it seems like a lot of people complain that magic isnt as powerful as warriors or stealth characters
However, the real complaint seems to be that destruction isnt as powerful as the entire discipline of being a warrior or assassin
This is because destruction isnt the only aspect of magic. My pure mage at level 30 is at least as powerful as my level 40 warrior. Using conjuration and destruction together i can have two dremora lords attacking my enemies while i launch incinerates at them. From this standpoint I find mages to be at least as powerful as other disciplines and more powerful at low levels. If yu want to use just destruction in combat dont complain you feel underpowered-you are using only one part of the mage discipline. The same would be true if you only used one combat skill or stealth skill.
On the other hand I dislike the butchering that has been done to our options regarding magic in this game. We can no longer open locks with magic or remain unseen through magic (as invisibility equates to about 10% chameleon from oblivion) The spell structures are much more rigid and there is no more spellmaking. Although I will applaud the look and feel of magic when it is used.
Magic is unbalanced.
Magic is unbalance when you consider what the damage inflicted from melee weapons... 2751 from a dagger. Even if you consider it an exploit to do so, it is still in the game and if Bethesda was going for "balance" it wouldn't be. This is because Bethesda wasn't trying to balance anything, they were trying to gimp magic. They succeeded.
Magic is unbalanced when you consider the damage per second [dps] needed to take out 3-4 Falmer/Forsworn before they're all on top of you. At the highest levels, destruction magic only offers ~200 dps with potions. This needs to double at least, preferably w/o the need for potions.
This is because destruction isnt the only aspect of magic.
This is true, but Destruction magic is the only magic that the player wields as a weapon to join in the fight [Conjuration just has the player sit back and watch as if Skyrim was some sort of RTS]. Destruction is the Mage's version of 1-Handed, 2-Handed or Archery. Destruction may be in the magic category, but it should be viewed as a combat skill because it is the means by which the Mage fights. Unfortunately, Destruction is too weak to be effective as a combat skill and deadly to the user if used against multiple enemies.
...As for Spellmaking, there was no technical need to remove it as the proper interface is there for Enchanting and all the effects such as damage, damage over time or area are already in the game.
Spellmaking was removed because Bethesda spent a lot of time nerfing magic [...and nothing else] and all that work would be quickly undone if spells could be made.