Making some vanilla quests prerequisites for parts of my que

Post » Sat Feb 19, 2011 2:28 am

So, I'm full steam ahead on my Bison Steve remodel mod, and have been thinking about having the player have to complete a vanilla quest or two as they go along in my quest where they made really good sense.

For example, the basic setup is that the PC meets a guy in the Vikki and Vance who is rebuilding the hotel. But, he cannot continue as long as the convicts are around, and Primm has no sheriff. So he sends the PC into the hotel to retrieve the blueprints for the hotel and (presumably) clear out the convicts. (Actually clearing out the convicts is not required, but getting the blueprints IS.)

Next, for work to resume on the hotel the PC must restore law and order to Primm by completing the “My kind of town” quest in any of the various manners available. Failing that quest would make my quest unavailable as it's successful completion is what triggers the next part of my rebuilding quest. (It can be triggered by the console of course.)

From there, there are a couple of basic fetch quests to various locations getting needed stuff for each stage of the rebuild.

Another quest I'm considering linking to mine is the “Classic Inspiration” quest for Michael Angelo. Part of my quest involves procuring some custom artwork for the casino, and I thought it would be a great idea to tie it in to him since he is the closest thing to an artist in the Mojave. So completing his little quest would then make the artwork I have available to the PC.

Obviously, my quests wouldn't be too friendly to someone who is a ruthless butcher and just kills everyone they see or whatever. But as many folks say, I want your actions to have consequences all the way around. And I realize that my setup wouldn't be too friendly to someone who already completed those quests, but as I said, this mod has a NEW player in mind, not really an established one. Of course, if you haven't done either of the quests I'm talking about, even a level 30 character could still do my quests.
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Jade
 
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Post » Sat Feb 19, 2011 9:45 am

Making the quests requirements to proceed= good.

And I realize that my setup wouldn't be too friendly to someone who already completed those quests
What's this part mean? You should still be able to do the quests even if you already met the quest requirements. Just have him say something like: "So you're the one that cleared out those Gangers, and brought law back to Primm? Do you mind if I ask you for something?"
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Kira! :)))
 
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Post » Sat Feb 19, 2011 2:48 am

I'm with phoenix. Have some dialogue for when the towns still occupied and there's no law, about the guy not being able to work on the hotel. After you've done the quests the dialogue changes and he offers you quests.
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Emily Jeffs
 
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Post » Fri Feb 18, 2011 7:42 pm

Hey guys, thanks for the feedback, and I agree wholeheartedly. Ever since I really knuckled down and started setting up the stages and dialog for this questline, I've been trying to figure out what exactly I needed to do to make all this work – even with an existing character who already completed the quests I'm tying in to.

Last night I figured it out! (crosses fingers) So far, it's tested out fine for my level 30 guy who has completed nearly every quest in the game including the two I referred to. It was rather simple actually to just put a check on my greeting so that if “My Kind of Town” was completed, it just advanced my quest to the next stage!

So it should be just as easy to set that same type of check for the “Classic Inspiration” quest as well! Honestly, I was thrilled that it worked correctly the very first time I added it to the result script. I'm a total beginner with this dialog and quest stuff and I basically have to learn everything I'm trying to do as I do it. Without a lot of noob friendly resources really explaining conditions and how to set certain conditions to do certain things, it makes for some real trial and error on my part trying stuff out until I figure out what will work like I want it to. :banghead: This idea actually just popped in my head while driving home last night after work, lol.

Anyway, other than some last minute tweaking on the verbiage for this part of the quest, as of last night most of my dialog is finished and all linked up. I hope to get the second part tied in tonight, and the final verbiage all completed by Friday or so. Hopefully, that will give me the better part of the weekend set up my casino floor manager packages and scripts (which I'm sweating!) and to start recording voice files and learning how to set up the lip files and voice to my NPC. Wish me luck, lol! :whistling:

Thanks again!
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quinnnn
 
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Post » Sat Feb 19, 2011 10:50 am

Good luck looking forward to it.
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Dan Stevens
 
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Post » Fri Feb 18, 2011 7:35 pm

Definitely a good idea, because it wouldn't make sense otherwise. Just curious, but how long did you plan on making it for the Hotel/casino to open in-game? If I were you I'd make it 2 weeks at the least because remodeling a casino would take time. It may be unappealing to some players, but just something to consider. I have always thought that the Bison Steve should have opened up again after a while, so I am looking forward to this.
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Joe Alvarado
 
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Post » Sat Feb 19, 2011 5:42 am

Definitely a good idea, because it wouldn't make sense otherwise. Just curious, but how long did you plan on making it for the Hotel/casino to open in-game? If I were you I'd make it 2 weeks at the least because remodeling a casino would take time. It may be unappealing to some players, but just something to consider. I have always thought that the Bison Steve should have opened up again after a while, so I am looking forward to this.


Yes, I'm definitely wanting to set up some sort of delay for the enable for each stage. I just gotta learn how to do it, lol. Right now I just have the enables set up in the result script for each respective stage. I need to know what I need to add for the delay timers. BTW, I've had a basic version of this out for a few weeks, but it's not set up at the Bison Steve in this version. I have it up in North Vegas in that version. Here's a link if you want to see some pics:

http://www.newvegasnexus.com/downloads/file.php?id=39230


But for the new version I'm working on I have it set up like this so far:

Start: Meet Steve at the Vikki & Vance and clear out the hotel and get his blueprints back.

Restore law to Primm (My Kind of Town quest)

Return to Steve to begin construction stages:

1- empty shell, basically just the walls with no lighting, furniture or clutter etc.
2 – add lighting quest
3 – add furniture quest
4 - add steak house equipment quest
5 – add custom artwork (Classic Inspiration Quest) - Help Michael Angelo get his mojo back. The premise is that after he gets his inspiration back he will create you some custom artwork (over 20 pieces!)
6 – get custom casino tables and chips (still working this quest out)
7 – add final supplies and stock the place with booze, smokes and food.
8 – Grand opening. Player gets a replenishing safe for his share of the profit.

Any suggestions on the delay scripts?
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Dewayne Quattlebaum
 
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Post » Sat Feb 19, 2011 5:14 am

this sounds really good, I cant wait for you to finish it
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tegan fiamengo
 
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