» Sat Jun 02, 2012 8:30 am
Savage Strike and critical charge would be your bread and butter to close on ranged , most ranged are going to be just intelligent enough to be split up , and this will allow you to close and finish one extremely quickly , then on to the others. My strat with warriors is to go for ranged units and avoid getting hit by the melees unless I'm in good cover. Savage strike isn't completely necessary , it will completely trivialize lesser mobs in the game on any difficulty just so you know.
Heavy armor - looks good for a nice traditional build , Getting up to conditioned is really nice for the weight savings and makes you behave like you're wearing nothing , but good lord they make you spend some crappy points =P
Smithing - Unless you're really wanting a particuar weapon/armor type , you can hit armor cap with just the steel perk , although it takes some work. Also the Wolf Armor from the companions is some of the lightest and works with the steel perk , and has really good base armor to work from. Sadly they put a dual-wielders' best freind type perk in the light armor tree with it's matched set perk of boosting stamina regen by 50% just for wearing it. Problem there is as a dedicated melee warrior , you need that beefy heavy stuff in the very beginning. But something to consider if you want more of an early levels challenge.
I'm assuming your build will rely on line of sight to manipulate problem mobs to come to you , which will work really well , my dual-wielding dervish has like 50 bow skill on master , it's all about shock and dps with this build , and awareness like you're playing a squishy mage class in reverse. Hope that's not confusing , i.e. ranged will be your biggest headaches. So manipulate the battlefield like a good warrior would to your liking and dominate. =P