MATURE complaints thread

Post » Mon Jul 18, 2011 3:20 am

If someone kept calling you pathetic and selfish, kept calling the things you make stupid and boring, would you then asnwer their questions or take any notice of them?

NO

So anyone willing to properly discuss any issues with Brink (inadequate AI, Lack of online players, Lack of maps, the stonewalling about DLC etc.) then please do here...BUT dont finish by saying 'SD svcks' 'Brink is crap' 'I want DLC now' because then they will ignore this thread the same as all the others.

Now, I have an issue with the AI, whilst people say they are improved, medics still ignore me even when im down and theres no enemies around, i am consistantly the only one getting the primary objectives since the Bots seem to just get stuck at spawn or secondaries. On a plus i have noticed they back you up pretty well as long as you babysit them to the objective.
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Marine Arrègle
 
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Post » Mon Jul 18, 2011 12:41 am

The real problem with the A.I. is that it doesn't 'think'. They will all do the same thing with no thought process. The A.I. will stop and try to figure out who to revive then make a beeline while ignoring everything in the game. Six enemies will throw grenades while coming through the same door way as well, with all the grenades hitting the same exact spot mind you. The only use you have for them is really the occasional buff and their auto-aiming if you slam through the entire enemy team and they don't have to attack, just defend.

I still have that tidbit with the guns. Damn it they feel like crap to shoot and won't shoot straight! Angah!

Another complaint I have is the lay out of the abilities. I do believe some of them should really be switched out. Notable armor piercing should be changed to do the weapon buff, while weapon buff should be removed entirely from the engineer. I also think that speed boost should be a optional buy able buff for the Operative. Not to mention perhaps the ability for the Operative to sabotage enemy turrets or mines to explode when the enemy passes close.

Then another thing that I think could improve the game would simply be more open maps that allow you to use S.M.A.R.T. to full advantage, or at least have a bit more focus for S.M.A.R.T. in maps asides as staircases that seem to replace ladders.
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Ludivine Dupuy
 
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Post » Mon Jul 18, 2011 7:54 am

S.M.A.R.T

What do you mean it should be used more in future maps? It is used through out the entire game and everywhere you run and climb. It is used everywhere you go I don’t see where you are getting this, “Needs a bit more focus for S.M.A.R.T.”

As for Medics: They ignore you for a reason not because there are a stupid AI. Watch for the highlighted symbol and if they are out of P.I.P.S. Usually if the escort goes down they will focus on getting them back up.

I agree with those sabotoge ability thats a cool one.

The guns recoil and thrust are fantastic they give the player some skill to aim. Not much but a decent amount so you have to work for a kill. Realism.

AI attacking I see them do this just fine. Where are they defending I want those AI for on defence missions.
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Kelvin
 
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Post » Sun Jul 17, 2011 11:06 pm

S.M.A.R.T

What do you mean it should be used more in future maps? It is used through out the entire game and everywhere you run and climb. It is used everywhere you go I don’t see where you are getting this, “Needs a bit more focus for S.M.A.R.T.”

I'm basically saying S.M.A.R.T. is a glorified sprint button. None of the maps utilize it well enough for it to be completely justified. I mean, if I had made the game, I would have put more into cover pieces and bits here and there to utilize S.M.A.R.T.. More to slide under, or change things to be slideable under. (Like railings at least.) Path's that change randomly, bit's here and there that aren't obvious, but you can slide or wall hop through to get around quicker. But at times is closed or open. Play around with the idea a bit. But in this game, they really don't, and it's a shame. I feel it's really under-utilized.

As for the weapons. They're abysmal. They svck. No, seriously, I can burst fire all I want, it doesn't mean my bullets won't have the worst spread of all time. It's pretty sad that firing ten feet across a room you'll have to be lucky if you want most of your bullets to hit. They're so frustrating to use that it's made me quit playing repeatedly. While the LMG's are reasonable, the Assault rifles buck stupidly after four shots, and many of the SMG's just have too much spread.
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NEGRO
 
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Post » Mon Jul 18, 2011 9:01 am

I'm basically saying S.M.A.R.T. is a glorified sprint button. None of the maps utilize it well enough for it to be completely justified. I mean, if I had made the game, I would have put more into cover pieces and bits here and there to utilize S.M.A.R.T.. More to slide under, or change things to be slideable under. (Like railings at least.) Path's that change randomly, bit's here and there that aren't obvious, but you can slide or wall hop through to get around quicker. But at times is closed or open. Play around with the idea a bit. But in this game, they really don't, and it's a shame. I feel it's really under-utilized.

