Locked chest: Proportionate reward

Post » Fri Jun 22, 2012 1:21 pm

It really chafes my butt cheeks when I go through 30 lockpicks trying to get in to a master locked chest. And when I finally do, I'm rewarded with 14 gold and an iron ingot. If a chest is master locked, you should be guaranteed something of value.
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Nicole Elocin
 
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Post » Fri Jun 22, 2012 11:50 am

I was under the impression that the quality
of loot degrades for every broken lockpick, therefore giving incentive to actually level lockpicking.
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zoe
 
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Post » Fri Jun 22, 2012 10:57 pm

I was under the impression that the quality
of loot degrades for every broken lockpick, therefore giving incentive to actually level lockpicking.

I've actually broken through a Master lock with one lock pick and still receiving bad loot. I've also got through a master lock after breaking 50 lock picks and still received very good loot. :shrug:
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Ashley Campos
 
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Post » Fri Jun 22, 2012 11:36 am

For me the reward of master locked chests is more locking experience than I would get with an easier lock. Besides, I accumulate so many lockpicks I can't find enough locks to ever run out.
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Philip Lyon
 
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Post » Fri Jun 22, 2012 1:19 pm

I was under the impression that the quality
of loot degrades for every broken lockpick, therefore giving incentive to actually level lockpicking.
I've picked a master lock on my first try without breaking any picks and had the reward be a goblet and a petty soul gem.
For me the reward of master locked chests is more locking experience than I would get with an easier lock. Besides, I accumulate so many lockpicks I can't find enough locks to ever run out.
My lockpicking skill is at 100. I don't need experience. I need a reward appropriate to my time and effort.
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Sweet Blighty
 
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Post » Fri Jun 22, 2012 9:57 pm

Hopefully you didn't waste any perk points in lockpicking like I did at least! And I agree, unless there is a quest object in a locked container, 99% of the time it's not worth the time or the effort to open any locked container you find; of course I always do it anyway because I'm a loot [censored].
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darnell waddington
 
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Post » Sat Jun 23, 2012 12:51 am

I totally disagree. There should be absolutely no connection between difficulty and loot.
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Zach Hunter
 
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Post » Fri Jun 22, 2012 10:29 pm

Hmm maybe a higher chance for better loot in a master chest (Roleplay wise you could say that enemies often get better locks when having something valueble), but i wouldent want it guaranteed.
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Ben sutton
 
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Post » Sat Jun 23, 2012 12:57 am

I've always felt the same way. Glad to know it's not just me.
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Averielle Garcia
 
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Post » Fri Jun 22, 2012 12:51 pm

I totally disagree. There should be absolutely no connection between difficulty and loot.

"I have 5 gold. I'm going to spend my life's savings on making a lock that shall be impossible to break!"
"I have more money than I know what I'm going to do with. Let me just stuff this money under a conspicuous rock somewhere."

There should -absolutely- be a correlation between difficulty of lock and loot.
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tegan fiamengo
 
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Post » Sat Jun 23, 2012 1:03 am

I totally disagree. There should be absolutely no connection between difficulty and loot.
This.
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keri seymour
 
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Post » Fri Jun 22, 2012 2:08 pm

I was under the impression that the quality
of loot degrades for every broken lockpick, therefore giving incentive to actually level lockpicking.

Superstition. Easily debunked by saving and opening the chest without failing.
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Ebou Suso
 
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Post » Fri Jun 22, 2012 6:26 pm

I was under the impression that the quality
of loot degrades for every broken lockpick, therefore giving incentive to actually level lockpicking.
Not at all. The loot is purely random. It is set when the player enters the cell and does not change.

I agree with the OP. I often just bypass chests because I just know I will be disappointed. I mainly have a problem with being forced to use a Lockpick to start with. Mages should cast spells and Warriors should use force.

The access success should be based on the skill of the character and not the player. Spells and Weapon force would allow that.
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Kristian Perez
 
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Post » Fri Jun 22, 2012 3:03 pm

"I have 5 gold. I'm going to spend my life's savings on making a lock that shall be impossible to break!"
"I have more money than I know what I'm going to do with. Let me just stuff this money under a conspicuous rock somewhere."

There should -absolutely- be a correlation between difficulty of lock and loot.

