Making a new menu system info?

Post » Wed Jun 20, 2012 9:56 am

I have noticed people have made mods that adjust the menus in some way. My question is, can the menus be set up to display information other than what it reads by default?
For example, instead of doing damage in the Skyrim system, my weapons do 0 damage, and have a keyword called (for example) d10damager. This is the information the game uses to determine that an actor hit by this weapon should take a RandomInt(1,10) damage to health.
What I'd like is to have a menu that instead of reading "Dagger: 0 Damage" would read "Dagger: 1d4 damage"

Possible?

Any links to info about editing the menus would be appreciated, I'm having a bit of trouble getting started.
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gary lee
 
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Post » Thu Jun 21, 2012 12:43 am

Does anyone know how menu editing is accomplished?
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SUck MYdIck
 
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