[HELP] Make an item that doesn't take a slot, force equippin

Post » Tue Jun 19, 2012 12:32 pm

I wanted to create an Item that won't take a slot on the character, and maybe have some sword force equip or unequip said item. I'm not sure if this would be easier with a spell, but basically I want to be able to use the conditional statements that you could use with a armor based enchantment (aka spellbreaker), but with a weapon.
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Jessica White
 
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Post » Tue Jun 19, 2012 8:50 am

Ok, I tried doing this with a spell, but I can't get constant effects to stay constant.
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Chris Johnston
 
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Post » Tue Jun 19, 2012 6:10 pm

The way it worked in the past, if something didn't have at least one slot chosen in the editor, it could not be equipped.

(someone please correct me if I'm wrong)
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Beulah Bell
 
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Post » Tue Jun 19, 2012 10:21 am

Ok, I've figured out how to equip a ring, and have managed to figure out how to have an effect happen on block. I've also managed to figure out how to get a spell to detect this, but I can't create a constant effect, like constantly casting ward, I have to give it a duration. Does anyone know how to have a spell that is a constant cast keep on casting in a script?
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Rachel Hall
 
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Post » Tue Jun 19, 2012 8:21 am

Loop it?
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Emily Jeffs
 
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Post » Tue Jun 19, 2012 10:03 pm

Take a look at the spell GhostAbility. Bethesda adds this spell to NPCs to make them look like ghosts in the game. It is an auto self-cast spell that stays active until it is removed.
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Jordan Moreno
 
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