make dawnbreaker generate light

Post » Mon Jun 18, 2012 3:22 pm

anyone know if it is possible to make dawnbreaker act like a torch?
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Rachell Katherine
 
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Joined: Wed Oct 11, 2006 5:21 pm

Post » Mon Jun 18, 2012 10:01 am

Create a clone of the magic effect 'LightFFSelf' & change its assoc. item 1 to 'Torch 01'. Edit the enchantment 'DA09EncDawnbreaker' to have the new spell effect. Tune as necessary.
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Melanie
 
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Post » Mon Jun 18, 2012 12:25 pm

Create a clone of the magic effect 'LightFFSelf' & change its assoc. item 1 to 'Torch 01'. Edit the enchantment 'DA09EncDawnbreaker' to have the new spell effect. Tune as necessary.

I followed this, but made duplicates of LightFFself and DA09EncDawnbreaker and renamed them to suit the weapon i'm making, based on a dwarven sword. When I try to add a new spell effect to my duplicate of DA09EncDawnbreaker I can't find LightFFSelf or my renamed version. Any idea if I'm missing something stupidly obvious?
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Stu Clarke
 
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Joined: Fri Jun 22, 2007 1:45 pm

Post » Mon Jun 18, 2012 4:36 pm

I followed this, but made duplicates of LightFFself and DA09EncDawnbreaker and renamed them to suit the weapon i'm making, based on a dwarven sword. When I try to add a new spell effect to my duplicate of DA09EncDawnbreaker I can't find LightFFSelf or my renamed version. Any idea if I'm missing something stupidly obvious?

the enchant LightFFself is cast on self, Dawnbreaker requires enchants that are on contact because its other enchants are on contact. currently attempting to find away around this
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Len swann
 
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Post » Mon Jun 18, 2012 2:18 am

the enchant LightFFself is cast on self, Dawnbreaker requires enchants that are on contact because its other enchants are on contact. currently attempting to find away around this
an event script for onequipped script to add a spell to the player and onunequipp to remove the spell
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CHangohh BOyy
 
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Post » Mon Jun 18, 2012 12:01 pm

I'm a total noob at papyrus and i have failed miserably to make the script, this is what I've made so far
(dawnbreakerlight is a spell I made specifically for this mod, its like candlelight but way longer, I will remove the magical light ball later on so it just makes light)

"
Scriptname dawnbreakerlightscript extends ObjectReference
{
spell property dawnbreakerlight auto

Event OnEquipped(Actor akActor)

Debug.Trace(self + "OnEquipped()")

akActor.addspell(dawnbreakerlight)

endevent

event OnUnequipped (Actor akActor)

Debug.Trace(self + "OnUnequipped()")

akActor.removespell(dawnbreakerlight)

endevent}

"
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Danielle Brown
 
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