A master lock

Post » Sun May 29, 2011 1:11 am

A master lock that couldn't be broken into by anyone. You could use it on any box or locker, but the amount of goods stored in the box was limited by its size ( you can't but 10 combat armors into an ammunition box). You only get one and can remove it when you're done to take it with you for later.
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TASTY TRACY
 
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Post » Sat May 28, 2011 12:12 pm

Wow that sounds like a--
A--
A--
GAME-BREAKA!
This game has tried so hard not to make the PC a god.
Why ruin it?
/Thread
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Cartoon
 
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Post » Sat May 28, 2011 2:57 pm

Gamebreaker? Hardly. I used the console command to lock containers all the time in Fallout 3, mainly to keep my stuff mine. Damn klepto robots...
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-__^
 
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Post » Sun May 29, 2011 2:38 am

Wow that sounds like a--
A--
A--
GAME-BREAKA!
This game has tried so hard not to make the PC a god.
Why ruin it?
/Thread

Don't understand how a combination lock could make you a god, in that case everyone in grades 6-12 would be smiting the world. Please elaborate.
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Rachel Hall
 
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Post » Sat May 28, 2011 3:31 pm

Don't understand how a combination lock could make you a god, in that case everyone in grades 6-12 would be smiting the world. Please elaborate.



:lol:
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Alexandra Ryan
 
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Post » Sun May 29, 2011 12:48 am

I don′t really see the need for a lock, so far as we know there is no mechanic where NPC steal stuff.
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Janine Rose
 
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Post » Sat May 28, 2011 6:40 pm

Do wastelanders even rob your stuff? I left random stuff in various containers all over the world in fallout 3 and it never disappeared. Adding a master lock would be pointless unless they added ai for npc's to break into your hideout and steal your stuff and maybe quests to get it back.

Edit:Ninja'd
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~Sylvia~
 
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Post » Sat May 28, 2011 11:11 pm

Do wastelanders even rob your stuff? I left random stuff in various containers all over the world in fallout 3 and it never disappeared. Adding a master lock would be pointless unless they added ai for npc's to break into your hideout and steal your stuff and maybe quests to get it back.

Edit:Ninja'd

Don't know if they"rob" it, more than once I went back to a box and my stuff was gone, then I started fast traveling with as much as i could hold multiple times back and forth and ...; it kinda got old pretty quick. A lock would've been nice and since I'm on a PS3,I've got no mod option.
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Auguste Bartholdi
 
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Post » Sat May 28, 2011 12:55 pm

Don't know if they"rob" it, more than once I went back to a box and my stuff was gone, then I started fast traveling with as much as i could hold multiple times back and forth and ...; it kinda got old pretty quick. A lock would've been nice and since I'm on a PS3,I've got no mod option.


thats not NPC stealing, that′s the game clearing out content in crates to free up stress on the game, it happens as fast as you add items to a crate.

The only exception to this are the containers in your Megaton/tenpenny home, where that function is turned off.
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krystal sowten
 
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Post » Sat May 28, 2011 3:44 pm

thats not NPC stealing, that′s the game clearing out content in crates to free up stress on the game, it happens as fast as you add items to a crate.

The only exception to this are the containers in your Megaton/tenpenny home, where that function is turned off.

I wonder if that means it would be too hard to make a lock thats portable.
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Strawberry
 
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Post » Sun May 29, 2011 2:03 am

Wow that sounds like a--
A--
A--
GAME-BREAKA!
This game has tried so hard not to make the PC a god.
Why ruin it?
/Thread


I really don't see how having a lockable container would break the game, especially as we had personal containers in Fallout3 once we acquired our own house.

I probably wouldn't bother bringing a lock around with me, and so wouldn't use this, but it really would not break the game, or give you much of an upper hand at all for that matter.
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Jack Bryan
 
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Post » Sat May 28, 2011 3:47 pm

I don′t really see the need for a lock, so far as we know there is no mechanic where NPC steal stuff.


Wadsworth cleaned me out of 750,000 caps worth of weapons once. NPCs can and will steal your stuff. Applying a level 100 lock on my weapons safe prevented Wadsworth from stealing anything else.


Well that and the fact that I blasted him to kingdome come to recover my stuff. Kinda hard to steal things when you're dead...
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ashleigh bryden
 
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Post » Sat May 28, 2011 11:45 pm

I would like to buy a lock from a vendor that could be applied to containers throughout the wasteland. It could function by toggling that box to no longer re-spawn items, and of course not letting klepto NPS's rifle through it. Would be a cheap early game alternative to buying a whole house just for a couple of stash containers. And it likely wouldn't be a financial game breaker with hardcoe weights and dehydration you still need to travel back and forth to retrieve sell-able items.

That would have been really sweet for the lone tent in FO3, up north around fort constanitne or something. Us poor console players with no modding. :banghead:
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Rodney C
 
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Post » Sat May 28, 2011 1:16 pm

Typically, containers in Fallout 3 don't respawn. Item loss is typically due to other factors, such as NPCs taking the items or stolen items getting flushed from unowned containers. The solution to both problems is to simply set the ownership of the container to the player. This can be done with the console, just click the container and type:
setownership 7
This will set the ownership of the container to all NPCs with the BaseID of 00000007, in other words, the player character's BaseID. Since only one "NPC" has that baseID, no one can steal your stuff even if the container is unlocked.
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Phillip Hamilton
 
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Post » Sat May 28, 2011 12:50 pm

I would like to buy a lock from a vendor that could be applied to containers throughout the wasteland. It could function by toggling that box to no longer re-spawn items, and of course not letting klepto NPS's rifle through it. Would be a cheap early game alternative to buying a whole house just for a couple of stash containers. And it likely wouldn't be a financial game breaker with hardcoe weights and dehydration you still need to travel back and forth to retrieve sell-able items.

That would have been really sweet for the lone tent in FO3, up north around fort constanitne or something. Us poor console players with no modding. :banghead:

My thoughts exactly
Saying as he bangs his head:"D'oh...D'oh...D'oh...why...didn't...I...check...before..I..saved..."
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Mandi Norton
 
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