As for the weapons. They're abysmal. They svck. No, seriously, I can burst fire all I want, it doesn't mean my bullets won't have the worst spread of all time. It's pretty sad that firing ten feet across a room you'll have to be lucky if you want most of your bullets to hit. They're so frustrating to use that it's made me quit playing repeatedly. While the LMG's are reasonable, the Assault rifles buck stupidly after four shots, and many of the SMG's just have too much spread.


That brings me to the point of exclusive areas. I would have been awsome to be a light, slide under a railing, do a wall hop through a window and then just stay in their that is clearly visible but only pertains to teh Light. The body system in general is just bad.
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Betsy Humpledink
 
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Post » Mon Jul 18, 2011 9:23 am

I dont think the maps need to be bigger but it would be nice to see them have more verticality (spelt right?) it would be cool for light bodied to be able to jump all around container city, flanking the enemy heavies and jumping off a crane to kill an engineer on a turret.

I also didnt think about the medics running out of ability, i will bear that in mind now.
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Amber Hubbard
 
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Post » Mon Jul 18, 2011 2:31 am

once again i have to defend the friendly A.I. i don't know what character level you are playing at or which mode is the one that you feel the friendly A.I. don't help you out. but as I've said before if you play a private freeplay versus mode 8 v 8 with a level 20 character then the A.I. are very good and completed 3 out of the 5 objectives on the refuel map for me. i did help them out by destroying some of the enemy turrets that were camped around the objectives but they acted like real players defending an area, buffing each other and covering every angle while an objective was getting taken by my bots.

now i wouldn't expect the friendly A.I. to behave as good as that when you are starting of on a new character at the lower levels because the enemy A.I. are also not very good at that level. so its whatever level you are playing at that changes the way the A.I. works. the main campaign is also more on the side of the enemy to make the game that little bit harder to complete and you will probably have to complete most of the objectives yourself.

as for the friendly medics i always get help from them when I'm lying on the ground in need of a health boost. yes they will make a B-line for you with blinkers on that will sometimes get them killed. but is it not your own fault that you need there help when you've been injured or will you never blame yourself for that kind of thing. they try to help you out and you moan at them for trying to do just that. would you rather the medic bots refused to come and help you because they would be putting there own life in danger. if that was the case you would be moaning about that as well.
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Angus Poole
 
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Post » Sun Jul 17, 2011 11:57 pm

Good Points Help:

I just played a match with AI, they saved me all the time too. I am on the ground and the entire enemy team is behind me a medic came along and threw me a syringe. I got up and ran into cover sadly the medic died but I was happy as he saved me. Along came my AI team and we took out the enemy all because of the one medic who sacrificed himself for me. Playing as my level 10 character I noticed the difference rather then to play with a level 1 character.
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Ebony Lawson
 
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Post » Mon Jul 18, 2011 11:03 am

Regarding the A.I.: yes the friendlies are complete idiots. But I've played with humans (there was about a 10 day period where I actually encountered a human or two online) that were far more stupid. The medics for me are the only ones that are consistently helpful. I'm always getting revived. The only thing that irritates me sometimes is when my friendly A.I.'s don't try to kill the enemy standing 3 feet in front of them. But, in my opinion it just makes the game harder. I like a difficult game. If the A.I. was smarter I'd just win every game and it wouldn't be a challenge. But that's just me.

Regarding the weapons: I like them a lot. I know why Chaos doesn't like them but I just disagree that it's a problem. I think they really teach me to aim well. Also I put a muzzle break and a front grip on most of my weapons and that makes the aim improve BIG TIME. Everyone is using the same weapons so the playing field is level. And when you are face to face with an enemy, chances are if you win it's because you were better at aiming. I like that. When I get a kill (generally speaking, like if I go toe-to-toe with a similar opponent with a similar weapon) and I beat him I feel it's because I played better.

