Limb targeting in Skyrim; is it possible, would you want it?

Post » Tue Jun 12, 2012 6:46 pm

I hated the vats system in fallout. it is actually the reason why i never finished the game. i barely played it (sorry, i know that most people love fallout but i just hated the targeting system).

lol!
to this day, i never get sick of it.

the only thing i don't like is when it lags and gets sort of stuck on the same animation and won't finish up the kill.

installed the 1.5 and think the arrow and magic killkams are sweet, as well.

they take like a few seconds. big deal. i'll spend hours decorating my freakin house.
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courtnay
 
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Post » Tue Jun 12, 2012 5:27 pm

I'd like not only localised damage, but localised armour. For example if a person was wearing, say a dwarven curiass but only iron bracers then if they got hit in the arm as opposed to the chest they'd suffer a lot more damage. So instead of 1 armour rating maybe 4 or 5. (It sounds a little complex but I thin it'd make the game more realistic.

nice.
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Smokey
 
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Post » Wed Jun 13, 2012 7:07 am

localized damage should have been in Skyrim from the start, It would add another dynamic to combat and utilizes the technology that Bethesda previously used in the Fallout series, To me it's a no brainer.
Shoot an enemy in the leg to cripple them, Headshots are critical etc etc, The possibility of it has me mentally planning another few playthroughs.

Nothing to do with VATS at all.
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Wayland Neace
 
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Post » Wed Jun 13, 2012 2:28 am

VATS is disgusting even in Fallout games.

Locational damage is definitely NOT going to be in a DLC though, Bethesda would never change gameplay mechanics in a DLC.
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Melly Angelic
 
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Post » Wed Jun 13, 2012 7:36 am

I'd love to see, even if you don't kill the opponent, that if you slash them with a sword like across the stomach with a power attack that they would double over and fall to the ground for a moment, not just reel back.
then power attacks would royally screw everyone over, since you'd get the exact same treatment
And how often do most enemies power attack? yeah, I see big problems with your idea
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Robyn Lena
 
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Post » Wed Jun 13, 2012 4:06 am

then power attacks would royally screw everyone over, since you'd get the exact same treatment
And how often do most enemies power attack? yeah, I see big problems with your idea

Yeah, for anything like that the combat system would have to be redesigned completely so that there are a lot more options for the player.
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lauraa
 
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Post » Wed Jun 13, 2012 5:17 am

If falling over kept happening then it would turn into lotr conquest where the entire game seems to be about knocking people over
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Stephanie Nieves
 
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Post » Tue Jun 12, 2012 6:57 pm

I love how so many people freak out at the mere thought of something from another game leaking into TES when it isn't mentioned in the OP.

At any rate, limb damage might be a good idea - but archery becomes even more overpowered and closed helmets become a lot more than an aesthetic choice.
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Chad Holloway
 
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Post » Wed Jun 13, 2012 6:48 am

Yeah, for anything like that the combat system would have to be redesigned completely so that there are a lot more options for the player.

You mean like... a dodge move we had in Oblivion?
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Kelly John
 
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Post » Tue Jun 12, 2012 10:39 pm

Yeah, for anything like that the combat system would have to be redesigned completely so that there are a lot more options for the player.

obviously, there should be basic moves built into the pc from the beginning.

but, i don't see why perks can't add more advanced combat moves.

though, i've definitely got no clue about programming.
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Madeleine Rose Walsh
 
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Post » Wed Jun 13, 2012 4:14 am

I see it quite difficult to sustain a limb damage system without some sort of vats type ability, an enemy charging at you, you can only do ranged damage magic and archery to hit the limb and even if you could hit them it would be difficult since there is nothing to stop time before the enemy gets to you like vats does.
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Fam Mughal
 
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Post » Tue Jun 12, 2012 9:52 pm

Nope.
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Jessica Raven
 
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Post » Tue Jun 12, 2012 6:23 pm

No. A million times no.
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My blood
 
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Post » Tue Jun 12, 2012 5:56 pm

I don't think that the OP is advocating for VATS. I think he's speaking specifically of graphical localized damage that can be clearly seen... which I think would be cool.

