
Can anyone help me out on this. I want to make a static item, such as a crate of tomatoes into a storage utility. So the player can access the static item as if its a storage box / chest.

pseudo-code that goes on the trigger-box:Scriptname MyActivatorScript extends ObjectReference ObjectReference Property MyHiddenContainer AutoEvent OnActivate(ObjectReference akActionRef) If (akActionRef == game.GetPlayer()) MyHiddenContainer.Activate(game.getplayer()) EndIfEndEvent
Enjoy your day!
Enjoy your day!
And a little tip, if you don't want to extract the static, just make a dummy file. (eg. empty Nameoforigitalstatic.nif) in the same place as the original would be, then have your container point to it. just remember right after you point to the container nif. delete it. or the game will look for that nif in the loose files first and find it 'empty.' Sounds a lot more complicated than it really is but once you get the hang of doing it that way, you can turn any static really fast into objects or the opposite. turn misc items into static pieces without ever having to open up the BSA files.

Good luck.
thank you all for helping me especially Mush32! 
Yes, there is a minor delay when clicking the trigger to the time it actually opens. If I could figure out how to speed that up I would. My guess would be because the container is being activated via script (and that needs processing to run) unlike just activating a true container that happens instantly with no script getting in the way.