Regarding the S.M.A.R.T. system; I think it's awesome. However I must admit I am getting bored with the environments and using the S.M.A.R.T. button in them. At first I thought, "whoa...this is AWESOME." But now that I have every path memorized, it's not so special anymore. But it does WORK and it works marvelously. So I'm still very glad we have it.

My big complaints are the lack of a pre-game lobby and lobby merging system. If I'm in a game, by myself for 20 minutes...there are probably 10 - 15 other people doing the same thing. MERGE THE LOBBIES.

My other complaints that CAN BE FIXED:

1. Rank restrictions are completely idiotic. It's ok to have them, but we should get the option to play completely irregardless of rank. I convinced a friend to buy the game when it first came out because I loved it. He did. And we couldn't even play together, even when we both had "my rank or higher" and tried every angle to play together (he invited me, I invited him). It may have been a glitch, but it still prevented me from getting a team together ON A TEAM BASED GAME. Good GOD. Then we joined up eventually for competition mode and there was NO ONE to be found. He played the game for a grand total of an hour and sold it. Granted he should have been more patient, but I can't blame him for returning it.

2. Can't change characters or body types between matches. Since the matchmaking system is so horrible this is a big problem. Why can't I have some fun and switch it up and use my variety while I play? That's what it's for, to add variety and spice to the game. I'm stuck with one character and one body type. If I want to switch I have to drop out of the game....and lord knows I won't be able to get back in. I don't think we should have the option to switch during the game, but between matches...it's a no-brainer.

3. Weapon variety: Nothing but guns and grenades. How about some missle launchers? Flame throwers? Futuristic guns that shoot lightning or frisbees with spikes on them? Or maybe some cool melee weapons like axes or swords or throwing knives? How much fun would it be to be a heavy that carries a Medieval MACE? Every gun feels the same pretty much. There are lots of guns but half of them are just useless. I only play with them because I get bored. I always end up sticking with the same 3 - 5 guns (which depend on body type).

4. Other game modes: we basically have ONE MODE (objective mode) that has slight tweaks/settings to it. Team Death Match, Capture the Flag, Domination/Conquest, Rush/Demolition, Sabotage, Assassination...the possibilities are endless. I bet the community would grow and/or people would play more if we weren't eating the same stale crackers OVER AND OVER again.

Problems that probably cannot be fixed:

1. Texture popping. This is like Obama's sibilant "S". Once you notice it, you can't stop looking at it. It is so annoying and it's like fingernails on a chalk-board.

2. Animation: It's like watching clay-mation from the early 80's. It's really bad. The visuals are previous generation at best.
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Manuel rivera
 
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Post » Mon Jul 18, 2011 11:36 am

Mr. Deltoid i agree completely with you on your complaints 1 and 2 and some parts of 3 and 4. as for the graphics you only really notice the pops when your not really playing the game at speed. I'm not saying that they are great graphics but i can live with it due to me being mainly focused on the gameplay most of the time.
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Ridhwan Hemsome
 
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Post » Sun Jul 17, 2011 9:55 pm

once again i have to defend the friendly A.I. i don't know what character level you are playing at or which mode is the one that you feel the friendly A.I. don't help you out. but as I've said before if you play a private freeplay versus mode 8 v 8 with a level 20 character then the A.I. are very good and completed 3 out of the 5 objectives on the refuel map for me.


I would have to agree with your post entirely. I'm new to Brink (just got it last week and have been up till wee hours of the morning playing every night...fun, but painful the next day)

I read the reviews on this game and went into it looking for the AI issues. I play on the PS3, I wonder what system people are having issues on (or all?)..I haven't seen these issues at all. I mean, they have typical BOT problems....but I can't think of a shooter game with BOTs that didn't have issues. I find bots hilarious and enjoy shooting them. I've even played online and I had to look at the leaderboard just to tell who was a bot and who was a human. I couldn't tell just by watching them.

