If only using a door marker at the roof, the result is that the player spawns onto the nearest collision layer (which is the bottom of the lake)
So I thought, hey, let's create a collision box near the roof, under the marker. Just as I anticipated, I now spawn on the collision box. So far everything goes as planned.
But now I'm starting to have issues. I needed to disable the collision box, so I put a Trigger box covering the entire area where the door marker is, making sure the player is inside this box. I used the DefaultEnableDisableLinkedRef as a template, and linked it with the Collision Box. (There is a small line between them, and the linking is set up correctly if I check in the Reference Window)
I first tested this, with no result at all. I went into the TriggerBox, checked the properties and found "ShouldDisable". I clicked it, and ticked the box "ShouldDisable". Because that kinda sounded like the right thing to do. But still, no result. The collision box remains where it is. (TCLing up, an dropping into the TriggerBox does not work either)
What should I do?
