Little help for CK noob

Post » Thu Jun 21, 2012 5:41 pm

I just started playing with the Creation Kit and I am planning to take some guy's mod and edit it a little bit to suit my personal taste. However, I can't find out which cell he is using in Cell View, can someone tell me how to find it, the name of the house interior in game is "Your farmhouse"(or something similiar not entirely sure). I can't find it however near the other zones starting with an Y. By the way, yes I did load the ESP(even made it a active file, although i am not really sure what a active file does).

The mod's name is "Rorikstead Farmhouse Home". It's made by [OG] Doombuggie41
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Stefanny Cardona
 
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Post » Thu Jun 21, 2012 10:54 pm

The active file is the one that your changes are saved to. If you don't specify an active file, a new plugin will be made. In your case, what you did is correct.

There is a difference between the ID of cells and their display name. It may display as "Your Farmhouse" in-game but the internal ID may as well be Doombuggie41FarmhouseObamaIsACommunist41.

I'd recommend loading up Rorikstead itself and clicking on the teleport marker, but chances are you don't know how to do that either.
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YO MAma
 
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Post » Fri Jun 22, 2012 12:07 am

The active file is the one that your changes are saved to. If you don't specify an active file, a new plugin will be made. In your case, what you did is correct.

There is a difference between the ID of cells and their display name. It may display as "Your Farmhouse" in-game but the internal ID may as well be Doombuggie41FarmhouseObamaIsACommunist41.

I'd recommend loading up Rorikstead itself and clicking on the teleport marker, but chances are you don't know how to do that either.

Nope I don't, but I am having the CK tutorial with me now so I guess i find out soon, another question, I only want to take the interior of this mod and maybe the house itself to a new location(a little bit south of Riverwood), and make the place where it stood(east of Rorikstead) just like vanilla agian, so to prevent conflicts with later mods, is it possible to just select the interior of a house, without the rest of the mod. The mod of which i am basing it off is also has a mill with some things in it which I want to completely remove.
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James Potter
 
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Post » Thu Jun 21, 2012 10:53 pm

NVM, i found everything out now, kind of.
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Maya Maya
 
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