I'm sure a factor is that I only have three skills maxed. Archery, Smithing, and Enchanting. I'm sure a number of you would quickly state that that is the issue which is allowing for such ease. I hadn't played an Elder Scrolls game before this, and I went into it somewhat blindly. I found myself leveling my Smithing and Enchanting to give myself an 'edge' without considering the overall repercussions. With the ease of leveling these skills came many XP bonuses and with the simplicity of finding any necessary crafting resource, unlocking then crafting the best of the best didn't take long. I'm now just focusing on the main story line, but interest is waning.
I'm not exactly sure where the fault lies though. Bethesda's invitation was to "Play how you want to play" and by that logic I did just that. My overpowered Elf is a product of my own creation i.e. choices. But there is a fault with this logic in that it puts the responsibility of the outcome solely on the user without consideration of the system it's created in. In my case, I assumed that the developers wouldn't make Smithing and Enchanting so easy to level unless there was still some grandeur yet to acquire. Something unique and desirable. But there isn't. Many unique items are really just variations on enchantments already available to the user with a few exceptions.
I made my character but ultimately he's the product of the developer's mechanisms. Was I expected to create a character and use him within some unspoken equilibrium to prevent my current state?

I strongly dislike the way alchemy and smithing works, I just buy/find my potions and weapons. How can smithing and enchanting make you overpowered, I like to have to that explained out of curiousity. I could learn a thing or two in the way.
