Map ideas for Brink

Post » Sat Jun 11, 2011 4:01 am

What I would like to see from brink the most are more maps. I'd like to get ideas and somehow contact splash Damage and show them ideas of maps that people want. Please list your ideas for maps below.



(IF ANYONE KNOWS HOW TO CONTACT SPLASH DAMAGE PLEASE TELL ME THANK YOU)
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no_excuse
 
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Post » Fri Jun 10, 2011 9:02 pm

Even tho it wouldn't make much sense cause they are in the middle of the ocean, i would like to see a forest map or jungle map. If they wanted it to fit in with the game maybe they could call it a green house or some eco-friendly plant growth thing. idk but i definatly want more outside maps cause my to favorite maps are Shipyard and Container City.
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Ria dell
 
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Post » Sat Jun 11, 2011 10:46 am

What I would like to see from brink the most are more maps. I'd like to get ideas and somehow contact splash Damage and show them ideas of maps that people want. Please list your ideas for maps below.


Biggest thing I want is more layers. The whole reason they made the lightweight body is for the parkour but you barely get to use it.
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Ownie Zuliana
 
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Post » Sat Jun 11, 2011 11:54 am

Definitely more layers/levels to the maps. The SMART engine has a ton of potential but seems to get limited by some of the current map designs. I'd also like to see some more multiple objective maps where you have to complete 3/5 objectives etc, or the ability to work on different main objectives instead of having to complete them in the same linear fashion.

Security Tower would be a good map to adapt to this. Resistance can already get underneath the wall through the hole, why not be able to go after the safe and Nechayev? You would still have to blow the door to get Nechayev out, so all the objectives would still need to be completed but it would make it much less repetitive and much more interesting being able to choose which order you do them. All the old maps don't have to be redone in such a manner as it would be difficult for some and would require reworking the spawns and ai scripting but in the long run any map (new or old) that works in this manner would add so much more to the game and replayability.
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ImmaTakeYour
 
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Post » Sat Jun 11, 2011 11:40 am

I'd like to see more of the Ark infrastructure; how it works (worked), supports itself; industry, food, manufacturing and so forth. Adding elements to the story in a logical way, plus the areas on the map you can see - something akin to either a solar or communications farm. And I'm sure there are subsurface areas to consider, which I'm definitely looking forward to!
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Tanika O'Connell
 
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Post » Fri Jun 10, 2011 8:08 pm

Ah I'd like to see more maps like Resort! I love that coloured theme with fancy shops and flying bullets! Airport is nice too!

Ideas:

Map name: Arc entrance
The idea: The security needs to get into the Arc, by destroying the security doors and systems. The resistance is trying to prevent this. It makes the escape easier for them.

Map name: Military camp
The idea: The resistance is taking a chance to take over the military camp of the Arc. There are three objectives: 1: disable the radar, 2: steal the radar components, 3: bring it back to their own camp.
(This is based on the map Radar from Wolfenstein Enemy Territory)

Map name: Home city
The idea: The center of the city is still in good shape. The security wants to protect it from the resistance (from tearing it down). The resistance needs to destroy a several buildings to ruin the place. The security needs to prevent this.

Map name: Tower defence
The idea: The resistance has taken over the Arc tower to gain power over the city. The security needs to take it over with force. There are three objectives: 1: destroy the defence walls that are built by the resistance, 2: capture the control post, 3: Hack the main computer to be able to enter the building.
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Nims
 
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Post » Sat Jun 11, 2011 10:38 am

(IF ANYONE KNOWS HOW TO CONTACT SPLASH DAMAGE PLEASE TELL ME THANK YOU)

http://www.splashdamage.com/forums/.
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Becky Palmer
 
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