Making your own hardcoe mode

Post » Fri Jun 08, 2012 12:32 pm

I wish skyrim had a hardcoe mode somewhat like New Vegas, but it doesn't so im gonna make my own hardcoe mode. Im not going to fast travel and i think im gonna do dead is dead that way i wont just be fearless and charge giants with a shiv. I don't think im gonna do the whole food thing just seems to tedious but i might do sleep it will make the quests feel way more awesome when it takes several days to journey from Riften to Solitude. What else do you guys think would make the game more "hardcoe" ?

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Doniesha World
 
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Post » Fri Jun 08, 2012 10:18 pm

150 carry weight max. same for followers.
if you really want it more hc try dumping all your lvl up points in stamina if ur a mage and magicia if ur a warrior, that should make it hard core.
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Jonathan Windmon
 
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Post » Fri Jun 08, 2012 10:16 am

A month prior to release, these threads popped up one to three a day. I posted in several about a lot of things. My first playthrough,

I ordered a Journal, real rough with parchment pages, a white Ostrich Quill and some red ink named Dragon Blood. I tried to run with no HUD, but I couldn't tell what I was picking up or who I was talking to.

I kept notes in lieu of using the in-game quest guide. Listed all the ingredients and their effects. I even tapped over the compass and used a a mkeshift map. Navigated by the sun and stars. The stars was a little difficult. I turned up the AC to keep the room as cold as possible when exploring the mountains.

It was fun for a while and I may do something similar when I get my PC built and get into mods.
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Josh Lozier
 
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Post » Fri Jun 08, 2012 7:29 pm

A month prior to release, these threads popped up one to three a day. I posted in several about a lot of things. My first playthrough,

I ordered a Journal, real rough with parchment pages, a white Ostrich Quill and some red ink named Dragon Blood. I tried to run with no HUD, but I couldn't tell what I was picking up or who I was talking to.

I kept notes in lieu of using the in-game quest guide. Listed all the ingredients and their effects. I even tapped over the compass and used a a mkeshift map. Navigated by the sun and stars. The stars was a little difficult. I turned up the AC to keep the room as cold as possible when exploring the mountains.

It was fun for a while and I may do something similar when I get my PC built and get into mods.

Now thats hardcoe.. Can you get rid of the hud but keep the crosshair?
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Naughty not Nice
 
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Post » Fri Jun 08, 2012 3:11 pm

Now thats hardcoe.. Can you get rid of the hud but keep the crosshair?
No. THAT is my biggest prob with this thing. They give the opt to remove the CH, but you can't drop the compass without dropping out the whole HUD. It svcks. That will not be an issue in a few weeks. PC and Mods from now on.
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Laura Cartwright
 
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Post » Fri Jun 08, 2012 9:51 pm

I try to ignore the quest-marker as much as possible. If you say to yourself ''I need to go to Solitude'' and than turn off the quest-marker than the journey is MUCH more awesome.

You will stop checking the compass on the top because without the quest-marker it is less important. Instead you'll follow the road and the signs. Sometimes you will notice side paths that seem faster and than you shouldnt check your map but just take them and see if you are right. You can of course use the compass to see if you're still going in the right direction (as in still heading north when you need to go north).

Only problem is, the quest description in Skyrim is horrible. Sometimes they dont mention where to go next and usually they dont even mention why you're doing it (in case you forgot why you accepted a quest). Even some main quest assignments force you to use the arrow to know where a certain location is. However when you need to go to familiar areas such as cities and villages than you should try to turn off the quest-marker.
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Rachell Katherine
 
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Post » Fri Jun 08, 2012 1:27 pm

In my opinion even less weight for a more real experience. I've tried on a few of my training partners weight vests before and believe me, 60 pounds doesn't sound like much but it is. Sure it's very easy just to walk around in or do some exercises, but imagine being in a battle where movement is life or death. Of course, this is just my two cents. I think food and drink could be very easily manageable.
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Angela
 
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Post » Fri Jun 08, 2012 8:07 am

I wish skyrim had a hardcoe mode somewhat like New Vegas, but it doesn't so im gonna make my own hardcoe mode. Im not going to fast travel and i think im gonna do dead is dead that way i wont just be fearless and charge giants with a shiv. I don't think im gonna do the whole food thing just seems to tedious but i might do sleep it will make the quests feel way more awesome when it takes several days to journey from Riften to Solitude. What else do you guys think would make the game more "hardcoe" ?

