» Sun Mar 06, 2011 1:22 am
I think that a lot of it is the decision by the developers to rely heavily on Reputation, rather than Karma, in FNV.
In Fallout 3, there is one main quest: Project Purity. At the end of the "vanilla" game, you are allowed three options, and two ways to carry several of them out.
1. Save the wasteland.
a. Die in the process
b. Survive, but the game still ends
2. Do nothing for the wasteland (let the purifier blow).
3. Exterminate the wasteland.
a. Die in the process
b. Survive, but the game still ends
Your ultimate accomplishment can range from a heroic, sacrificial act that saves countless lives, all the way to a monstrous, despicable act, then walking away presumably to join a tyrannical totalitarian regime. That is, I think, because the game is centered on good and evil.
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In New Vegas, the line is a bit blurrier. Caesar's Legion, admittedly, still occupies the "evil" area. Despite their supposed morals (honestias, prudentias, industrias), they butcher towns for no good reason, hang relatively innocent people on crosses to die slow deaths, and practice six discrimination and slavery, concepts that belong on history's trash heap of really really bad ideas. In return, they appear to provide little or none of the awesome advances in quality of life that the original Roman Empire provided. Remember that many tribes that Rome expanded into were only too happy to join the Empire: for them, tribute and conscription was a fair trade for Rome's security, food, and entertainment.
However, the other three are a bit more ambiguous: NCR provides democracy and rule of law, but at the price of taxes, bureaucracy, and lawlessness in places. If they annex the Strip, they will be stretched even thinner. Independent Vegas is just that, independant, but from what I can read between the lines of the ending, it also replaces democracy and rule of law with general anarchy. Anarchy is the kind of growth medium where fiends and powder gangers thrive. Finally, House is a despot who can be ruthless when it serves his interest. He plans to establish a dictatorship of sorts, though his long-term intention is the restoration of civilization. Can he do what he says? And if so, for who? The Enclave's intent in poisoning the water supply was also done with the intent of restoring humanity, but only for a precious chosen few.
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As far as emotion goes, more of FNV's was in the backstory: Boone's tragic decision concerning Carla, the horror at Bitter Springs, and the Legion's atrocities in Nipton to name a few. These, however, were things that were beyond your control. You couldn't sneak in and rescue Carla the way you could with the Lamplighters at Paradise Falls, or carry a message to First Recon and tell them not to shoot, and all you can do at Nipton is avenge the atrocities by putting a window in Vulpes Inculta's skull and scrambling the diseased contents. Fallout 3, by comparison, allowed you to do good in the here and now, even if it was often on a smaller scale: giving water to a thirsty beggar, rescuing some hapless wastelanders from super mutants, making a stand with some escaped slaves, and finding a new home for an orphaned child.