Excellent post.
Don't let the haters and omplainers get you down.
Don't let the haters and omplainers get you down.
.....

The problem is a lot of people thought you'd be able to use SOLELY destruction in this game because you could in Oblivion. Oblivion's magic system was so hardcoe you could make spells that decimated everything in a huge area of effect after leveling up your spellcraft skill. In this edition they attempted to balance the magic a bit forcing casters to be creative and inclusive with all the schools of magic or off-setting a bit with some melee mixed in (see battle-mage type builds).
You can solely rely on Conjuration and/or Illusion for high level Master. Physical characters can use bow as your only damage, or 2H, or 1H. They don't have to switch weapons. Each of these can use the remaining Spell Schools as utility, or not. And do it more efficiently than taking destruction.
Destro has this extremely strict over-relliance unseen in all other combat skills, apart from pure utility like alteration, restoration, pickpocketing and lockpicking.
This results in extremely pidgeon holed builds for Destro, compared to any other skill.

I think bethesda should take a look at it if they are thinking of rebalancing Destro