Long Awaited, Sorry Mods!

Post » Sat Feb 19, 2011 6:25 am

Now that the Dead Money DLC is here I'm going to uninstall most mods unfortunatly. I do not want to Uninstall things like Electro-City, Nevada Skies, and The Imaginator though :( Will those mess with the sky in the Sierra Nevada? If so I unfortunatly do not want them for the time then :(
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Dawn Porter
 
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Post » Sat Feb 19, 2011 4:37 am

I don't understand. Why do you have to give them up?
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Dark Mogul
 
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Post » Sat Feb 19, 2011 1:37 am

Because I want to play the DLC as an original before I put mods in too change the odds and stuff.
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x_JeNnY_x
 
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Post » Sat Feb 19, 2011 3:08 am

So don't uninstall them, just uncheck them in the mod manager.
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Gen Daley
 
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Post » Sat Feb 19, 2011 6:34 am

So don't uninstall them, just uncheck them in the mod manager.

This.

There is no need to uninstall them. Simply unticking them will do just fine, plus it will save you the aggravation of having to re download and re install them all over again...and the larger the load order, the more of a PITA it is to do.
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Andrew
 
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Post » Sat Feb 19, 2011 1:00 am

Because I want to play the DLC as an original before I put mods in too change the odds and stuff.


I'm just curious, what mods would exactly alter the DLC enough to estrange it from its original state? I can understand weather mods do alter some things, but...I dunno how else it could be modified.

But as everyone else said. Just uncheck them.
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Etta Hargrave
 
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Post » Sat Feb 19, 2011 12:28 am

Total miscommunication there I guess, untick and uninstall w/e. I just don't really want stuff to alter anything in the dlc
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Eilidh Brian
 
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Post » Sat Feb 19, 2011 10:42 am

No, and I'm still not sure I want to get Dead Money or any other DLC. The exclusivity snub still rubs me the wrong way.
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Matt Terry
 
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Post » Sat Feb 19, 2011 12:27 pm

No, and I'm still not sure I want to get Dead Money or any other DLC. The exclusivity snub still rubs me the wrong way.

I understand what you are saying, the exclusivity really turned me off too, but according to Gstaff that time is now over. The remaining DLC (that i'm aware of) will be released for all platforms together...as Dead Money should've been.
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x_JeNnY_x
 
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Post » Sat Feb 19, 2011 11:26 am

I will probably keep the mods I have (I only have a few and most just alter minor things).
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jennie xhx
 
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Post » Sat Feb 19, 2011 5:03 am

Ill keep em all checked till i see if they mess with the weather and all,but im keeping the ones that make enemies harder.
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CHANONE
 
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Post » Fri Feb 18, 2011 11:01 pm

I'll uncheck them and see what vanilla Dead Money looks like.
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Jeneene Hunte
 
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Post » Sat Feb 19, 2011 7:24 am

360 players often ***** and moan about not being able to run mods on their consoles.
Devs were just throwing them a bone to shut them up. Make them feel special.
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Abi Emily
 
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Post » Sat Feb 19, 2011 2:36 am

You keep thinking that.

Or perhaps you would be interested in learning about a Microsoft business strategy, titled "Embrace, Extend, Extinguish".

Entering into the game market with the XBox360 was "Embrace".

Buying exclusives, even if timed exclusives, is "Extend". This is where they're at now. It may take a long while to reach the Extinguish endgame, considering that Nintendo has its own niche (albiet a VERY large niche) that is largely resilient to their extending, and the PC market is at more free-roaming than they gave it credit for, as evidenced by the general rejection of GFWL. Sony's Playstation series is the most vulnerable.

I'm beginning to wonder about the details of the release agreements for the DLC. Did Microsoft foist a "We get timed exclusives for the 'Box or you don't release your DLC on Live" clause on them? It sounds like a... (hmmm... what's a censor-friendly word?) ...phallic thing that Microsoft would do.
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Rude Gurl
 
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Post » Fri Feb 18, 2011 10:41 pm

They said the rest of the DLC will release at the same time for all platforms.

"Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC." - http://bethblog.com/index.php/2011/02/04/dead-money-coming-to-ps3-pc-more-content-on-the-way/
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Dan Stevens
 
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Post » Sat Feb 19, 2011 1:23 am

No, and I'm still not sure I want to get Dead Money or any other DLC. The exclusivity snub still rubs me the wrong way.

I understand what you are saying, the exclusivity really turned me off too, but according to Gstaff that time is now over. The remaining DLC (that i'm aware of) will be released for all platforms together...as Dead Money should've been.

You keep thinking that.
Or perhaps you would be interested in learning about a Microsoft business strategy, titled "Embrace, Extend, Extinguish".
I'm beginning to wonder about the details of the release agreements for the DLC. Did Microsoft foist a "We get timed exclusives for the 'Box or you don't release your DLC on Live" clause on them? It sounds like a... (hmmm... what's a censor-friendly word?) ...phallic thing that Microsoft would do.


People in this country seem to have an innate aversion to remembering and learning from history. If Microsoft could screw IBM (back when IBM was the 800lb gorrilla)—and certainly did; then they can screw anybody. They continue to do so. Getting into bed with Microsoft is like getting into bed with Lorena Bobbitt. (If you're too young to remember that, just Google her.)
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Brιonα Renae
 
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Post » Sat Feb 19, 2011 8:05 am

The only part of getting released later I was truly angry about was that they never gave us any notifications. They put it out for 360 and BANISHED from the the Earth!! They just need to treat their fanbase a little better. I'm still getting increasingly excited for Dead Money and any future dlc though
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Rusty Billiot
 
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Post » Sat Feb 19, 2011 7:50 am

I don't remember if any mods conflicted with Fallout 3 DLC (in fact, I believe I just purchased the GOTY edition because the price would have been the same) at release, so I am wondering which mods might require being deselected while playing Dead Money and others.
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Shianne Donato
 
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Post » Fri Feb 18, 2011 10:04 pm

Im thinking Nevada skies especially, even if not not needed, who wants happy skies in sierra nevada
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Cat
 
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Post » Sat Feb 19, 2011 1:09 am

Sierra Nevada is in a separate world space, with it's own atmosphere conditions, and likely skybox. So long as Nevada Skies doesn't actually completely replace the original sky texture it should be completely fine. If Dead Money features a new skybox doubly so.
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Kieren Thomson
 
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Post » Fri Feb 18, 2011 9:49 pm

Nevada Skies completely replaces the default weather system. There's a lot more than just the sky texture involved- it adds sandstorms, rain, snow around Jacobstown, and and a huge "moods" setup similar to the mod in FO3. It shouldn't affect the Dead Money worldspace if it has it's own custom weather, but there's no guarantees. Gamebryo is screwy like that.
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Kelly Tomlinson
 
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Post » Sat Feb 19, 2011 10:28 am

No, and I'm still not sure I want to get Dead Money or any other DLC. The exclusivity snub still rubs me the wrong way.


Heh, I'm still angry about Fable 2 only being for Xbox, yet Fable 3 is going to be released for PC as well as Xbox.....
There's nothing like playing Part 1 of a story and then playing Part 3..
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Sammykins
 
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Post » Sat Feb 19, 2011 3:10 am

Dead Money probably has a unique weather type for it.
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Marcus Jordan
 
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