I dont get it, daedric protects better although it has the same armor rating?
When blocking, yes. Going to test glass to see if it's shield quality, or just light vs heavy.
Edit: Adding all the numbers into one post.
Tested with full daedric armor putting me over 567. Taking one hit from a giant. Percentages were rounded off to nearest 5 because I'm lazy.
Health = (damage) (reduction)
550 base
230 = 0 armor (320)
486 = max armor (64) (80% reduction)
Deadric Shield
526 = blocked (24) (60% reduction)
530 = 1/5 (20) (70% reduction)
534 = 2/5 (16) (75% reduction)
538 = 3/5 (12) (80% reduction)
540 = 4/5 (10) (85% reduction)
540 = 5/5 (10) (85% reduction)
Hide shield
519 = blocked (31) (50% reduction)
523 = 1/5 (27) (60% reduction)
526 = 2/5 (24) (65% reduction)
530 = 3/5 (20) (70% reduction)
533 = 4/5 (17) (75% reduction)
536 = 5/5 (14) (80% reduction)
Tested with no armor and shield showing as 60 armor. Percentages were wounded down to nearest whole number.
550
230 = 0 armor (320)
263 = 60 armor (287)
Hide Shield
413 = blocked (137) (52% reduction)
428 = 1/5 (122) (57% reduction)
444 = 2/5 (106) (63% reduction)
458 = 3/5 (92) (67% reduction)
474 = 4/5 (76) (73% reduction)
489 = 5/5 (61) (78% reduction)
Glass Shield
431 = blocked
448 = 1/5
465 = 2/5
481 = 3/5
498 = 4/5
507 = 5/5
Deadric Shield
444 = blocked (106) (63% reduction)
462 = 1/5 (88) (69% reduction)
480 = 2/5 (70) (75% reduction)
498 = 3/5 (52) (81% reduction)
507 = 4/5 (43) (85% reduction)
507 = 5/5 (43) (85% reduction)