I would be focusing on the use of one handers, some shotguns, and maybe a rifle or two like Marksman or brush gun...I want to try not to fall back into using the damn sniper rifle and AMR..Love them but I want a slightly different experiance this time. Thought about energy weapon, but felt that wasn't in the spirit of firefly.
Mal
ST 6 (he could stand up in a fight)
PE 5 (implant if I want better crits later)
EN 7 (Malcolm gets stabed, shot, and beat up...he's tougher)
CH 3 (he's still a scoundral and a mercenary)
IN 7 (Mal's a smart SOB)
AG 6 (I just like a higher AG, but I didn't want a sniper again)
LK 6 (though he get's into scraps, he still magages to get out)
Traits: Kamikaze (he is fast on the draw) and good natured (Mal is still a good guy at heart)
Tag: Here's where I get stuck: Guns, Survival, and either Repair, speech, or explosives...was thinking speech as in the show Mal is the one who finds them work and cut's the deals.
I'll then focus on lockpick, medicine, and what ever two I don't take as my 3rd tagged
2: Fast reload
4: Educated
6: Bloody Mess
and then I would still go on to take Cowboy, Hand Loader, the Professional, Living anatomy, Strong Back, Jury Rig, Finesse, toughness, and action boy...any else is gravy. Maybe hit the deck or demolitions expert.
Your thoughts please!
