I'd have to build a database and whip up some php to make it filterable. Maybe if I have dead time at work or something...
I had http://fallout3.nexusmods.com/mods/images/14137-1-1281864383.jpg for fallout 3 that would let me sift through vanilla dialogue. It doesn't have script info or anything like that. Currently, it just lists stock dialogue and allows filtering to find a specific topic, but I'm hoping that eventually, I would be able to -remap stock dialogue to new modded dialogue.
Idea being:
* Export all vanilla dialogue from the CK and import it into the sifter
* Export new mod dialogue place holders from the CK and import that into the sifter
* In the sifter, map vanilla dialogue to mod dialogue
* Export mapped mod dialogue from the sifter
* Import mapped mod dialogue into the CK
So I have to make the new dialogue in the CK, but for the response text, I just use a place holder like "Politely Disagree with Player". In the sifter, find a line that will fit and then map that to the mod dialogue:
Mod: Politely Disagree with Player | Neutral 50 |
Data/Sound/Voice/SomeMod.esm/FemaleNord/dialoguege_topic_000c8z3x_1.wavVanilla: No offense, but I think you're wrong. | Disgust 10 |
Data/Sound/Voice/Skyrim.esm/FemaleNord/dialoguege_dialoguegeneric_000a9b2a_1.wavSo that when the exported sifter dialogue is imported into the CK, the final response would be:
Mod: No offense, but I think you're wrong. | Disgust 10|
Data/Sound/Voice/SomeMod.esm/FemaleNord/dialoguege_topic_000c8z3x_1.wavI think it would also be possible to generate a batch file that copies the vanilla dialogue files to the mods location (and maybe archive them into a bsa?).
It still has a ways before it works with skyrim and can re-map topics though. :/