I come to Brink after playing hours and hours of games like Halo, Battlefield Bad Company 2, and Modern Warfare 2. My favorite thing about this game: I don't get snipped over and over again by a GROUP of snipers who have climbed up to some hard to get to corner to sit for the whole game. I LOVE the intense, in-your-face action Brink throws at you and how it forces you to work with your team. It's like MAG, but without 255 twelve year old kids dropping the F-bomb the whole game just cuz their mom stepped out for the evening. I kept wishing MAG had bots, but now I have Brink.

Edit: To any DEV reading this...PLEASE DON'T change weapon handling! You guys nailed it! LOVE it.
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Guy Pearce
 
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Post » Sun Jul 17, 2011 9:14 pm

A.I needs tweaking, not nescessary 100% game winning, but more tactical in their approuch. When I'm down and the 2 avalable medics 10M nearby try to fruitlessly revive me through 5 enemy opponents without taking notice that they are taking damage, it does irk me. They do their job splendidly when no enemies are nearby, reviving me before going in the thick of things but when there's a clear advantage to NOT reviving me through either too much opposition or merely the spawn point being closer to the goal of the opposing escort say; it does make me step back and wonder.

I also think some of the defensive teams time limits are a little extravagant, when the attacking team has 10 while minutes to repair anything that's not on Shipyard, it starts to take the mickey. Again, nothing game breaking, just tweaking.

Really, apart from those two I have nothing else that I would seriously change in Brink. It's a sound game.
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Haley Cooper
 
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Post » Mon Jul 18, 2011 9:05 am

Tbh I havent seen anyone on these forums say things such as 'SD svcks' 'Brink is cr@p' 'I want the DLC now' or call people pethetic and selfish... Thus forum is actually suprisingly low on any trolls, [apart from people trying to troll the complainers] I think everyone on this forum plays and likes the game and wants it to be better.... Theres too few people who play this game to attract trolls annymore, so I dont know where all that spurred from.

Anyway, Im not worried about AI tweaks because I have had enough of playing with bots... I want them to fix their online so its simple and easy to find a game of humans, if you go in big teams, then without fail it should put you in a game with a good amount of people in, if you go into w/e game you want it should put you in one not just throw you in by yourself or one other person.
If it means make lobbies or sort out the matchmaking then thats the biggest thing I want. Seeming Im from the UK and its really is bad over here to be able to find games with people in online. If ther'e servers are region based and only put people into games with people their own region [which is obviously the case] then thats no good for UK players [on the PS3] because most of the time I and other people from the UK get put in on my own.... and most people who play this game on the PS3 are from the US who are also in a different time frame, I cant say whats the case for the Xbox but I have a friend here who plays on Xbox and he is the same.
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Stay-C
 
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Post » Sun Jul 17, 2011 9:18 pm

Brink had potential and failed to deliver on alot of things. is brink a terrible game? no. is it a great game? no. its just average due to it not being polished or having much content. I sold my copy due to it being the biggest let down this year for me (fingers crossed that dark souls doesnt have the same fate).

the main problems i had with the game (360 version) was:
- AI were not "smart", the teammates wouldnt kill enemies, medics would do suicide runs not shooting any enemies to revive me just for me to die again along with them, and enemies were almost pure aim bots.
- Online was full of lag, i was only able to play one full match without too much lag for the month i had the game.
- not sure what its called (i think its called texture pop-ins), where the textures wouldnt load fully or just messed up in general with textures flickering every now and then which gave me headaches.
- guns werent fully balanced, carb-9 (i think it was called that) with a drum mag was extremely OP compared to every gun.
- heavys arent very good or balanced in comparison to the light and medium body types.
- SMART was not properly given the oppertunity to show its potential due to the maps not being centered around it.
- maps were lacking in diversity and far to linear and just not many maps for a MP based game (MNC had 5 maps and it was $15).
- and last but most obvious, the complete lack of story through cut-scenes. Where were the cut scenes from the demo???
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JR Cash
 
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Post » Sun Jul 17, 2011 7:09 pm

Anyone checked out the stats site? How come Resistance is always winning? I can't say the same for my chances when I play Security, but it seems the majority of the maps lean towards a Resistance victory.
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Charles Mckinna
 
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Post » Mon Jul 18, 2011 10:48 am

Anyone checked out the stats site? How come Resistance is always winning? I can't say the same for my chances when I play Security, but it seems the majority of the maps lean towards a Resistance victory.

