Locations/ things to do.

Post » Sun Mar 06, 2011 1:44 am

I'm sorry if this has been discussed before but in Fallout 3 there were maaaany places you could explore like caves/buildings and such. In NV pretty much every area you find is a single house with nothing interesting inside or a very small cave with nothing of interest. Exploring is the only thing you could do after finishing all the quests in FO3. So why isn't there much of that in NV?.
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Benjamin Holz
 
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Post » Sun Mar 06, 2011 2:26 pm

I'm sorry if this has been discussed before but in Fallout 3 there were maaaany places you could explore like caves/buildings and such. In NV pretty much every area you find is a single house with nothing interesting inside or a very small cave with nothing of interest. Exploring is the only thing you could do after finishing all the quests in FO3. So why isn't there much of that in NV?.


I have to agree. FNV is a GREAT game, even better than FO3, but FO3 had better exploration.

I think its because of the short development time (two years.) If Bethesda gave them aonther year, the game would have TONS to explore.
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Jacob Phillips
 
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Post » Sun Mar 06, 2011 10:11 am

I have to agree. FNV is a GREAT game, even better than FO3, but FO3 had better exploration.

I think its because of the short development time (two years.) If Bethesda gave them aonther year, the game would have TONS to explore.

Thank you for agreeing.

It seems like I have nothing to do after the quests.
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Marine Arrègle
 
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Post » Sun Mar 06, 2011 9:18 am

The thing that bugged me was that practically every "dungeon" that was a decent size was quest-related, but being a naturally curious sort I like to explore a building when I find it. This meant that I was often re-visiting places I'd already explored just to grab whatever MacGuffin I'd been tasked with finding next. Too many quests sent me off to explore places I'd already explored and cleared out, often multiple times. I had to do Vault 22 three times, Vault 3 three times, the REPCONN Test facility at least twice...

Off the top of my head the only decent-sized "dungeon" that was entirely optional I can think of was the sewers under Vegas. My advice to anyone starting a new game would be not to bother exploring any large indoor locale unless specifically requested to do so by a quest giver.
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sam
 
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Post » Sun Mar 06, 2011 7:04 am

I think the Vaults were definitely better than the caves/mines etc. in this game, even if they were few and far between. I just look at that massive strip of unused space on the map and think that either the developers were very lazy, or that there will be much much more to explore with DLCs down the line. I hope so.
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Emily Rose
 
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Post » Sun Mar 06, 2011 7:08 am

I think the Vaults were definitely better than the caves/mines etc. in this game, even if they were few and far between. I just look at that massive strip of unused space on the map and think that either the developers were very lazy, or that there will be much much more to explore with DLCs down the line. I hope so.

Yeah down the left side of the map.
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Tiffany Carter
 
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