[RELz] Live Another Life

Post » Tue Jun 19, 2012 12:54 pm

Version 1.2

* Repackaged with a BSA so the mod can exist peacefully on Steam Workshop now that BSA load ordering is fixed in Bethesda's 1.4.27 patch.
* Fixed the issue with exploiting attacks on the bandit/vampire locations those starts sent you to. It was far to easy to kill them one member at a time while the others watched.

Note on the ESP+BSA packaging. You MUST uninstall the loose files from the old versions of the mod before upgrading to version 1.2. Failure to do so will result in a broken install. Also note that patch 1.4.27 is required in case you weren't aware of that before. Failure to update will result in a new game getting stuck at the logo screen.
Fantastic and just what I need for my next game! :banana:

I guess that you missed my http://www.gamesas.com/topic/1348154-relz-live-another-life/page__view__findpost__p__20416496 about the "you must move your arms before sleeping" issue. :smile:
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Rachell Katherine
 
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Post » Tue Jun 19, 2012 2:22 am

The basic idea of this mod is great but when you choose an alternate start you are thrown into the wilds and thats it. Helgen has that "tutorial dungeon" which helps finding some basic gear and developing a playstyle.
I tried them out but ended up playing Helgen again.

In Dragonage: Origins this was nice, all origins were different but they all came together at Ostagar. Imho this part could be Riverwood were you begin the first big quest (getting the claw/dragonstone).
It would be nice if your other "origins" could implement a scripted story with some basic fighting and a quest/carriage that guides you to Riverwood.
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TASTY TRACY
 
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Post » Tue Jun 19, 2012 2:53 am

I'm not going to release that anytime soon since it's going to take more detail planning to pull off right, and to make sure you don't lose equipment from being captured.

In my opinion, losing equipment can be fun, if you go into that with the right mind-set.

Still, a plausible approach would be to drop some dead npcs near the mq exit from helgen and have them be chests (one gets warrior gear, another gets mage gear, another gets foods, ...). And, depending on the player's level, you might have some or all of them not be dead... But I think I would release a beta without this fanciness, with a caution on it, for people that do not have a huge "retain gear" priority.
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Sherry Speakman
 
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Post » Tue Jun 19, 2012 2:24 pm

I guess that you missed my http://www.gamesas.com/topic/1348154-relz-live-another-life/page__view__findpost__p__20416496 about the "you must move your arms before sleeping" issue. :smile:
Yeah, missed that. Is that the case for sleeping regardless of which start you pick? There doesn't appear to be a way to force the arms to undo the bound position, because it's not actually a bound position like you're stuck with in Helgen.

The basic idea of this mod is great but when you choose an alternate start you are thrown into the wilds and thats it. Helgen has that "tutorial dungeon" which helps finding some basic gear and developing a playstyle.
I tried them out but ended up playing Helgen again.

In Dragonage: Origins this was nice, all origins were different but they all came together at Ostagar. Imho this part could be Riverwood were you begin the first big quest (getting the claw/dragonstone).
It would be nice if your other "origins" could implement a scripted story with some basic fighting and a quest/carriage that guides you to Riverwood.
All of that sounds like a great idea, but it would also require a hell of a lot of additional work, and there's not many of the scenarios that would make sense to push you into Riverwood with. Besides, at least two of the starts, the whole point IS that you've been dumped in the wilds with nothing and have to fend for yourself. Most of them start you off with decent equipment so you're not completely helpless.

The only updates I have planned at this point are to cut off the MQ entirely at the beginning so that it will only initiate by way of finding a body or something with information about the attack, or by straying too close to where the horse carts would start the real Helgen sequence. That obviously means I need to dig around and find all the places where Helgen is mentioned as attacked, because being told by a Jarl that it was when it hasn't been yet wouldn't make a lot of sense.

In my opinion, losing equipment can be fun, if you go into that with the right mind-set.

Still, a plausible approach would be to drop some dead npcs near the mq exit from helgen and have them be chests (one gets warrior gear, another gets mage gear, another gets foods, ...). And, depending on the player's level, you might have some or all of them not be dead... But I think I would release a beta without this fanciness, with a caution on it, for people that do not have a huge "retain gear" priority.
This part would be relatively easy to fix by simply having a chest available in one of the Helgen keep areas you'd go through while following the escape scenario. You wouldn't be require to retrieve it, but it's there.
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OTTO
 
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Post » Tue Jun 19, 2012 6:44 am

Yeah, missed that. Is that the case for sleeping regardless of which start you pick? There doesn't appear to be a way to force the arms to undo the bound position, because it's not actually a bound position like you're stuck with in Helgen.
When I start the game I'm standing in the room and have my arms crossed and no it's only for Dark Brotherhood a least that I'm aware of, but in fact there is a way to undo the bound position and the only thing you need to do is to unsheathe/sheathe your arms.
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Ernesto Salinas
 
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Post » Tue Jun 19, 2012 4:33 am

I have these arms with starting as a patron in Riverwood's Sleeping Giant Inn. I can confirm the simple solution too.

When I start the game I'm standing in the room and have my arms crossed and no it's only for Dark Brotherhood a least that I'm aware of, but in fact there is a way to undo the bound position and the only thing you need to do is to unsheathe/sheathe your arms.
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sarah
 
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Post » Tue Jun 19, 2012 3:11 am

Have to say I broke down and created an account JUST so I could say thanks for this mod. One of my favorite thus far, and all your work is definitely appreciated.

I seem to have "characteritis" (like a lot of people) and starting new ones is made so much more fun because of this mod. Thanks!

-- Gary F.
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natalie mccormick
 
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Post » Tue Jun 19, 2012 7:54 am

I have these arms with starting as a patron in Riverwood's Sleeping Giant Inn. I can confirm the simple solution too.
Did you choose the patron option or did you start as a patron in the surprise me option?

It's also time for a new thread. :smile:
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Miss K
 
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Post » Tue Jun 19, 2012 5:21 am

Just in case my request on Nexus goes unnoticed, I'd like to request fur armor instead of leather for the option of starting with a camp in the forest. It would make the mod essential for me instead of just being novelty.
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Cathrine Jack
 
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Post » Tue Jun 19, 2012 10:48 am

It's also time for a new thread. :smile:
So it is....

http://www.gamesas.com/index.php?showtopic=1357275
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vanuza
 
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Post » Tue Jun 19, 2012 3:37 pm

Post limit.
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FITTAS
 
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