Because the game is very inbalanced, something that would have been a good idea to have an actual Beta for the game [not the private PS3 bbeta they had, that was nothing] But they would have never done that becasue then half the people whi bought the game wouldnt have bought it lol
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Rebecca Dosch
 
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Post » Mon Jul 18, 2011 6:21 am

Brink really needs more gametypes, and all of the gametypes it already has need to be split up
and/or made available on all of the maps.

It also needs better maps that make better use of the S.M.A.R.T. system, and are less linear, and
have more defined boundaries other than just invisible walls that prevent climbing up a short wall.

There needs to be some sort of assassination ability to make knives less useless. Seriously, if I sneak up on
a guy and knife him, all that happens is he takes damage and is alerted of my presence, and if I just melee him,
he gets knocked down to the ground where he can still shoot me, but also has more health and extra time to react.
Maybe it could be an operative ability to balance it out with every other class.

The S.M.A.R.T. button is just a glorified jump button, except it can make you slide too, sometimes when you don't
want it to. And it can't perform more complex tasks sometimes required of map shortcuts. Not really a fixable problem,
but it's just disappointing that the awesome thing that had so much hype built up for
it was just an extra jump button for lazy people/casual players.

And I don't care about when the DLC comes out, but it's more than halfway through July, and Bethesda hasn't said a word,
which worries me. Splash Damage doesn't post anything about their own game other than links to this site and multiple PC updates,
that makes me think this game might turn out like Team Fortress 2. Which would be horrible.
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Susan
 
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Post » Sun Jul 17, 2011 10:46 pm

First off im a long time COD guy. I have been running almost only COD since COD4. So who knows i could still be in the honey moon stage, excited over a new game, new movement concept (well a big advancement in the idea, Mirrors Edge comes to mind), a more refined version of game mechanic through game play than quake wars (failing on the title). I did just buy this just this month. There was an update required as soon as i popped it in. So i could have been smart in waiting like i do with most games. Heck that gos with the xbox360 as well, i did not buy one till cod4 came out, avoided most of the red ring drama.

But none the less, i do see flaws. Many in fact. Those flaws are not enough to turn in the game:

Flaws - (Opinion)

  • Some glitches - (glitches are funny to me)
  • personal issues with the bots - (there bots)
  • yeah smart could be more involving - (i heard it was parkour but i personally visioned something a little more freestyle in my mind)
  • multiplayer still dont work for many people - (im on satellite for now so that dont impact me yet)
  • unbalanced guns - (not a real problem, that is till you get me started on the turd sniper rifles and lack of ammo on the AR'S 80 bullets? Something like that.)
  • campaign storyline was a little weak / short - (still not a deal breaker)
  • body types - (heavy dies almost as quick as the medium and the light does not get up into that many more places than the medium to make me want to use it
  • classes are good and rounded - (i would for the sake of involvement liked to see some objectives for the medics. Also some smoke or flash bangs for medics and ops would be nice)
  • maps - (linear? dont know if id say linear. I find some of them kinda round. 8 maps may also be a bit lacking but not a deal breaker)

I still would rather play this mainly cause im plain worn out on cod and its counter parts / copy cats, however. Riddike116 you may want to give it another go if you liked it all.

I gotta say for what some may find the smart system was lacking for involvement, i get enough enjoyment out of it. I still keep finding ways to put it to use in combat.

All time favorite finishing move for hilarity: (xbox controls)

(LB)+(LS) forward to sprint then (A) to jump, hitting (B ) in the air to do a belly slide into an enemy knocking them down, then shooting them in the "huevos rancheros" for the kill as your coming to your feet! Ha

If the patch comes out and does not fix the important things that need attention namely multiplayer and i finally get highspeed internet installed out here ill switch games!
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Kitana Lucas
 
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Post » Sun Jul 17, 2011 11:58 pm

Classes

Medics abilities seem good to me, new ability seems pretty cool aswell. Main issue with with medics for me is they only have 1 actual objective (per side) all game, after that they're back to support duties. Also actual player need to learn to use em. eg. at the start of container city, a medic should always adrenaline the soldier planting the charge, meaning the guy who uses that little square in gate to take him down will have to run around and knock him down.

