Magic? hmmm..

Post » Fri Jun 08, 2012 7:00 pm

....
My mage survived (most of the time),
I used maybe 3 restore mana potions before level 20.
Melee people couldn't get close enough to touch me.
I got good at sidestepping arrows and spells.

The issue is a lack of spell effects and spellcrafting.
It sounds like you could do anything, so why is it an issue?
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Riky Carrasco
 
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Post » Fri Jun 08, 2012 9:52 pm

oh ok, what compliments destruction well? I was thinking conjuration or maybe alteration... i dunno

At the higher levels, beings you conjure are very powerful - I got a draemora lord (sp??) yesterday (for my conjurer mage), he wields a large 2H sword and is awesome. I've seen threads that say the ultimate conjured being to get is a thrall, but I haven't seen those yet.

So, I wouldn't get that with destruction.

My destruction mage is in the low 40s, on expert. With the stagger perk, and dual-hand casting chain lightning (120 dps), enchanting but not power-leveled, I'm still doing quite well. Just have to make sure to keep things off you. So, I always use a follower (Lydia).

May have to go up to master to see how that is. But I'll need some stronger spells that do more dps and will start to look for those soon.

Good luck.
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Cameron Garrod
 
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Post » Fri Jun 08, 2012 5:04 pm

destruction dmg falls off later in the game, but if you combine it with conjuration you won't have any problems.
I'm glad I found this out now. I have a level 23 spellsword and I mainly use destruction magic. I'm going to start using conjuration.
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Katharine Newton
 
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Post » Fri Jun 08, 2012 9:33 am

http://pix.playground.ru/download/gallery/276634/5ad5be549d4ca4b134369fd0f09b68c0.jpg.
And how does one obtain 255 dmg with Incinerate?...
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Nicholas C
 
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Post » Fri Jun 08, 2012 1:01 pm

surely if i enchant i wont be able to match that kind of quality robe though?...
As said, you can exploit the mechanics to create something that you like the looks of better than the stuff you are rewarded with in-game. I see no fault or shame in that. You are not creating something with an effect that is not already given. You are just putting it on something that is more appealing to be worn by your character.
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Quick Draw
 
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Post » Fri Jun 08, 2012 8:58 am

hmmm :/ at the end of the day i just want something that's not going to get boring and can pwn quite nicely as well hence why i brought up the topic on mages
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Nicholas
 
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Post » Fri Jun 08, 2012 6:13 pm

So i've heard that later on magic is weak, is that true? If so i'll continue with my dual wielding/archery rogue but any input is appreciated

Im a level 50 rouge. fully into archery and it is amazing. My wife is a mage. and we find that she has a lot mor trouble fighting things that I shoot out with ease. so i suggest sticking to what you have and if you want to mage then u should start out as one. I tried magic and because of my level in archery my magic svcked mostly against higher level enemy
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Isaac Saetern
 
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Post » Fri Jun 08, 2012 4:39 pm

hmmm :/ at the end of the day i just want something that's not going to get boring and can pwn quite nicely as well hence why i brought up the topic on mages

Dont you wish you could fire more than one arrow at once. try getting you steady aim and and have some fun with gettin a drop on the enemy. i took out 2 guys in a free fall cause steady aim slows time enough to make you fall in slow mo when i landed they fell to the ground next to me it was epic.
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Stat Wrecker
 
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Post » Fri Jun 08, 2012 10:11 am

see i went with dual wield AND archery but i dont see to get anywhere, maybe i should have only gone with one of them
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Karl harris
 
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Post » Sat Jun 09, 2012 12:23 am

http://pix.playground.ru/download/gallery/276634/5ad5be549d4ca4b134369fd0f09b68c0.jpg.

Convenient that that picture was taken in front of an Alchemy table. Did you (if you took the screencap) take a Destruction buff potion? Because my incinerate is nowhere near that powerful without a destruction buff.
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Marcin Tomkow
 
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Post » Fri Jun 08, 2012 10:43 pm

Convenient that that picture was taken in front of an Alchemy table. Did you (if you took the screencap) take a Destruction buff potion? Because my incinerate is nowhere near that powerful without a destruction buff.
http://pix.playground.ru/download/gallery/276634/cd60cbe2db9c2ea7bdde5aec36bc3967.jpg, the screenshots were made to prove a point that destruction can keep up with other offensive skills in a thread here several weeks ago.
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Amy Gibson
 
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Post » Fri Jun 08, 2012 5:59 pm

Enchanting is essential for a mage. Without it's almost impossible to play as a mage at higher levels. Melee and archery get damage bonus from skill progress, perks, smithing, enchanting and alchemy. So they scale very effectively as you level up (unlike destruction). Master level spells close to useless btw.

At the end you're stuck with expert level spells which get less and less effective as you level up.

Also ingredients with fortify destruction effect are not common enough to use such potions continuously or even frequently.
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Alberto Aguilera
 
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Post » Fri Jun 08, 2012 6:09 pm

I'm sorry but people who complain that destruction magic lacks in dps maybe don't know how to play a mage. Yes, damage for firebolt don't change but your casting speed improves as you level and with the impact perk you can pretty much stunlock and wipe out any enemy with a low level spell like firebolt and still have plenty of juice left over. Instead people want to use firestorm (aoe spell) for example to take out a boss which is extremely slow and they run out of magicka while the boss still has 50% hp and then they call it crap.

