Lookin for some mods

Post » Mon Jul 16, 2012 2:54 pm

After going on break for half a year, I see that there has been some improvements to the game. I also see that some of the same issues are still there.

I've been searching for mods but it's really difficult to find the ones that really fit what it is I'm lookin for. So the following are a couple mods I would like to use, if anyone knows of any that already exist or if anyone likes what they read and will create them, it would be much appreciated.

Dual Wielding:

I would prefer if the 3 or 4 hit power attack combo be broken up into individual attacks and is now performed simply by left clicking (No longer a power attack). The combo is a cycle that basically repeats itself with each press of the mouse button. This is not uncommonly seen in some other games. If you don't do the next attack soon enough, you start back at the beginning of the combo cycle. Crouching cancels the mod effect which simply means that dual wielding while crouched still follows the vanila way. The power attack is then the scissor chop that is currently the normal double attack. Since left clicking causes you to alternate between left and right weapon swings automatically (and fluidly) and holding down the left mouse button performs a power chop attack, the right mouse button can now be used to parry.


Werewolf Form:

Not bad at first but quickly becomes underpowered. Makes for a good disease immunity though. There are a lot of werewolf mods but they all seem to go too far. Most make you almost godly.
A mod I would like is something small scale. When you first change, you are still under the effects of vanilla. Feeding triggures the mod.

Feeding no longer gives hp, instead the mod causes an increased passive regeneration, attacks ignore armor rating, 25% resistance to normal weapons, and 25% weakness to fire. The time works the same so continued feeding is still needed to sustain the form.

Ignoring the enemies armor means that the pitiful scaling of the claw attacks will do full damage even on high level enemies in heavy armor (something that currently results in doing less damage at higher levels despite the increases to the claw attack as you level).

Wolves are no longer hostile to the player while in human form. Wolves are nothing more than leather sources that run toward you instead of away anyway so I'd much rather have the immersion of being 'one with the wolf' that should come with being a werewolf.


Smithing:

Basically this is something I would like to see reworked. Getting the perk to be able to craft that material type remains the same. The ability to upgrade and how it works would need to be changed. Instead of your ability to upgrade based on the value of the smithing skill w/ the ability to bring the upgrade degree twice as far when you have the perk with that material, I would like to see the degree of the upgrade be based on the difference between the smithing skill and the skill required to get the material perk.

The idea is to put an upgrade cap on the gear. This is to give the player a choice when using smithing. You can either switch to the next tier armor (steel to orcish to dwemer, etc.) or you can upgrade what you currently have to the next level and get the same results.

So steel can be upgraded to epic (iron can be upgraded to legendary) but daedric can only be upgraded to fine.


Thanks for taking the time to read. If any of these mods already exists, please let me know and if you wish to make one or more, please let me know.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Return to V - Skyrim