Master Difficulty - I can't play a strat that's not sneakthi

Post » Tue Jun 05, 2012 4:46 pm

Reflect arrows is NOT bugged :tongue: The arrows bounce off you shield --> arrows must hit your shield. So a big shield helps.

I believe he's referring to how deflect arrows pretty much renders any points you put into block itself a waste.
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victoria gillis
 
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Post » Tue Jun 05, 2012 6:23 am

I've had a lot of fun playing an illusionist/alteration swordsman at master, using frenzy to cause infighting in a group of foes and attacking into the fray, using calm to force an enemy to drop his guard before running him through, fear-ing away extras when I'm overwhelmed plus of fus-ro-da to knock down foes allowing me to knock them off ledges or force an opening so I can leap into the fray.

All the while only wearing cloth armour and no shield. "Elegant an intelligent swordsmanship"
I've often considered a Conjuration+Alteration variant of that, but I always get hung up on the '-Skin' spells and their pitiful durations compared to the length of most fights. Then again, I've always been a fan of passive protections over active ones, since they can't be forcibly dropped unless the opposition has a special ability of some kind. As such, when I get around to it (currently playing a 2H+Heavy spec) I'll be playing Conjuration+Illusion+Light Armor, so that I always have at least some protection up.
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Bigze Stacks
 
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Post » Tue Jun 05, 2012 3:08 pm

I believe he's referring to how deflect arrows pretty much renders any points you put into block itself a waste.

Ah, I misunderstood then :) my bad.
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NO suckers In Here
 
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Post » Tue Jun 05, 2012 3:58 pm

I've beaten the main and Companions' questlines as a Heavy/1H/Block/Restoration character on Master. I used no followers/summons, and never really struggled. Focus only on damage and defense, when taking perks, and just in general. On top of that, try to specialize in a single form of each when they do not complement each other (e.g. block+heavy stack, heavy+light do not). Alternative skills will just inflate your level and make your enemies far tougher. This is why I never used sneak mode, never tried to soften up enemies with archery, stuff like that. Smithing is probably the easiest way to keep yourself powerful. However, it's best done in bursts so you can get that next armor type and reap the large benefit without the intermediate part where you've leveled but gained little in combat efficiency. Also, Skyforge weapons will either outclass or nearly match every other weapon you find, so try to get those quickly (clear Dustman's Cairn to unlock them).

Also if you don't like the companions or don't plan to do their questline on a character, the Scimitar is a wonderful substitution for the Skyforge Steel Sword. Same Weight, Same damage, benefits from Steel perk, but lower cost.
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Spooky Angel
 
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Post » Tue Jun 05, 2012 4:13 pm

My strategy for my one-handed Orc warrior on Master was to die a lot from levels 10-20. I had to lean on companions and use some pretty cheap tactics from time to time--sneaking arrow shots and running out of the dungeon, etc. Once I cleared level 20 it got easier.

Building up magic resistance as quickly as possible was key for me, since mage fights were the worst. Lord Stone or Atronach Stone blessings help in this. So does the Temple of Mara quest in Riften. Rolling a Breton helps too.

I haven't abused smithing, but I keep steadily improving my gear. When my orc finally became halfway competent, it was a great feeling.
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Kelsey Anna Farley
 
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