OP need few lil helpers. mainly more to do once they've snook into the enemies back lines. I think laying trip wires would be cool, radio jammers. Cloak/disguise, for me this was poorly done, this is my thought on how it should work: When you choose to attack someone your cloak shouldnt drop until the 1st shot is fired, if you kill the other player and no-one else see's you within 5 secs disguise kicks back in. Finally when they place a hack-box they should have the chance to firewall the hack-box, making it harder for an engineer to remove.

Engineers seem fine to me, i dont think they're op, underpowered, they do what they do fine.

Soldiers, same for them, Only thing i'd like to see (this is a stolen idea, couldnt find original post tho) is a map where they have to blow thru multiple doors and barriers and doors, and have the option to reseal some hacked side doors, and blow mounted turrets up.

MAPS.

I dont think any of he maps are unbalanced, they all work fine, tbo the maps people usually moan about CC i prefer and almost always win, when attacking.
What i would like to see is some crazy parkour trails that take you into real nice advantage points, aquarium has a nice one. Or put command posts (Funny story bout CP's, other day ma son ran past me with his nerf gun, jump on his toy chest onto his bed ran up to his tool bench and then shout "i'm taking the command post"), yeah ...um put the command posts at the top or hidden in an area where only smart will get you there.

Missions:
This is another stolen idea: Something washes a shore, both teams have to take their robot down to the drop zone and tug'a'war style take it back to their base. Game mainly needs multiple main objectives running at once. Missions ending movie needs to be the loosing team being massacred. If resistance wins we should be watching them sat round a fire eating some security stew.

Weapons:
We need RPG, mortars, more shotguns. The current selection of weapons needs a complete overhaul, some of the AR's and SMG are basically 100% useless. Main issue with weaponry is it doesn't match the games story line. I'd like to see resistance guns looking more homemade, with sinister improvisations. Security should have better technology with their guns and more choice, they have the resources right?.

Challenges:
I'd like to see a new challenge section, with new unlocks, like ammo types or maybe even to hone in on your chosen class' main abilities, eg. for soldiers completing an epic "soldier challenge" allows your charges a 30sec timer instead of a 40 secs.

AI:
You cant ever expect the AI to have human thinking, but main issue is their response time to getting shot for me, they just stand there then when theyre half health then start to aim. Also I've watched 6 bots getting locked down in a spawn area by 1 single enemy bot, because the orderly fashion in which they re-spawn you can actually abuse there stupidness and kill them over and over aw,ay from their team, i can normally separate 4 or 5 bots from the rest of the squad and kill them non stop, they run at me in a single file line and drop fast.
Another issue with AI is I should be able to tell them to stop going for the command post, and also don't take the avionics, sample aka "the dufflebag". leave it alone, all they do is get it, run directly towards the destination and get dropped in milliseconds, then i have to collect it myself then wait for them to regroup.

S.M.A.R.T. works fine, not enough people use it to its full potential but that aint SD's issue.
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Baylea Isaacs
 
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Post » Mon Jul 18, 2011 3:47 am

Even with the objective post I made before talking about how much I enjoy the game...I also acknowledge the flaws it has, as well as general dislikes about different aspects.

Lack of a lobby system - In this day and age, it's kinda' mind boggling how a game doesn't have an online lobby. Sports Games, Fighting games, hell...even PUZZLE games that can be played online have lobbies. How and why they didn't put a lobby system in Brink boggles the mind.

Map-tacular lacking - The map design is interesting. But they hardly made maps that utilize SMART in any grand capacity. Yea, there's stuff to jump off of, vault on, slide under & over. But SMART could have been an intricate part of the combat dynamic rather then as has been stated a "glorified sprint button". Map design should have offered more availability for SMART in actual combat.

Team Balancing - It's a freakin' joke. Laughable how you join a big teams game and there are 8 players on one side, and two on the other. Optimization of teams is non-existent, and it irks me at times. I go as far as switching teams if I see the side I'm on is stacking the deck, but it shouldn't be so. When you join a game, it should optimize user placing, and stick you on the side that needs you most. Period.

