Lets keep it simple; I added a new house in an existing world (for example WhiterunWorld). I made a new interior Cell (for example NewInteriorCell), and added a door which links the WhiterunWorld to the NewInteriorCell.
For the player, there is no problem here, everything works fine.
However it is untrue for NPCs. I created a new NPC (lets call him NPC1) with a new AI Package, for example SleepPackage. In his SleepPackage, i told him to look for a bed in NewInteriorCell.
The problem is NPC1 doesnt seem to know where is NewInteriorCell because, ingame, when he is supposed to go to sleep into his house (NewInteriorCell), he leaves WhiterunWorld!!! And he walks for hours and hours on Tamriel's roads, until another package tells him to do something else, as if he had been searching NewInteriorCell the whole time.
So I understood every interior cell has a location, and a parent location. I created a location for my interior cell (for example NewInteriorCellLocation) and added a marker inside NewInteriorCell (and set its Location Reference type to LocationCenterMarker). I also put WhiterunWorld as its parent location, as every other Whiterun interior cells have. Then, when I try to edit NewInteriorCellLocation and put its LocationCenterMarker as the World Location Marker Reference, as described as in Location Creation Kit page (http://www.creationkit.com/Location), it doesnt work!!!! It seems impossible. Is this a bug or what???
My question is: how or what is the reference for a World Location Marker Reference??? I need to bind NewInteriorCell as a Whiterun Location, so NPC1 can understand that his house, NewInteriorCell, is actually in Whiterun!!!!
Is there another way to do that???
Some more questions: how do I add any Location Ref Type, Cells and Actors to a Location (edit window)?????
Thanks for your help guys! I'm quite desperate

