Making an actor runwalk via dialogue

Post » Mon Jun 18, 2012 10:59 pm

Hey everyone,
I was wondering if someone could help me. I'm planning a scene where the player is in a cart, and are going along a trail at a slow pace. I would like to let the player talk to the cart driver, and tell him to "Speed up", changing the cart speed from walking to run. I know you can make it change AI packages. I experimented with this, however it isn't ideal because the cart would go back to the beginning of the path, and then change speed.
So I was wondering if, via dialogue, you can edit the speed of an AI package?
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Ronald
 
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Post » Tue Jun 19, 2012 12:15 am

Its easier to just create two packages and conditionalize them so that only one is valid for either option.
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Lucky Boy
 
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Post » Mon Jun 18, 2012 1:41 pm

I had tried that, but the problem is when it changes from one package set to walk, to the other set to run, it returns to the very first waypoint, and so starts over all over again, which is quite problematic :/
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stacy hamilton
 
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Post » Mon Jun 18, 2012 9:57 pm

I'm not exactly sure how it works but is there something that marks the beginning of the trace? Like an XMarker that is connected to another one on the end? If so, you could write a script, in dialogue, that moves this marker to the current position of the cart. You would have to make a property of a cart and a marker and use http://www.creationkit.com/MoveTo_-_ObjectReference function.
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Monika Krzyzak
 
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