Looking for a build

Post » Tue May 10, 2011 3:21 pm

Hi, I'm sorry if this is in the wrong section but I'm looking for help on a build, I want to create a charismatic sniper, with some good sneak ability. All I really want is to know what the special stats should look like at the vigor tester. I would appreciate any solid looking build, and please don't troll me with horrible builds that don't relate to what I want.

Thanks in advance.
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Laura
 
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Joined: Sun Sep 10, 2006 7:11 am

Post » Wed May 11, 2011 3:27 am

Hi, I'm sorry if this is in the wrong section but I'm looking for help on a build, I want to create a charismatic sniper, with some good sneak ability. All I really want is to know what the special stats should look like at the vigor tester. I would appreciate any solid looking build, and please don't troll me with horrible builds that don't relate to what I want.

Thanks in advance.

i will PM you
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Reanan-Marie Olsen
 
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Post » Tue May 10, 2011 7:05 pm

Take points from END and PER and put them into CHR and AGI
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sam westover
 
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Post » Tue May 10, 2011 8:58 pm

Errr....NO

endurance is important as you get as many special as you have until 8

Depend what do you call Charismatic: you can easily get to 6 for traits, 8 is require for dialog options (IIRC) and 10 would be where you have to forgo some stats.
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Matt Fletcher
 
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Post » Tue May 10, 2011 10:09 pm

Charisma is pretty useless IMO. In my game I only have 1 point CHR, with speech set at 80% and barter at 20%. I think barter is also pointless because I'm swimming in caps plus I often rely more on speech than barter skills for dialog checks.
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Philip Rua
 
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Post » Tue May 10, 2011 8:04 pm

If you want to use the sniper rifle properly, you need 6 strength or 4 with the Weapon Handling perk, which you can get right around the time you find a sniper rifle. You should start with a minimum of 3 strength if you get the implant. Carry weight penalties are not very significant for a low strength.

Perception and Agility of 6 is needed for the Sniper perk and Agility 6 is needed for the Silent Running perk (must have for sneaking). Do NOT take the 4 Eyes trait to reach 6 Perception. For the requirement the game sees you as having 4 Perception with a 2 Perception buff while wearing glasses (assuming 5 starting Perception). You can, however, take Small Frame to reach 6 Agility, which is worth it from a power gaming perspective. Doctor bags and hydra are common enough.

Endurance is needed for adding implants, so I don't recommend lowering this too much if at all.

The highest Charisma you'll need for perks is 6. Unfortunately it's a relatively useless stat mechanically (almost all social checks are from skills), but go ahead and raise it anyway if you want to role play.

High Intelligence is great for skill points, but perhaps you don't need it for your build.

Luck is great for skill points, criticals, and gambling. I like playing high luck characters, but you may want to forgo raising this stat for your character concept.
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Alada Vaginah
 
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Post » Tue May 10, 2011 8:25 pm

Charisma give buff to Companion, pretty useful in HC.
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Robert DeLarosa
 
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Post » Tue May 10, 2011 8:36 pm

S5
P6
E5
C6
I5
A6
L7

Take Guns, Sneak, and Speech
Use Small Frame for more gun and more sneak
Take built to destroy if you want to supplement your crit rate another 3 points
Get the implants for Perception, Strength, Charisma, Agility, and Luck/Intelligence
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Roberta Obrien
 
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Post » Wed May 11, 2011 2:21 am

Thanks for all the great tips, I went with SpEcTrE's idea, and if that doesn't work out as well as hoped I will try Azula's and keep in mind Dragon0421's ideas. Thanks again guys.
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xemmybx
 
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Post » Tue May 10, 2011 6:24 pm

S5
P6
E6
C1
I9
A6
L7

Charisma is pretty much useless. Unless of course you prefer to use campanions
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Etta Hargrave
 
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