Lonesome Road should be incredibly cinematic and epic

Post » Fri Jul 01, 2011 1:53 pm

I mean, there should be like quick time events were you get in a grapple with Ulysses and if you don't click the button fast enough he'll instant kill you by breaking your neck or something, or you should get picked up by tornadoes during the fight with Ulysses. I'm not sure if the engine can handle that but it'd be cool.
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suzan
 
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Post » Sat Jul 02, 2011 12:54 am

I mean, there should be like quick time events were you get in a grapple with Ulysses and if you don't click the button fast enough he'll instant kill you by breaking your neck or something, or you should get picked up by tornadoes during the fight with Ulysses. I'm not sure if the engine can handle that but it'd be cool.


i really hope your joking.

Quick time events are the ultimate example of bad game design.
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Shiarra Curtis
 
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Post » Sat Jul 02, 2011 3:07 am

Well, not really a quick time event, just something that'd be cinematic. There's not that much of that in the FO3/NV
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Eve Booker
 
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Post » Fri Jul 01, 2011 8:22 pm

Well, not really a quick time event, just something that'd be cinematic. There's not that much of that in the FO3/NV

Because it's not COD.
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Sista Sila
 
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Post » Sat Jul 02, 2011 12:43 am

I mean, there should be like quick time events were you get in a grapple with Ulysses and if you don't click the button fast enough he'll instant kill you by breaking your neck or something, or you should get picked up by tornadoes during the fight with Ulysses. I'm not sure if the engine can handle that but it'd be cool.

:sadvaultboy:
This isn't God of War or COD, quick-time events or ridiculously unbelievable sequences are not needed to bring drama and tension to a confrontation.

For an example, see the battles with The Master or Frank Horrigan from FO1 & 2. Both are tense, both are very atmospheric and dramatic, and both use a turn-based, top-down, isometric gameplay system.

Good writing and good level design is all that is needed to create a great and memorable battle.
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Anne marie
 
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Post » Fri Jul 01, 2011 2:35 pm

I never said it had to be like COD, it's just that the description for it made me think of something very cinematic (what with all the natural disasters and the fact that there's going to be one main enemy)

This isn't God of War or COD, quick-time events or ridiculously unbelievable sequences are not needed to bring drama and tension to a confrontation.

For an example, see the battles with The Master or Frank Horrigan from FO1 & 2. Both are tense, both are very atmospheric and dramatic, and both use a turn-based, top-down, isometric gameplay system.

Good writing and good level design is all that is needed to create a great and memorable battle.


Good point, but something not too over the top would be nice. Maybe something that would help the actual fight with Ulysses feel a bit more immersive then fights with other characters.
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J.P loves
 
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Post » Fri Jul 01, 2011 4:25 pm

I don't really care about epic events. If we get fight Ulysses, then I'm okay with just popping him in the head. No need for button mashing or quick button presses, the Right Trigger will do.
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Kanaoka
 
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Post » Fri Jul 01, 2011 11:20 pm

I don't really care about epic events. If we get fight Ulysses, then I'm okay with just popping him in the head. No need for button mashing or quick button presses, the Right Trigger will do.

This, unless I'm pulling a knife out of my gut, pulling the trigger suits me fine.
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latrina
 
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Post » Sat Jul 02, 2011 6:08 am

Nah, any "cinematic" junk just really turns me off of any game. If I feel like watching this type of thing I'll go see a movie.
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JaNnatul Naimah
 
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Post » Fri Jul 01, 2011 3:20 pm

Gamebryo won't do anything of the sort. Besides, the battles in Fallout are generally drawn out long enough as it is. We don't need stuff like quicktime events to make it even worse. Also, picked up by tornadoes? :shakehead:
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SUck MYdIck
 
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Post » Sat Jul 02, 2011 1:34 am

I agree that it should be the most detailed of the DLCs, and I hope that one is worked on to perfection. Even if it means another delay. (Just let us know a little sooner.) As for how they could do that though...

Beats me. I'm not a game designer. I could tell them what did work. Dead Money felt a lot like a horror thing. The Strip captured a lot of the sin of New Vegas. Operation Anchorage looked very cold.

It depends on what kind of feel they want to go for. Dead money was survivalist horror and worked, Honest Hearts was meant to be religious and holy and it KINDA worked. Old World Blues is meant to have dark humor and technology.

A good question would be is, what is the tone of Lonesome Road? All we really know about it is that Ulysses and Courier meet in battle. Could be an all out war between two factions, could be they meet for five minutes, have an arm wrestling competition and then whomever wins is the super Courier. Could be that Courier goes to meet Ulysses only to find that he was struck dead by lightning.

I hope that there's more to the dlc than just: 'Fight Ulysses.' In fact, I hope that the focus isn't even on Ulysses for most of the dlc. He's more of an omnipotent figure than anything, and you only fight him at the end, when you resolved the conflict he created to try and kill you. Or, maybe Ulysses was tricked by some old mad scientist into thinking the Courier did something that the scientist did. And Ulysses and the Courier team up to take down the scientist before he unleashes his Cazador-Deathclaw hybrids onto the earth.

....Just a thought.
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Sunny Under
 
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Post » Fri Jul 01, 2011 6:22 pm

I hope Ulysses has like 3000 HP. That'd be epic. I don't want to one-shot him with my holorifle. I agree that the DLC should be very climactic, even more so that the Battle of Hoover Dam maybe. There's been so much buildup ever since Dead Money, so I do hope the DLC is tense, and the story is clear. I hope there are actual storms, like lightning and heavy rain. Maybe put a tornado or two in the background. The battle with Ulysses better be somewhere memorable. It is supposed to be beneath the Old World Flag, so a huge old world government building or a large judicial building would be neat. Maybe the architecture could be more detailed with statues and paintings.

Also, I hope, if Ulysses is legion, that he won't be hostile for finding out I'm siding with NCR or House. I doubt he's truly legion, though. Being able to take him back to the Mojave would be nice, and having a few tie-ins to characters within the Mojave, with a quest or two would be cool.

Anyway, the devs know what we expect. I'm sure the writing will be fantastic, and this DLC will hopefully live up to expectations.
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Greg Cavaliere
 
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