1. I have put the most powerful lock on this chest here and I'm going to fill it with treasures incomparable. But first I go into the forest to see if there are bears around. (gets eaten by bear).
2. I have plundered this chest with this incredibly difficult lock. I will now close it again because I'm the type of guy who closes locks.
3. whatever

Another idea: make locks optional. Why not? Who are we to say players should not have the option to make it optional? Don’t' like it don't use it blabla blabedibla…


Edit: and if you are really bothered about this, than make safe before you start working on a master lock. If the loot turns out to be disappointing, go back to your former safe. Problem solved.
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Lawrence Armijo
 
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Post » Fri Jun 22, 2012 3:50 pm

I do think Mages should be able to open locks via magic. I miss that from OB
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Ricky Meehan
 
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Post » Fri Jun 22, 2012 1:48 pm

The better something is locked the worse the items inside are. Nothing new there, been like that since Oblivion atleast.
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Nick Jase Mason
 
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Post » Fri Jun 22, 2012 10:15 am

I suppose the most reliable ones are the "boss chests" at the end of a dungeon :) Otherwise, locked chests are just annoying. I just hate lockpicking, so i downloaded a mod that would tell me the correct location of the lockpick when i attempt to open a chest :)

Its exceedingly disappointing and infuriating when you spend a good amount of time lockpicking a chest only to get rubbish inside. Oh, sure its realistic, but it doesnt reward the player for effort spent.
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Mizz.Jayy
 
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Post » Fri Jun 22, 2012 9:32 pm

Makes sense..
If someone throws something in a chest and locks it with a simple apprentice/novice lock.. Then it shouldnt be much of a value except the person in question might just wanna store it away with "some" security..

While someone slaps on a master/expert lock.. Then something valuable should be inside, cause the person storing an item with such security should store something neat and really shiny :)
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Rachie Stout
 
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Post » Fri Jun 22, 2012 9:19 pm

Its exceedingly disappointing and infuriating when you spend a good amount of time lockpicking a chest only to get rubbish inside. Oh, sure its realistic, but it doesnt reward the player for effort spent.
But why should you always be rewarded? Surely it's better to go with the realism of it?
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TIhIsmc L Griot
 
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Post » Fri Jun 22, 2012 12:31 pm

I totally disagree. There should be absolutely no connection between difficulty and loot.
...Why? "Hmm, yes, let me just lock away this 5g in a chest with the best lock I can buy and hide where nobody can find it!"
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Scott Clemmons
 
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Post » Fri Jun 22, 2012 5:36 pm



this is a good point in oblivion you had a lockpick spell why did they get rid of that? coz it was handy!

i personally feel that its more a curiosity thing that makes me want to open chests n stuff rather than the loot itself......although decent loot is obviously appreciated!
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Shae Munro
 
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Post » Fri Jun 22, 2012 11:08 am

The better something is locked the worse the items inside are. Nothing new there, been like that since Oblivion atleast.

And that is the crux of the OP's complaint.
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Beat freak
 
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Post » Sat Jun 23, 2012 12:39 am



this is a good point in oblivion you had a lockpick spell why did they get rid of that? coz it was handy!

i personally feel that its more a curiosity thing that makes me want to open chests n stuff rather than the loot itself......although decent loot is obviously appreciated!

I cannot bypass a chest for the smae reason. I have to know what isin there and since I am a thief char, It kinda fits my profile.
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Jessica Nash
 
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Post » Fri Jun 22, 2012 10:11 pm

...Why? "Hmm, yes, let me just lock away this 5g in a chest with the best lock I can buy and hide where nobody can find it!"
Ah, but you - and by "you" I mean the gameworld character - doesn't know:
A. what's in it BEFORE you open it
and
B. whether there MIGHT have been something more useful in it not that long previously - absence of evidence is not evidence of absence.
As you might have guessed We go with option B - IRL just because there is nothing in my fridge when I open it, doesn't mean there was NEVER anything there. I'm fine with that.

Actually if I am honest, I would rather NOT be told that something is empty. If I could mod that notification out, I would...
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Lou
 
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Post » Fri Jun 22, 2012 5:23 pm

I prefer it being random. I don't want to know beforehand I'm gonna get something good just because it says master lock on it. For all I know the owner decided to take his good stuff out of there for trade or to show his draugr buddy his new pants of unholy might. :P
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Lisa
 
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