Lack of weapons for lights - I only have 1 light character, my primary Op/Soldier. I understand the trade off is higher mobility, but the wholesale lack of weapon options for lights is kinda annoying. Heavies and Mediums can punish lights, which is probably why so many light users spam the Carb-9...which then in turn for the Hvy and Med guys to spam it because it's a completely unbalanced weapon. And hence the legend of the Carb-9 is born. This could have (and potentially still can be) avoided by giving lights more weapon options. How is it that they can have Sniper Rifles, that require some level of upper body strength to wield and fire, but they can't use ARs. Really? Another questionable design descision.

Artificial UNintelligence - This one's been beat to death so badly it can't even be ID'd by dental records. Allied AI is dumb as stump. Even dumber then a person who has no clue how to play the game. Whereas enemy AI is aggressive and relentlessly accurate. What this creates is a situation where it's in essence 1 on 8, since the rest of your team are pretty much meat shields. And forget about adding more human players to your team. It only ramps up the enemy AI even more. I don't know who came up with the idea of making enemy AI stone cold killers and allied AI soft & stupid kittens, but it's a bad one that they need to fix...and soon.

Lack of content - No need to even really go into detail of this one.

As I said before, I do enjoy playing Brink. It's a fun game. But even so, there are a lot of stuff that make me scratch my head about the game.
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DAVId MArtInez
 
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Joined: Fri Aug 10, 2007 1:16 am

Post » Mon Jul 18, 2011 2:08 am

Covan2306 i would have to agree with you on every point you made in your post. hopefully brink 2 will do just that.
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Lillian Cawfield
 
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Post » Mon Jul 18, 2011 9:38 am


Artificial UNintelligence - This one's been beat to death so badly it can't even be ID'd by dental records. Allied AI is dumb as stump. Even dumber then a person who has no clue how to play the game. Whereas enemy AI is aggressive and relentlessly accurate. What this creates is a situation where it's in essence 1 on 8, since the rest of your team are pretty much meat shields. And forget about adding more human players to your team. It only ramps up the enemy AI even more. I don't know who came up with the idea of making enemy AI stone cold killers and allied AI soft & stupid kittens, but it's a bad one that they need to fix...and soon.

is there a game mode that you find the friendly A.I. is not up to the same standard as the enemy A.I. or a certain character level that you are at. i would like to know which modes you are not happy with the friendly A.I.

also have you ever played (by yourself) a 'private freeplay' game, the 'versus' mode 8 v 8 with a level 20 character. your A.I. will complete the objectives for you and are on par with the enemy A.I. you will be surprised at the difference this game mode makes if you have not played it yet. I'm not saying its like playing real players but its a much better all round balanced game you will get playing with bots.
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Sweet Blighty
 
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Post » Mon Jul 18, 2011 1:09 am

I've had some major issues with the AI. for instance, once or twice on Sec. tower I was guarding a soldier while he planted the bomb on the first objective (AI) and I see some guys coming to take us out. I ready myself to fire, but in the corner of my screen I see the AI PUT DOWN THE BOMB, run out, and get himself killed. Being an engineer, I was powerless to stop it, if he had at least planted the bomb it wouldnt have been that big a deal, but he stopped completing an objective halfway through to provide support that wasnt necessary.

and there have been many times when I'm the only one guarding a bomb or a hackbox, with the entire enemy team bearing down on me, while the rest of my (AI) squadmates are off watching youtube on the command post computers. I think that SD should have implemented a UT style command system. wherein, there's a voice menu containing a list of orders such as "focus on primary/secondary", "defend X", that can be issued to any or all teammates. And yes, players will probably ignore them, but the AI won't, which is what matters. While playing UT, I've often won or lost matches because I gave certain orders to my team (on higher difficulties anyway)
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no_excuse
 
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Post » Mon Jul 18, 2011 9:21 am

The only 'true' complaint I have has to do with the guns. If I'm hip-firing, and then decide to ADS, the gun completely stops shooting. If this wasn't in the game at all, I would've won a LOT more games, and died a LOT less. This and a few glitches are my only concerns right now. DLC can wait, and so can the PS3/360 patch.
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Rachael Williams
 
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