Lost Legends: Irony spawns Invincibility

Post » Sun Jun 03, 2012 2:06 pm

Lost Legends is that at-first-it-looks-awesome quest with sub-par quest reward, considering the Lore that comes with it. I find quite a few people disappointed that 30 points of magicka helped a Gauldurson kill half a dozen battlemages while in reality 30 points of magicka is not enough to cast a goddang Firebolt

However, there is a hidden reward for you Necromancers out there! Courtesy of the dissolution of Mages Guild!

All it takes is a few perks in Conjuration, with Twin Soul for maximum effect

Oh, and a dose of Irony
EDIT:
And I forgot, Possesive Corpse mod, the one that makes zombies don't turn to dust. Sorry, console players



So, you're a Necromancer? Have taken the Twin Souls perk? Got lots of Irony? Good

The Hidden Reward is essential Revenant(s), or zombie(s), or something like that

What you need to do, is bring one of the Gauldurson's corpse when you reforge the Gauldur Amulet. Two of' em, if you can. Using Raise Zombie will do, so long as they're alive and kicking when the process starts

You know that when Gauldursons called for Gauldur, a shockwave blast opens Gauldur's coffin, destroying the souls of the Gauldursons in the process

But here's the twist: in the process, they make 'em essential too. Don't know why, though. I mean, it's not like you can find 'em again

But the process also applies to their corpses. Bet you don't know THAT. The Essential tag persists even after the Revenant spell ends, at which point they'll fall off and die, and you can cast 'em again.


"So, Raestloz" I hear you asking "What's the point? I can get me some essential followers too! And I don't have to waste 2 soul slots! I could use 'em for Ancano and Estormo! And I could use Dead Thrall for those dang Thalmors!"

Well, yes, but are they essential? As in, won't die, no matter what the hell happened?

Granted, unlike Ancano and Estormo, these two don't seem to use magic that much. I didn't take Mikrul Gauldurson, who uses magic, and my Gauldursons use only Ancient Nord War Axe and Bow. You'll also have to cast the spell every few minutes, and everytime you fast travel. Oh, and if the spell ends and you didn't realize it, they could be gone for good.

But in return, these two won't die. Giants? Mammoths? Ancient Dragons? Master Vampires? Effing KROSIS?

They'll kneel to them, but won't die. This is most useful especially in lower levels, where you can get to level 100 of Conjuration and is still around level 20 or something. With the right perks (and the right spells) it is possible to revive these two, provided you have the magicka.

Now, if they could use Fus Ro Dah, it'd be killer.
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Paul Rice
 
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Post » Sun Jun 03, 2012 7:51 pm

I don't understand how you got this to work. Every time I exit a cell with a Zombie they turn to dust immediately after the load screen. So how did you get them from their dungeons to the last one?
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Racheal Robertson
 
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Post » Sun Jun 03, 2012 5:57 pm

I don't understand how you got this to work. Every time I exit a cell with a Zombie they turn to dust immediately after the load screen. So how did you get them from their dungeons to the last one?
well, [censored], forgot that I had possesive corpse installed. Haha, gotta update the thing
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Alexander Lee
 
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Post » Sun Jun 03, 2012 8:25 pm

Now that makes sense. Didn't sound like it would work on vanilla

If you want a Fus Ro Dah using follower Thrall Ulfric.
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maddison
 
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