I backed up my mods and data, put together the new x64 system, and re-installed FNV. Restored my mods / load order, and I crashed just prior to the main menu (after the Bethesda marketing screen). Puzzled, I tore my load order apart to see what was offending.
I found that rather than a single mod causing the crash, it was the raw number of them limiting me. 165 was the limit. At 165 I crashed before the main menu, but at 164 I was fine. If I removed 28 mods, any 28 as long as I wasn't removing something with a dependency, my game would start and play fine. I tested this several times, to make sure I wasn't removing a certain set of 'crash prone' mods, and it had no affect. The raw number was causing me to crash.
So I'm wondering: anyone else using a 64 bit environment that has hit this limit? I'm wondering if some 32 bit compatibility is limiting our number of mods, and if this could be patched similar to how NVSE / stutter remover / 4 GB enabler work. I think the theoretical limit is 255, or 2^8, implying there is an 8-bit integer assigned to storing and processing mods. I don't know enough about programming to even make a guess, but does someone more knowledgeable than me know why a 32 bit program running in a 64 bit environment would lower such a limit? It's confusing, but seems like something the community could fix.