finally someone that can actually make a decent thought of my post. why the hell would i want some fancy futuristic crap in my elder scrolls? no way, i just want to be able to hack off limbs and cripple people, jeez.
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KiiSsez jdgaf Benzler
 
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Post » Wed Jun 13, 2012 1:02 am

finally someone that can actually make a decent thought of my post. why the hell would i want some fancy futuristic crap in my elder scrolls? no way, i just want to be able to hack off limbs and cripple people, jeez.

just ignore the vats people.

like i said, it's 2012 and in the tes series we still don't have the possibility of saying, it's just a flesh wound yet?! really?

cmon gamesas, let's get a little creative with our a.i., pc movement abilities and combat.
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Matt Bee
 
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Post » Wed Jun 13, 2012 4:27 am

"targeting" doesnt need to be something fancy, and time doesnt need to stop for it. Im pretty sure that if i was in the middle of a battle i could look at a guys arm, think to myself "cut that arm off" and then do it. thats all i want.
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Mr. Ray
 
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Post » Tue Jun 12, 2012 9:19 pm

I feel VATS more suited only towards the Fallout series, however i would like Selective/Limb damage in Skyrim/Future TES games.

Although, there could be like a spell for something similar to vats.. like some type of 'Magic Missle' that goes to your target.
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DarkGypsy
 
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Post » Tue Jun 12, 2012 7:58 pm

This really needs to be done. The combat has barely changed from game to game. Even the shift from character to player based combat hardly affected the strategy used when dealing with a foe. You still have enemies running straight at you, you circle an enemy, dodge back and forth while you make strikes, in the end, it's just whacking something repeatedly until it keels over.

Limb damage would add some much needed tactics to the combat system. It doesn't even need to be a damage-based system. I get that some people think that any sort of locational damage system makes things "too FPS-y" (which is silly, but whatevs guys). Head shots could result in extended stuns, arm hits could reduce attack damage or disarm the opponent, leg shots could cause them to stumble and slow their movement speed. None of these attacks need any change to how much actual damage is dealt, but they still offer tactical choices on how to bring down an enemy.

Melee power attacks could be redesigned along the lines of attacking certain body zones. Hit down while power attacking to sweep towards the legs, hit right or left to slash at the arm, forward to chop towards the head. There are definitely ways of accomplishing this without requiring the player to aim specifically at any given body part, and without resorting to slow-time abilities.

Finally, enemies need to be built around the idea that locational damage matters. You can't simply introduce half the equation and expect that to fix all of the combat system's woes. This means individual armor values for each limb, it means tower shields to better protect the lower body, it means certain monsters might have tougher skin or thicker skulls requiring the player to fight intelligently. The AI needs to be retooled. If you're lobbing arrows, enemies shouldn't just run straight at you. They should recognize cover opportunities, run serpentine style, switch to their own means of ranged attacks. AI characters that move and react in believable and understandable ways are necessary for any combat system to be effective.
I see it quite difficult to sustain a limb damage system without some sort of vats type ability...
First person shooters accomplish locational damage systems just fine without the presence of a stop/slow time ability. I'm not sure why It'd be any different for TES.
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Ridhwan Hemsome
 
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Post » Tue Jun 12, 2012 8:04 pm

And don't forget knees , whoops...
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BRAD MONTGOMERY
 
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Post » Wed Jun 13, 2012 12:35 am

I'd love to see, even if you don't kill the opponent, that if you slash them with a sword like across the stomach with a power attack that they would double over and fall to the ground for a moment, not just reel back.

They dont 'reel back' they dont do anything, try using two daggers against someone else using two daggers, it looks so silly, both slashing like theyre hitting thin air then one falls over dead. lol

I would like to see it but i think it would have to change a lot in the game. Some humanoid enemies would lose an arm and would lose the will to fight, and maybe beg for their life or run away, or collapse onto the floor, some might grit their teeth, and charge in with a yell.

It could also be used to slow them down (depending on how far the developers wanted to take it) using arrows, or hitting their legs to slow them down an reduce their effectiveness.

Id like it, but at the moment id be happy with a dlc that makes it look like youre actually hitting an enemy.
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Monika
 
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