Map INI Tweaks disabled in 1.8 Update - Any Workaround?

Post » Thu Nov 15, 2012 9:29 am

I finally let Steam install the 1.8 update, and noticed that some of my map tweaks are no longer working. I did a Google search and found the following over on the UESP forums (http://forums.uesp.net/viewtopic.php?f=40&t=33840):

"One thing I've noticed since Steam updated Skyrim from v1.7.7.0.6 to v1.8.151.0.6 is that the following four Map-related settings in the [MapMenu] section of Skyrim.ini no longer have ANY effect on the Map...

fMapWorldInitialPitch: The initial pitch angle of the Map camera view each time you run Skyrim
fMapWorldMaxHeight: Maximum height above Map for mouse wheel "zoom"
fMapWorldMinHeight: Minimum height above Map for mouse wheel "zoom"
sMapCloudNIF: NIF file path for the Map's animated cloud cover. Setting it to an empty (null) string removes the clouds so you can see the ground clearly.

I've checked by using the console command SaveINI to save out ALL the game's internal INI-adjustable settings. Turns out the above four settings are conspicuously absent, which means they're now hard-coded internally and are NOT adjustable via INI settings any more."


I tried loading the CK, and checked the game settings, and could not find anything resembling these.

Does anyone have any idea how to go about overriding the Bethesda settings that now appear to be hard-coded? They are really limiting. And, I guess I'm wondering why on earth Bethesda has done this? I'm sure I'm not the only one that is really annoyed.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Wed Nov 14, 2012 8:20 pm

possibly because of the new worldspace the dlc will add?
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Thu Nov 15, 2012 3:23 am

I tried loading the CK, and checked the game settings, and could not find anything resembling these.
You have to turn your gaze on the "Tamriel" worldspace record.

(Look under 'World/World Spaces...' in the menu bar, and you can also try using a completely empty nif file in Data\Meshes.)
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am


Return to V - Skyrim