Creation kit soon. More gameplay mods should follow. I'm going to port my Oblivion mods over: Alternatives to death and reload, Battle fatigue and injuries, Encumbering loot armour and weapons (you won't be able to carry 10 weapons, 5 armour, etc... with this), Eat and sleep (auto-eat feature to remove micro-managing of food, simply make sure you have food in your inventory), No looting during combat, Looting dead guards is stealing (so getting their good weapons has consequences). Skyrim.exe has been dormant for 3 weeks. Only played it for 3 sessions. Can't wait to get mods into it.
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Stacey Mason
 
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Post » Fri Jun 08, 2012 3:39 pm

hardcoe mode is just annoying in my opinion, it doesn't really add to the challenge of the game, but just adds chores to do.
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Jennifer Munroe
 
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Post » Fri Jun 08, 2012 3:12 pm

hardcoe mode is just annoying in my opinion, it doesn't really add to the challenge of the game, but just adds chores to do.
Some people like doing chores. I hated them when I was young, but now in my silver years I find them to be...theraqeutic. Some people spend hrs on their character creation and days on end decorating their house. I think a hardcoe just adds to the game.
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Jessie
 
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Post » Fri Jun 08, 2012 4:40 pm

hardcoe mode is just annoying in my opinion, it doesn't really add to the challenge of the game, but just adds chores to do.
yeah if u speak to ppl that like i you will find it the rp they like not the difficulty. That and having to camp out and pack bag with food. Yeah no hardcoe svcks, i miss sleep and hunger/thirst, and i really miss repair, we can forge are own gear sharpen it to within an inch of its life then smack the [censored] out of 1000000 dragons and its still top teir, i wouldnt have minded so much if it at least sank back to base pow... :(
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Oceavision
 
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Post » Fri Jun 08, 2012 2:27 pm

Most of the 'hardcoe' mode in FNV was based on player developed hardcoe methods in Fallout 3. After the general rush of posters on the forums, a number of us had some very good discussions on this very subject.

It may be a bit more difficult to implement in Skyrim, but it's possibly do-able.

One of my F3 characters didn't repair limb damage, and developed an alcohol and med dependancy...I played him for a number of months like that, and difficulty settings aside, it was hard work. Just getting through a day while trying to maintain the meds and alcohol made it very very difficult, not to mention hobbling around with a crippled leg. And his shooting would go off at times...hard yards.
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Khamaji Taylor
 
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Post » Fri Jun 08, 2012 1:14 pm

Most of the 'hardcoe' mode in FNV was based on player developed hardcoe methods in Fallout 3. After the general rush of posters on the forums, a number of us had some very good discussions on this very subject.

It may be a bit more difficult to implement in Skyrim, but it's possibly do-able.

One of my F3 characters didn't repair limb damage, and developed an alcohol and med dependancy...I played him for a number of months like that, and difficulty settings aside, it was hard work. Just getting through a day while trying to maintain the meds and alcohol made it very very difficult, not to mention hobbling around with a crippled leg. And his shooting would go off at times...hard yards.
It would be cool to work some hc mod into the character creator where you could set handicaps, like addictions to mead or skooma, choose a desiese that cant be cured(lets you start as were/vamp then, or just an old miner with a bad case of rock joint.)Maybe even crippled limb/s if thats possible in skyrim.
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Carlitos Avila
 
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Post » Fri Jun 08, 2012 6:45 pm

Most of the 'hardcoe' mode in FNV was based on player developed hardcoe methods in Fallout 3. After the general rush of posters on the forums, a number of us had some very good discussions on this very subject.

It may be a bit more difficult to implement in Skyrim, but it's possibly do-able.

One of my F3 characters didn't repair limb damage, and developed an alcohol and med dependancy...I played him for a number of months like that, and difficulty settings aside, it was hard work. Just getting through a day while trying to maintain the meds and alcohol made it very very difficult, not to mention hobbling around with a crippled leg. And his shooting would go off at times...hard yards.

That's good stuff. I created a female Nord Warrior that was a raging Alchy. She had no direct in-game dependent but she had to be influenced by alchaol every waking moment. I played her DID and she fell to my own stupidity around level 10 or so. It has been a while, but it seems like I found some self spell or something that gave me a timer on the HUD. that way I would be notified when she had to take another drink. It was funny. She had to use only the equipment she found because it took every gold piece she could scrounge to support her habit.

She could not fast travel because she had to make pit stops at every tavern along the road.
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jaideep singh
 
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Post » Fri Jun 08, 2012 11:09 pm


It would be cool to work some hc mod into the character creator where you could set handicaps, like addictions to mead or skooma, choose a desiese that cant be cured(lets you start as were/vamp then, or just an old miner with a bad case of rock joint.)Maybe even crippled limb/s if thats possible in skyrim.