Also if you're a pure mage you should have Conjuration which makes a mage unstoppable at higher levels. 2 Dremora Lords + Destruction = Carnage.
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Jade Muggeridge
 
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Post » Fri Jun 08, 2012 2:34 pm

I'm sorry but people who complain that destruction magic lacks in dps maybe don't know how to play a mage. Yes, damage for firebolt don't change but your casting speed improves as you level and with the impact perk you can pretty much stunlock and wipe out any enemy with a low level spell like firebolt and still have plenty of juice left over. Instead people want to use firestorm (aoe spell) for example to take out a boss which is extremely slow and they run out of magicka while the boss still has 50% hp and then they call it crap.

Also if you're a pure mage you should have Conjuration which makes a mage unstoppable at higher levels. 2 Dremora Lords + Destruction = Carnage.

First of all at higher levels Fire Storm doesn't even kill regular enemies. For example when you reach to certain level where Draugr Scourges are common enemies Fire Storm becomes useless.

Impact perk is OP, nobody argues that but it's annoying to dual cast (at least) four expert level spell againts almost every enemy.

Conjuration is another damage skill and it doesn't requires destruction to be effective on the contrary destruction does need conjuration

These facts makes destruction boring for mere mortals, who are unable to grasp the basics of playing a mage





As they say: ignorance is a bliss.
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Aman Bhattal
 
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Post » Fri Jun 08, 2012 12:08 pm

IMO (and in most traditional RPGs):
Mages are supposed to be glass cannons,
not a glass machine-gun.

SIdenote: Removal of spellcrafting killed playing a mage for me,
regardless of any ammount of damage I could do.

Even if I could one-shot anything in the game with a fireball, I would not be happy;
because they took away spellcrafting. And Spears. And Crossbows. And Throwing Weapons. And Attributes. And you get the picture.

If they keep taking stuff awyay there won't be anything left!
By the time we get TES7 we will be down to our bare hands, but they already removed that skill too.
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Charlotte Henderson
 
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Post » Sat Jun 09, 2012 12:11 am

First of all at higher levels Fire Storm doesn't even kill regular enemies. For example when you reach to certain level that Draugr Scourges are common enemies Fire Storm becomes useless.

Impact perk is OP, nobody argues that but it's annoying to dual cast (at least) four expert level spell againts almost every enemy.

Conjuration is another damage skill and it doesn't requires destruction to be effective on the contrary destruction does need conjuration

These facts makes destruction boring for mere mortals, who are unable to grasp basics of playing a mage





As they say: ignorance is a bliss.

That's because you miss the fact that FireStorm is not a single target spell but an Area Of Effect spell. How often do you see enemy mages using it on you? If you don't like the mechanics then don't play.
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Javier Borjas
 
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Post » Fri Jun 08, 2012 7:19 pm

Firestorm does reduced damage the further they are from you. its only effective at point blank; but since it takes so long to cast; you might as well let them kill you or play on novice. :laugh:
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rolanda h
 
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Post » Fri Jun 08, 2012 4:47 pm

Firestorm does reduced damage the further they are from you. its only effective at point blank; but since it takes so long to cast; you might as well let them kill you or play on novice. :laugh:

Or you can realise that your biggest advantage is the fact that you can keep an enemy stunned by dual casting lower level spells. They can't kill you if they can't move. ;)
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Doniesha World
 
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Post » Fri Jun 08, 2012 10:43 am

And that's all everyone will ever need to know about playing destruction; now and forever :laugh:
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IsAiah AkA figgy
 
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Post » Fri Jun 08, 2012 11:45 pm

TL, DR; mages are stunlock spammers at high levels. Forget about master spells, just get -100% cast cost reduction and stunlock.

Boring as hell, but that's the only way to play a mage focusing on destruction for offense.
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Hairul Hafis
 
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Post » Fri Jun 08, 2012 11:39 am

That's because you miss the fact that FireStorm is not a single target spell but an Area Of Effect spell. How often do you see enemy mages using it on you? If you don't like the mechanics then don't play.

I guess you didn't even read the very first sentence of my post:

"First of all at higher levels Fire Storm doesn't even kill regular enemies. For example when you reach to certain level where Draugr Scourges are common enemies Fire Storm becomes useless."

And that's on adept difficulty, on expert or master it is utterly useless...

Ignorance... you know the rest.
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 8:35 am

I'm sorry but people who complain that destruction magic lacks in dps maybe don't know how to play a mage. Yes, damage for firebolt don't change but your casting speed improves as you level and with the impact perk you can pretty much stunlock and wipe out any enemy with a low level spell like firebolt and still have plenty of juice left over. Instead people want to use firestorm (aoe spell) for example to take out a boss which is extremely slow and they run out of magicka while the boss still has 50% hp and then they call it crap.

Also if you're a pure mage you should have Conjuration which makes a mage unstoppable at higher levels. 2 Dremora Lords + Destruction = Carnage.


How do you get two Dremora Lords?


NVM perk only said 2 atronachs or zombies but I see it also does Dremora.
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stevie critchley
 
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Post » Fri Jun 08, 2012 2:32 pm

How do you get two Dremora Lords?

Sorry, meant Death Thralls. Dunno how that slipped in. Lol.
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Inol Wakhid
 
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