First off, I know how to do this in nifskope. The problem with that is that I'll need to do it to so many vanilla meshes that it would be questionable if I could legally release the meshes. Also comes the time requirement to convert 100+ meshes to static havok which I'd prefer to avoid.
I've also tried resetting the positions and angles every frame within a GameMode block. With as many items in cell using this method, the lag becomes enormous.
I've also tried SetRigidBodyMass. This would be the ideal way to handle the problem but when set to 100, they fall to the ground when they are bumped. When set to 0, they start to float away as if they were in space.
If anyone has any other ideas, they would be greatly appreciated.