Only thing about the addictions is your body will forcibly kick the addiction provided you stay away from the stuff. Maybe some form of withdrawals could be implemented into a mod. And not talking like some little time here, talking about a more realistic withdrawal time ( anywhere from 2 weeks to a month or so, Skyrim time of course ). So you have the option to feed the curse or weather the storm. Until they're over.
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cutiecute
 
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Post » Fri Jun 08, 2012 11:18 am

I guess it depends what you mean by a HC mode. If the purpose of the HC mode is to make the game more difficult for the sake of making it more difficult, i.e, because you find the game easy, then I'm not interested. If your HC mode is to make the game more immersive by making it somewhat of a survival sim on top of an action/RPG, then yes, that is awesome!

Here is how I play, maybe this will help (PC required for some of this):

- I walk unless I have a reason to run, some will find boring but I love strolling especially with all the graphics mods I got making the world look beautiful.
- Fast travel is banned, hopefully they will make a real time carriage mod in future, I might use that kind of fast travel. If you must use fast travel restrict to carriages, or even less HC allow fast travel if your on horseback.
- Only carry what you could realistically carry, taking not only weight into account, but bulk. You have a small pouch on most armour, I usually carry 1 or maybe 2 potions, perhaps a book, maybe a couple of herbs etc. If it looks too big for what baggage your character displays, you can't pick it up. I make exception for quest items and coins.
- With regards to the above, you can carry several weapons (like a shield, 2H hammer and bow, which I assume you would struggle to carry together) by using your horse a pack horse, you will need Revised Horses mod for this.
- Play Dead is Dead (if you die, game over), but give your character an actual goal you might complete. For example, my current characters goal is to Complete Main Quest, Complete Stormcloak side of War, Complete any quest that hurts the Empire/helps the Stormcloaks. (This give replay ability, you haven't done companions, thieves guild, mages college etc leaving fun for future characters)
- DiD + the above inventory restrictions is extremely hard, especially when you take into account my skill restrictions below (which are based on class/profession, not gimping without an immersive reason). So maybe consider actually lowering the difficulty, its up to you, I have it lowered one notch.
- Disable health regeneration by typing player.modav healrate -0.7 in the console. Or use -0.6 for a very slow regen. Now your limited 1 or 2 potions *really* mean something, and drink potions you find on your travels right away (you don't need to carry them so they don't count to your inventory if you drink them right away).
- Use the ini to disable the compass and all quest markers.
- Choose a set of skills and stick to it. For example I'm playing a Barbarian, I can use 1 Handed, 2 Handed, Bows, Light Armour, Block (Shields) and Smithing. Therefore I can't sneak because my character is not trained or practiced in that, use any spells etc. Also, if you play a mage, maybe treat Resto as a priest/holy set of skills which an arcane magician can't use, only a priest type character. Choose weapons you know how to use, my guy can't use swords or maces because he has no military training, he uses Axes and Hammers only, and bows of course because he is a wildsman, he can hunt. He can chop wood and cook and smith, but he can't mine, he has never worked in the mining industry... Smithing he will focus more on later, because during early game he cannot carry around animal skins and piles of metal, its not practical, he needs a pack horse for this, but for that he needs 1000 gold.
- Eat three good meals a day and sleep every night. With your inventory limitations and the cost of food and beds you will find yourself very low on coin, you may need to take on a random quest to get money, also speechcraft and thievery skill perks become useful when coin is so scarce. Buying a horse will become a huge task, gathering enough cash when you have hardly anything to sell because you are using realistic carrying rules can be difficult.
- Carry only a few lockpicks, I took 5 on my last Thief and it was too easy, maybe 3 is a good number (again making thivery skills more useful).
- Change timescale so eating and sleeping doesnt become rediculous. I use 5. To do this type set timescale to 5 in your console. 5 means 1 realife min = 5 mins in-game. Default is 20.

Have fun!
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Steph
 
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Post » Fri Jun 08, 2012 8:03 pm

In my opinion even less weight for a more real experience. I've tried on a few of my training partners weight vests before and believe me, 60 pounds doesn't sound like much but it is. Sure it's very easy just to walk around in or do some exercises, but imagine being in a battle where movement is life or death. Of course, this is just my two cents. I think food and drink could be very easily manageable.

Where exactly does it say that the weights are in pounds? It does't say 5 pounds, it just says 5... could be in kilos, carats, even atomic mass units for all we know... Tamriel might as well have it's own S.I. (Systeme Intertamrielique :P)
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Breautiful
 
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Post » Fri Jun 08, 2012 9:00 am

No. THAT is my biggest prob with this thing. They give the opt to remove the CH, but you can't drop the compass without dropping out the whole HUD. It svcks. That will not be an issue in a few weeks. PC and Mods from now on.
You are mistaken. . . I play without compass. I have health bar, magicka bar, stamina bar and dragon shout monitor, plus crosshair. There is no compass, no quest markers, no map markers.
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Scarlet Devil
 
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