No matter what i do, sooner or later it always end up with e

Post » Wed Jun 13, 2012 9:01 am

Oh well, a group of strong enemy's can still be overwhelming. So there is a challenge sometimes. Makes a reasonable fit for my hero like character i guess. I think it is time to search the weakness of my character.
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Alyna
 
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Post » Wed Jun 13, 2012 4:58 am

Heh, even trolls can't take down atleast a quarter of my health. I am lvl 32 but still...they are trolls.
And i do one power attack or three normal attacks and the troll is dead. Maybe i shoul move from adept to expert on this character.
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Kim Kay
 
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Post » Wed Jun 13, 2012 10:33 am

Don't level up then.

What did you expect to happen as you built your character?
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Logan Greenwood
 
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Post » Wed Jun 13, 2012 6:35 am

Turn the difficulty up and start a few restrictions for your gameplay such as lower lvl armors or weapons or maybe less blacksmithing and enchanting.
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Charlotte Buckley
 
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Post » Wed Jun 13, 2012 5:50 pm

Turn the difficulty up and start a few restrictions for your gameplay such as lower lvl armors or weapons or maybe less blacksmithing and enchanting.

You know, you really should have to gimp yourself for enemies to be hard.

A tad frustrating
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no_excuse
 
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Post » Wed Jun 13, 2012 5:41 pm

I did not use any exploits or anything at all, i am lvl 80 smithing with ebony though...but that took alot of work and money :D The armor and weapons just looks too good on this character. I should go to master difficulty maybe. That should be a challenge. :)
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Benji
 
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Post » Wed Jun 13, 2012 9:21 pm

Okay, guy with big shiny axe killed me...master is the perfect setting. :D
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Stephanie I
 
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Post » Wed Jun 13, 2012 6:45 am

I think he expected the game to challenge him as he levels up rather than him having to swap his sword for a breadstick.
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Jon O
 
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Post » Wed Jun 13, 2012 2:48 pm

You know, you really should have to gimp yourself for enemies to be hard.

A tad frustrating

Not after 60-70hrs they shouldn't be.
The game can't be designed for masochists.

I mean, yes one or two or groups should be a challenge, but if a frost troll is going to be a real threat at level 32, then it will be 100% impossible at lower levels and that is just not fun.
The only other way to do it, is to have the enemies level with you and that is equally not fun. I would like SOME sense of achievement when I play a game. If not achievement then at least a sense of progression.
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Amiee Kent
 
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Post » Wed Jun 13, 2012 8:39 pm

Oh well, a group of strong enemy's can still be overwhelming. So there is a challenge sometimes. Makes a reasonable fit for my hero like character i guess. I think it is time to search the weakness of my character.

So you are level 32. What's your armor rating and what weapon do you use and what's the damage? What's your difficulty level? Did you find the game to be too easy all along or are you noticing that the game is getting gradually easier?
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Blackdrak
 
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Post » Wed Jun 13, 2012 5:11 am

Personally, I like hitting the " next to nothing can touch me" point of the game. It means that my build is working.

I've also had a couple points where I'm quite sure that I've hit the untouchable point, and then suddenly had my ego smashed by an enemy either being much better-geared, or me being too complacent.

For me, the difficulty in this game is tuned close to perfectly, although playing any sort of magic character is more difficult for me. Though that's really due more to a playstyle issue, I think.
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Alexandra Louise Taylor
 
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Post » Wed Jun 13, 2012 10:03 am

how well do you do against lightning mages? they're a nightmare in my playthrough.
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Jessica Lloyd
 
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Post » Wed Jun 13, 2012 6:14 am

I mean, yes one or two or groups should be a challenge, but if a frost troll is going to be a real threat at level 32, then it will be 100% impossible at lower levels and that is just not fun.
The only other way to do it, is to have the enemies level with you and that is equally not fun. I would like SOME sense of achievement when I play a game. If not achievement then at least a sense of progression.

Enemies do level with you.. up to 45 anyways then they stop scaling. Let those who want to be a demi god play on easy let those who want a constant challenge play on hard and support that without having to gimp yourself because BGS cannot balance their in game mechanics.

I play games for a challenge if I wanted a walk around and look at the scenery I would go outside something that offers that experience and does better then Skyrim because well its outside. Gaming design 101 challenge = good you need a balance. Not too hard not too easy but a constant balance or people will loose interest in your game. BGS can appeal to both groups however they do not and have not and don't you dare say Oblivion did because Oblivion was make enemies longer to kill not harder.

I'll say it again Guild Wars 2 scaling works you get scaled down if you are too high the for the area presenting a challenge but if you higher level you have more skills it may be easier for you then it would be if you were on the same level of the area.
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victoria gillis
 
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Post » Wed Jun 13, 2012 11:32 am

Yes I know they do scale with the character, I should have emphasised my point better.
I wouldn't want 1:1 scaling.

