Making "leadership" a skill

Post » Thu Jun 14, 2012 7:58 am

Having followers around you can be both awesome and annoying. Sometimes it is nice to have company while going through a dungeon, but other times it's frustrating because the follower-system is pretty limited.

My suggestion to how the follower system could be more interesting would be if "leadership" became a skill. "Leadership" would be about leading your followers (obviously), and the better you are at leading the more perks and benefits you could get from having followers.

It's obvious that some people are better than others at being a leader. For example; characters like Shepherd in Mass Effect are natural leaders while some characters are the more lone-wolf type. Therefore, it makes sense that one character in Skyrim should be better than another at leading.


You could level up "Leadership" by having followers around you and let them fight in your battles or giving them commands. Some perks/benefits that you would unlock as you level up could be for example:

*The ability to have multiple followers at once (begins with 1, then goes up to 2, 3 and 4)

* The ability to train your follower (providing that you already have a high level at the skill you are going to teach)

* The ability to give commands in battle (by pressing a button you could enter the "command wheel" where you can choose commands like "attack my target", "defend this position", "change combat style" and more)

*The ability to choose what your follower will wear/use (even if it's worse than the follower is currently using and even if the follower isn't following you at the moment)

and so on



Do you like this idea? Discuss!
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Etta Hargrave
 
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Post » Thu Jun 14, 2012 6:27 am

i would much rather have most of these ideas implemented without leadership being a skill. js. But some kind of leadership system could be added to couple the war theme.
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Avril Louise
 
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Post » Thu Jun 14, 2012 12:57 pm

It sounds a lot like something Speechcraft could do? If some of the ideas were augmented by Speechcraft perks, the tree would actually be useful.
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Carlos Vazquez
 
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Post » Thu Jun 14, 2012 3:21 pm

It's certainly an interesting idea, although the first and third bullet points could very easily be featured in the speechcraft tree
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Alisha Clarke
 
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Post » Thu Jun 14, 2012 6:35 am

It's certainly an interesting idea, although the first and third bullet points could very easily be featured in the speechcraft tree

I was just giving examples, but yeah I see your point
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Samantha Wood
 
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Post » Thu Jun 14, 2012 3:38 am

More advanced leadership/keep morale up-stuff would certainly make sense if you were commanding Imperial/Stormcloak squads on a regular basis. I cannot imagine dungeon diving with four followers behind, that's just too crowded for the way the game (and the previous ones) are designed.

But something like a command wheel certainly could help. Imagine a level one player and a level one Lydia making their way to High Hrothvar, only to stumble upon the legendary first Frost Troll - How on earth am I supposed to flee with Lydia NOT fighting a hopeless battle until she will never carry any burdens again?
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Katie Pollard
 
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Post » Thu Jun 14, 2012 4:11 pm

More advanced leadership/keep morale up-stuff would certainly make sense if you were commanding Imperial/Stormcloak squads on a regular basis.


Maybe it would be a nice addition to a DLC that continues the fight against the Thalmor?
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Jessica Stokes
 
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Post » Thu Jun 14, 2012 4:49 am

It would be cool if for the civil war storyline you were given command of an Imperial/Stormcloak patrol of 4-5 men. It would also be cool if you could assemble a party of adventurers to take on really difficult dungeons.
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Iain Lamb
 
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