[*]Necromage (Restoration): I'm assuming this will impact all of my illusion spells (after receiving Master of the Mind)-- am I correct? Also, does this impact the damage output of destruction runes?
[*]Restoration (leveling): I don't want a healer class, but is there any other viable way of leveling Restoration besides simply healing myself? If I simply cast "turn undead" as often as possible will this level me? I want to eventually gain access to 2/2 Recovery, Avoid Death, Necromage, and so on...
[*]Avoid Death (Restoration): Does regeneration affect this ability? (healing spells cure 50% more)
[*]Destruction (+damage): The +elemental damage perks (i.e. augmented flames, intense flames, etc)... do they affect the related runes? For example, will augmented flames increase the damage of fire runes? If so, which element do you recommend?
[*]Destruction (dual cast runes): Does dual casting a rune make it more potent, as in extra damage?
[*]Conjuration: I would LOVE to go bound bow with this build, but I have a funny feeling that I'm going to be constantly putting the bow away to cast more illusion spells as they wear off. Does anyone have experience with using a bound bow but frequently un-equipping it to cast while in combat? If so, is it tedious or is it fun?
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1.Necromage affects all spells and is very useful against the undead.
2.Use turn undead your ward spells and circle spells if you do not want to heal in the restoration tree.
3. Regeneration does not effect Avoid Death as far as I know.
4.The augmented perks effect ruins they are elemental after all.
5.Duel casting does make them do more damage, but they have very low damage output.
6.As for your bound bow that is all basically based on if your willing to keep recasting the spell.