For example, instead of doing damage in the Skyrim system, my weapons do 0 damage, and have a keyword called (for example) d10damager. This is the information the game uses to determine that an actor hit by this weapon should take a RandomInt(1,10) damage to health.
What I'd like is to have a menu that instead of reading "Dagger: 0 Damage" would read "Dagger: 1d4 damage"
Possible?
Any links to info about editing the menus would be appreciated, I'm having a bit of trouble getting started.
