I loved this game, except...

Post » Tue Feb 01, 2011 3:19 am

So this was like my favorite game, played it for weeks. I was like in love with it. Then, at the end, it just... stops? Just awesome. Should have seen it coming but, wow guys. DO SOMETHING ABOUT IT! Fallout's the best game I have and I want to keep playing it! I've beat it twice already! Anyone else think that's stupid?
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+++CAZZY
 
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Post » Tue Feb 01, 2011 5:15 pm

nope....just reload a save and continue to play? Or start a new game with another faction and different stats?
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Dominic Vaughan
 
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Post » Tue Feb 01, 2011 8:22 am

How could they show the consequences of your choices and actions throughout the game without the game ending? It has been confirmed that there will be NO Broken Steel-esque DLC for NV, fortunately.
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Cedric Pearson
 
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Post » Tue Feb 01, 2011 3:14 am

I think its great, just because Oblivion (and the god awful Broken Steel DLC) lets you keep playing doesnt mean NV should.
Its the way it should be, just start a new character or load a save.
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Charlotte Buckley
 
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Post » Tue Feb 01, 2011 3:24 am

I am glad you love New Vegas but now you know it ends. So have a special save set aside for your characters. :fallout:
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Caroline flitcroft
 
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Post » Tue Feb 01, 2011 6:47 pm

I was quite annoyed when the game just ended. And because the most recent save was in the last mission, the entire save was lost. It would have been nice if you could just continue playing from before you did the last mission or something.
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saxon
 
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Post » Tue Feb 01, 2011 5:35 pm

Just read the message that comes up to avoid disappointment when it ends.
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Kelsey Anna Farley
 
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Post » Tue Feb 01, 2011 9:43 am

...the kill cam. I hate that thing because if there are more than one enemy, the others close with or continue shooting my character while he/she just stands there. What I hate most about it is I can't turn it off. The option is there, I set it to "None", but it does not turn off.
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Brιonα Renae
 
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Post » Tue Feb 01, 2011 1:24 pm

I was quite annoyed when the game just ended. And because the most recent save was in the last mission, the entire save was lost. It would have been nice if you could just continue playing from before you did the last mission or something.


Yeah, as if the game wouldn't tell you about this before starting the end game mission. *facepalm* You even have to confirm this, for heaven's sake!
Really, these threads have to stop. Video games END. It is normal. And if you have a game where you can support multiple factions, can have like 25 diffrent endings, it shouldn't take too much brains to understand, why you can't continue afterwards.
And you can of course use a save game from before and mess around as long as you wish
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benjamin corsini
 
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Post » Tue Feb 01, 2011 5:12 am

Video games END.


The storyline's end, but that doesn't mean the game has to. All the other sandbox games let you play on, why cant fallout?
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Beat freak
 
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Post » Tue Feb 01, 2011 8:01 pm

Because natively Fallout is not a sandbox, but an actual RPG
.
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Soraya Davy
 
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Post » Tue Feb 01, 2011 5:45 pm

...the kill cam. I hate that thing because if there are more than one enemy, the others close with or continue shooting my character while he/she just stands there. What I hate most about it is I can't turn it off. The option is there, I set it to "None", but it does not turn off.


Set it to "Player View". You get a free, addictionless Turbo.
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SUck MYdIck
 
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Post » Tue Feb 01, 2011 4:37 pm

Because natively Fallout is not a sandbox, but an actual RPG
.



"Logic". Pshaww!
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Kanaoka
 
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Post » Tue Feb 01, 2011 9:51 am

...the kill cam. I hate that thing because if there are more than one enemy, the others close with or continue shooting my character while he/she just stands there. What I hate most about it is I can't turn it off. The option is there, I set it to "None", but it does not turn off.

Worked for me, turned killcam off and I don't get it anymore...

