Markarth is Bioshock

Post » Tue Jun 05, 2012 6:55 pm

Well, more Dwemer architecture=Rapture architecture. Has anyone else noticed the similarities between the cities/dungeons of the Dwemer design and Rapture in the videogame Bioshock (... I'm a fan...).

I realize the stone architecture is a little different than Bioshock's steel-and-glass, but the resemblance is obvious in the doors and other trinkets found throughout Dwarven cities; the bronze, art-deco look of it all is remarkably similar. Almost like Bethesda just took the texture straight out of Bioshock.

Not that I'm trying to draw similarities between the games on the whole (although, come to think of it... Centurians=Big Daddies? Nvmd...), but I'm wondering if others are noticing the architectural similarities?
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Amber Ably
 
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Post » Tue Jun 05, 2012 8:46 am

It reminds me of Bablyonian archetecture in my opinion. But I just can't see the link between the ruins and Bioshock besides the water in a few of them.
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Cat
 
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Post » Tue Jun 05, 2012 9:42 am

There is some Aztec (which is kind of how Dwemer stuff looks to me) influence in the Art Deco style of the 1930s, as you can see in Blade Runner, so I can sort of see where you are coming from. But not really. Anyway that could just mean it was also influenced by Art Deco, rather than trying to rip off Bioshock. It doesn't have the dark claustrophobia of Rapture IMO.

http://en.wikipedia.org/wiki/Mayan_Revival_architecture
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Assumptah George
 
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Post » Tue Jun 05, 2012 8:09 pm

There is some Aztec (which is kind of how Dwemer stuff looks to me) influence in the Art Deco style of the 1930s, as you can see in Blade Runner, so I can sort of see where you are coming from. But not really. Anyway that could just mean it was also influenced by Art Deco, rather than trying to rip off Bioshock. It doesn't have the dark claustrophobia of Rapture IMO.

http://en.wikipedia.org/wiki/Mayan_Revival_architecture

Yeah, I can see the influence.

The Dwemer ruins were really reminiscent of Bioshock for me; dark, partially flooded, Art Deco-ish, and Falmer=Splicers (not just aesthetically, but, from what I've read on the wiki, Falmer are degenerate elves? Splicers are degenerate humans, etc.).
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Ruben Bernal
 
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Post » Tue Jun 05, 2012 7:47 pm

Doesn't remind me of Bioshock at all and I loved both games and played them a few times through.
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Lucky Boy
 
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Post » Tue Jun 05, 2012 8:40 pm

I don't see the resembelence at all, Bioshock was okay (IMO) but there is no influence, but there is alot of Aztec influence in some of the Dwemer ruins (particulary the names).
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Britta Gronkowski
 
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Post » Tue Jun 05, 2012 10:31 pm

Maybe once I heard a Falmer saying "I'm tryin', Mr. Dwemer. Please don't judge me! Please!"
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Mark Hepworth
 
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Post » Tue Jun 05, 2012 6:48 pm

It looks nothing like Bioshock. The only similarity between the games are the dragons (not dwarven centurions) and the big daddies, they have the same system going on: Randomly encounter one, choose to kill it or not, once dead search for valuables, absorb soul/collect adam.
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Christine Pane
 
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Post » Tue Jun 05, 2012 11:24 pm

Now you mention it.
It didn't remind me of such until you mentioned it. Now I find them quite similar.

But it could because both Bioshock and dwemer ruins are steam punk.

Then, those falmers do remind me of splicers. They even look and walk and attack like those splicers in Bioshock.
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Flash
 
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Post » Tue Jun 05, 2012 5:46 pm

Also, have you looked at magic in first-person? now THAT'S bioshock.

Nothing wrong with it though, I loved that game
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maria Dwyer
 
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Post » Tue Jun 05, 2012 6:50 pm

Also, have you looked at magic in first-person? now THAT'S bioshock.

Nothing wrong with it though, I loved that game

I'm pretty sure they used the same magic system in previous Elder Scrolls games.
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Haley Cooper
 
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Post » Tue Jun 05, 2012 8:53 am

If there is any resemblance it should be phrased the other way around: Rapture architecture=Dwemer architecture, Bioshock is Markarth. The style of Dwemer architecture in TES was created long before Bioshock was released.
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Emzy Baby!
 
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Post » Tue Jun 05, 2012 1:00 pm

They are a little similar, however I would say Bioshock may have taken the idea a bit from Morrowind. The first time I remember seeing the style was the Dwemer ruins in Morrowind. Bioshock was released in 07' and Morrowind was 02' I believe.
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Flesh Tunnel
 
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Post » Tue Jun 05, 2012 11:35 am

I'm pretty sure they used the same magic system in previous Elder Scrolls games.
You didn't have your hands out in front of you, fingers moving, with flame in your palm. The devs said iirc that Bioshock inspired them to go two-handed for magic.
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Lizs
 
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Post » Tue Jun 05, 2012 11:34 am

What Markarth is, is a reflection of Skyrim.

The Forsworn find themselves annexed and oppressed by an outside force that seeks to rule over them, their religion and their lands. Anyone who sides against the forsworn, but sides with the Stormcloaks - or sides with the empire, but against the stormcloaks really needs to think about their reasons for doing so, because the conflicts are parallel.
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Daddy Cool!
 
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