Main Questline, Underwhelming

Post » Mon Jun 04, 2012 2:38 pm

I finished the main questline with my first proper character.

That is seriously lame.

Main questlines should scream, world changing, epic, important, lives depend on this, this is very important and awesome, big fight scenes and big enemies, epic battles!
They should stand out, make you care about what happens to people. Most games have big immpressive main quests.
Fallout New Vegas does that, it is big, impressive, the future of the Mojave wasteland depends on the outcome.
Yet in is less a big scale than Skyrim.
Skyrim is dragons, world domination. But it is so meh.
Instead it is
Killed Alduin, went to sovngarde, got new powers,blah, so what, whats next.

You don't believe for a minute that Alduin is particularly threatening beyond being a divine dragon.
I mean really, one dragon? I don't care if he is called the worldeater, all he's done is ressurect dragons so far.
And that's all he does for the entire time.

You meet the greybeards, meet some idiotic Blades, drag yourself through some totally tedious espionage section, then it's fighting.
And that's it.
It is hardly
4 big factions are contending for New Vegas, the Mojave Wasteland and hoover dam!(FONV)
Amalgym the mana will eat the world! Save all mana! Save Lita!(Atelier Iris Eternal Mana).
A man who looks like you took your daughter! Shades are everywhere! The black scrawl is killing lots of people! Nothing is what it seems!(Nier)

I was expecting more, some big bosses, some epic stuff. Epic battles for power.
The civil war quest has more life in it than the main one.

And I was expecting a ending! Theres no ending! No showing you what happens after?! Seriously?!
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Rob Davidson
 
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Post » Mon Jun 04, 2012 8:50 am

Very much agree.....there could of been a CG scene, like NV beginning , and then had thegame continue, not like their wasnt enough space.
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Chase McAbee
 
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Post » Mon Jun 04, 2012 5:42 am

No ending. Most of us want to continue using the same character and finish up other quests. Other points are mostly accurate with regards to the lack of changes to the world.

What they should have done is remove the first fight with Alduin after getting dragonrend and have full scale dragon invasions on cities instead. (NPC run indoors so only guards will die) These attacks will force the shops closed until Alduin is defeated.
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Nauty
 
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Post » Mon Jun 04, 2012 5:59 pm

No ending. Most of us want to continue using the same character and finish up other quests. Other points are mostly accurate with regards to the lack of changes to the world.

What they should have done is remove the first fight with Alduin after getting dragonrend and have full scale dragon invasions on cities instead. (NPC run indoors so only guards will die) These attacks will force the shops closed until Alduin is defeated.
thats a good idea, but there didt need to be an ending per say, there could have been a CG scene explainng what happened, and then went back to gameplay. But something should have been done better. The fight in oblivion between akatosh and mehrunes dagon was preetty bad ass....
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Tom Flanagan
 
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Post » Mon Jun 04, 2012 1:01 pm

I guess it's all in the way that you look at it. To me "eating" the souls of both the living and the dead in Sovengarde is kinda epic. Sure sure it's not killing hundreds of ppl and leaving their charred bodies and burnt down towns all over the place. IF that had been the case, burning down town's and eating the ppl physically, then it would have been totally unrealistic, your off dungeon diving and Alduin is burning down Riverwood and killing all the people? They choose to have him "eating the soul(s)" of both the living and the dead in Sovengarde. It's something that can't really be seen, it's their, you either have empathy with the idea or you don't.

I like the game not having an endng like Oblivion did. I did the MQ once in Oblivion and refused to do it again. It was epic, cool battle. BUT then what? You just watched someone you protected and maybe even had alot of empathy for die and you as the main character in the story were frozen in place. Sorry I prefer to BE the main character. I ended that char and started a new one, I felt their was nothing left to do.

Thing about this "ending" is life is going on, you leave the battle and go back about your life. RL is alot like that. ( well except the part were you end up with PTSD).

I finished the MQ then finished the companions... nother day in Skyrim.

It's all in the way that you look at things. The continuity of the game after the MQ is done, it still flows. Oblivion didn't for me.

BTW, I personally didn't Like FO:vegas, each to their own. JMO
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Farrah Lee
 
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Post » Mon Jun 04, 2012 7:55 am

Very much agree.....there could of been a CG scene, like NV beginning , and then had thegame continue, not like their wasnt enough space.

I agree. It did'nt have to end the game, just show some cutscenes showing what happened after, then continue.

If Alduin had actually eaten part of Skyrim, it would be more impressive. Charged round attacking people, eaten a bit of skyrim to show he meant business.
svcked some places and people into the void.
Dragons invading and burning towns in a organised campaign. Death from above.
Some big bosses appear at intervals and big battle scenes.
That would have been convincing as to the danger.
You expect the big boss to have a better plan than ressurecting dragons.
Then eating the dead in sovngarde after you defeat him in a battle that is'nt a lot harder than basic dragons.
I swear, blood dragons are stronger than Alduin sometimes.
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Ruben Bernal
 
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Post » Mon Jun 04, 2012 8:45 am

I agree. Not only was the fight/interaction with Alduin poor, but I never felt like him or his dragons were a real threat to thr world. They didn't use any powerful shouts or abilities, and they seemed too disorganized. It's a wonder that they managed to nearly conquer the world the first time.
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Kelvin Diaz
 
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Post » Mon Jun 04, 2012 7:56 pm

I agree the MQ was underwhelming. It was epic, truly, just too short.

I couldn't help but feel like the MQ in oblivion had a lot more meat to it whereas the MQ in Skyrim was lacking. I certainly didn't think it was lame (you get to go to Sovengarde for Talos' sake) but it was just too short.

Maybe its just me but I felt like a lot of the faction questlines were short too. Oblivion felt like a much deeper game to me, and I miss all the daedra :(
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Daniel Brown
 
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