Graphics have been changed, I like the new lighting effects... How a glare focuses giving into the shadows and everything goes dim.
The new textures, all though still buggy as hell in the PS3 version look cool, the textures have a neat dimension to them..
What I didn't like was how the bug of in frame texture loadout would sometimes stall or not load at all...
I think it probably has something to do with the night and day timing cycle .... Where shadows move and sometimes a texture doesn't blend correctly with the ambient shadow casting.
I like the new hardcoe mode... gives that nice illusion of desolate apocalypse. BUT I also think it is what causes many stalls of loading. sometimes all those food, water, and sleep will interval as they count down and make other load stalling.
Round mountains---round dirt mountains---is not very--how you say--realistic... I'd imagine a round dirt mountain in a Doctor Sues book. But in Border of Nevada... nope... clay is hard.. clay in Nevada has acute angles and is abruffted by winds. Not round.
Floating rocks, incomplete sidewalks(sidewalks missing a curb, and you see threw the map)... I've seen numerous of those floating rocks everywhere. There is some in Novac, some by the firecaverns... many in the mountain areas.
The game seems very, very rushed... I like all the new additions but the map is not really *complete*. You can not even go into the left/west corner of the map... it is just a large mountain. Fallout3 had a far larger map.
The Kill cam is cool, but it likes to stall out like crazy in the PS3 version -- Turning it off and turning the music of the game off will stop many errors. Also, turning the foot steps off will turn off some errors aswell... My guess it is all a timing interval errors. That sync incorrectly. I've had times where I would be listening to the radio and I would stop hearing my footsteps.. It would stall for a moment -- THEN i would hear terrain-footsteps load out.
Fallout still has its direction... I just wish that gamesas would not rush the game... Games are art -- You rush your art than you don't get the entire feeling you wish to demonstrate.
Unlike Assassins Creed -- Where, you kinda forget where the direction of the game went to... The memory syncs in it have all turned into "Synchs" and you are a GTA Renaissances assassin... Like my cape!? Where you press one button in multiplayer and stand around ppl that look like you... The direction in assassins creed has became aimless.... At the end your like... Oh yea... Desmond. The aliens presence also became dilluted, as well.
Either way, keep up the very brilliant appocolypse concept... And dont rush your work gamesas.