Personally I think the available difficulty settings are perfect. Those who feel Master is too easier are either lying or relying on exploits. There is nothing wrong with using exploits but don't [censored] when its easy.
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Chantel Hopkin
 
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Post » Wed Jun 13, 2012 1:36 pm

Yes I know they do scale with the character, I should have emphasised my point better.
I wouldn't want 1:1 scaling.

Personally I think the available difficulty settings are perfect. Those who feel Master is too easier are either lying or relying on exploits. There is nothing wrong with using exploits but don't [censored] when its easy.

If using in game mechanics is exploiting then BGS needs to patch somethings to weed out said exploits. Balance in SP game is as important as it is in a MP game because it is still a game. Because it is a game creating a challenge is best. Having to avoid in game mechanics on master for difficulty is not good balance.
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OJY
 
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Post » Wed Jun 13, 2012 7:27 am

If using in game mechanics is exploiting then BGS needs to patch somethings to weed out said exploits. Balance in SP game is as important as it is in a MP game because it is still a game. Because it is a game creating a challenge is best. Having to avoid in game mechanics on master for difficulty is not good balance.

Yes, but the same problem occurs if you gimp a skill. Whats the purpose in using it ONLY to make the game possible?

I mean, if you're going to max out enchanting, Alchemy and Smithing and then complain the game is easy. Then seriously, c'mon.
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J.P loves
 
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Post » Wed Jun 13, 2012 5:04 pm

The first optional DLC that becomes available should be a pack of high level monsters to add to the level tables.
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FoReVeR_Me_N
 
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Post » Wed Jun 13, 2012 3:52 pm

how well do you do against lightning mages? they're a nightmare in my playthrough.

You gotta work on your shock resistance and magic resistance. I wear 2 pieces of shock resistance gear for around 70% protection and have about 50% magic resistance. So I have around 85% damage reduction against shock mages. It's usually enough protection for me. You can stack 85% magic resistance and 85% shock resistance for up to 97.75% damage reduction.

Or, you can kill him before he sees you.

Or, knock him down with a shot and kill him before he gets back up.

etc..
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M!KkI
 
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Post » Wed Jun 13, 2012 4:10 pm

I am playing on Master with my pure Warrior. I only use One-handed, Block and Light Armour with a bit of Smithing (Level 30) to increase weapon damage as my guy is incredibly weak and takes forever to do any harm haha.

I don't use any ranged attacks, any magic, and I don't use/wear enchanted gear. I also don't consume potions, at least not during a fight. I do use Dragon Shouts as I am role-playing the Dragonborn so I can complete the main quest though. I do wear an Amulet of Talos though, to symbolize my Nord/Stormcloak status and respect to Talos.

It's extremely hard. 3 hits from a cave bear and I'm gone. I have got to be good at dodging or else I'm done for. Even if I was wearing Heavy Armour I don't think I could survive without dodging.
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brandon frier
 
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Post » Wed Jun 13, 2012 10:08 am

Gaming design 101 challenge = good

wrong, game design 101: Drama = good.

there are many ways to create drama, challenge is just one of them.
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Kari Depp
 
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Post » Wed Jun 13, 2012 1:01 pm

Don't level up then.
I agree. See link in my signature ...
:cool:
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Vivien
 
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Post » Wed Jun 13, 2012 4:34 pm

I already found my weakness, which appears when i run out of stamina. I also moved the difficulty from adept to expert.
Common enemy's are still no problem. But the strong ones can be hard. So i am fine now.
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Vahpie
 
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Post » Wed Jun 13, 2012 7:09 am

I don't think the game is so easy if you choose the cloth route. I'm level 54 and I wear a mix of Archmage robes, various priest masks, some backstab gloves, and some resist boots for whatever kind of magic or dragon I'm facing.

I can be one shot by an arrow and one shot by a 2h using boss in no time if my dragonskin wears off (which doesn't last long at all).

The title of this thread is "no matter what I do" which I doubt that's true. Also, avoid crafting of every kind and the game can present challenges.
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Javaun Thompson
 
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Post » Wed Jun 13, 2012 1:29 pm

I don't think the game is so easy if you choose the cloth route. I'm level 54 and I wear a mix of Archmage robes, various priest masks, some backstab gloves, and some resist boots for whatever kind of magic or dragon I'm facing.

I can be one shot by an arrow and one shot by a 2h using boss in no time if my dragonskin wears off (which doesn't last long at all).

The title of this thread is "no matter what I do" which I doubt that's true. Also, avoid crafting of every kind and the game can present challenges.

I should have done ''no matter what i do on my heavy armor warrior''
Playing as a pure mage is very hard i know
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Darian Ennels
 
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