OT: Others have said it, game would be impossibly complex to make or terrible if they continued after the dam.
I don't get how people miss that it has a definitive ending, there's a huge popup warning which you have to clear to carry on playing, can you not read?!
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Kristina Campbell
 
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Post » Tue Feb 01, 2011 3:41 pm

can we have a sticky that's called 'The game ends after the Battle of Hoover Dam, and we all know it.'?
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Maria Garcia
 
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Post » Tue Feb 01, 2011 10:41 am

That would make it even more invisible, everyone knows that when you sticky a topic no one reads it! XD
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Kate Schofield
 
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Post » Tue Feb 01, 2011 1:04 pm

I think it should stay a tradition just like TES prisoner starts. Hero dying or just wandering on after job is done is just very fresh, bold, and original. The ending, where you learned the fate of everyone, was a kicker. Suffice to say, FONV is the only game I've finished where I clicked "New Game" rather than "Exit Game". First I was, like, "WTF man"? Then became "WOW, that's just awesome" :P

The first playthrough is rarely the most thorough for me, I use it to get a good "feel" of the game. I may even do reloads to try different things. It's the next ones that counts, this is when I go deep into character, i.e. playing the uber good one that never steals - he never will. Saves are for backups only in case of corrupted quick saves, never to go back on a mistake or even faulty quest. If I want to go another faction, I start from scratch.
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Bethany Short
 
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Post » Tue Feb 01, 2011 4:04 pm

some people on these forums make no sense at all. :glare:

If someone post that the ending was a crappy ending and ask why not allow continuing gameplay, you don't respond to it you ignore it and allow it to fade away into the forums back pages. otherwise it stays on the main page.

I have never understood why people continually have to post in a topic that all they do is attack the OP. You guys do realize how it make you look.

Sad true is it's not just these forums, it's all forums.
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Emilie M
 
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Post » Tue Feb 01, 2011 9:15 pm

Set it to "Player View". You get a free, addictionless Turbo.

It is great for sniping, as, even without a silencer, you can pick off two targets before you are discovered, and it slows down the spread so you can focus on the headshot.
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u gone see
 
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Post » Tue Feb 01, 2011 9:51 pm

There is no reason to not have the game playable after completing the main quest. Why bethesda would make this mistake twice is beyond me. Obsidian developed it, but Bethesda published it, their fault.
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BRAD MONTGOMERY
 
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Post » Tue Feb 01, 2011 7:25 pm

There is no reason to not have the game playable after completing the main quest. Why bethesda would make this mistake twice is beyond me. Obsidian developed it, but Bethesda published it, their fault.

Yes, because it is totally easy to remake the Mojave wasteland for every 4 major endings, accuratly showing the effects told to you by the ending slides, and not to forget all the effects and variations that slides had around the game world, or are you suggesting that they completely retcon the ending and act like nothing changed after the end?
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Rachel Hall
 
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Post » Tue Feb 01, 2011 7:11 am

I think it should stay a tradition just like TES prisoner starts. Hero dying or just wandering on after job is done is just very fresh, bold, and original. The ending, where you learned the fate of everyone, was a kicker. Suffice to say, FONV is the only game I've finished where I clicked "New Game" rather than "Exit Game". First I was, like, "WTF man"? Then became "WOW, that's just awesome" :P

The first playthrough is rarely the most thorough for me, I use it to get a good "feel" of the game. I may even do reloads to try different things. It's the next ones that counts, this is when I go deep into character, i.e. playing the uber good one that never steals - he never will. Saves are for backups only in case of corrupted quick saves, never to go back on a mistake or even faulty quest. If I want to go another faction, I start from scratch.

You should play the originals then. Fallout 2 has given me something like 12 years of enjoyment. Thanks to the Restoration project there's always new things to find. :)
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Lizs
 
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Post » Tue Feb 01, 2011 8:03 pm

so by some peoples logic about its crap cause it ends youre saying cod svcks halo svcks most games end so aparently almost all games are cwap
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jasminε
 
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Post » Tue Feb 01, 2011 5:54 pm

There is no reason to not have the game playable after completing the main quest. Why bethesda would make this mistake twice is beyond me. Obsidian developed it, but Bethesda published it, their fault.

Check http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_endings, and tell me how Obsidian could possibly create post-ending play and have it actually make sense.
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Josh Lozier
 
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Post » Tue Feb 01, 2011 6:59 pm

Check http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_endings, and tell me how Obsidian could possibly create post-ending play and have it actually make sense.


I'm creating a .txt for this so I can copy and paste this link for every time this pops up. I don't see why I bother spending a moments thought on this.
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saxon
 
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