It may not necessarily only be that Morrowind is better. (My

Post » Fri Jun 01, 2012 5:28 pm

This isn't a bad thing, do people really want to spend hours shifting through stat menus and doing math?
It has nothing to with stats. It is the quests. They are shallow, simple, unoriginal, short, and have bad writing. Seriously try and do one quest, without using quest markers or clairvoyance, that you have never done before. Try it. I guarantee the quest giver nor the journal provides enough information to do the quest without a multitude of headaches. They were lazy and decided to dangle a carrot in front of our faces so we would follow that to the end. Instead of making these quests that we go on believable and want to go on quests by actually giving believable reasons for wanting to go on these quests. 80% of the quests begin by the PC selecting this answer or some variation and little else. "I can get that for you." NPC's reply. "That is great!"

Pathetic and shallow. This is just my opinion though. Many others happen to share it.
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lisa nuttall
 
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Post » Fri Jun 01, 2012 11:50 pm

when i would say morrowind is a better game, what id really be saying is morrowinds world, culture, and story are better; not necessarily the gameplay, because rpgs are about the world, culture, and story. of course morrowind had flaws, every game does. however the journal alone give morrowind more immersion than skyrim. ive enjoyed all those games. i played morrowind on the xbox for years simply because my computer was crap. just morrowind, no mods, no expansion. that says the game has plenty of replay value. yes fighting is more interesting in skyrim, but morrowind was much more intersting for me overall. hopefully it wont be too long for a journal mod to hit skyrim, then ill just need to lower the compass radius (?) so i have to be almost ontop of a dungeon for it to show up and i will enjoy skyrim much more.
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Shianne Donato
 
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Post » Sat Jun 02, 2012 1:53 am

This is just my opinion though. Many others happen to share it.

Proof?
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Jennifer May
 
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Post » Fri Jun 01, 2012 7:13 pm

This isn't a bad thing, do people really want to spend hours shifting through stat menus and doing math?


The problem is that the auto-navigation system (did not know they already had those in pre-technological society's) removes pretty much anything that might had required some thought from the game which only leaves the combat, and that neither requires any thought nor much skill either since it's pretty simplistic as combat in games goes. The brain, when giving nothing to work with, simply gets bored really fast if left idle to long. Morrowind provided enough things to find and figure out to keep my brain happy and occupied, which prevented me from getting bored.

The auto-navigation system reduces almost all quests to fallow the arrow and interact with what you find at the end. What the quest is about really does not matter, in the end that's what it comes down to.
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Charlotte Buckley
 
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Post » Fri Jun 01, 2012 2:48 pm

Because there were no quest markers I had to read it, listen to the NPC's and then start looking. I often ended up lost a bit but... IT WAS FUN! It felt so IMMERSIVE.
A simple guy - once a prisoner, lost in a huge world, evolving through his actions, climbing the ladder of society through long and hard work. It felt amazing.


In Skyrim I'm Dovahkiin almost from the start. Guided by the hand of God (quest markers) everywhere I go, in everything I do. The questlines for all the factions are fun... but short. Mainly because there is no research anymore. I'm just being given a location on the map and follow it to the end, sometimes straight to the item I was suppose to FIND.

Where is the challange?

This is how I see it too. Just to add my bit, I hate how locations aren't fleshed out in Skyrim. I just get a marker on my map, and am expected to just blindly run to it. I miss the days of "take this road, go left at the fork...look for the big rock and head due west." Sure it was tedious, but it felt more epic.

Obviously Skyrim is a far better game in terms of graphics and mechanics. If you don't think so, you're loopy. But I feel Morrowind was a better 'experience' overall, it was a more epic journey. If you compare just the main quest alone from both games, Skyrim is a complete WTF moment. Who's Alduin, why do I care, and what happens if I don't kill him? These were questions I was asking myself all the time. I actually first heard the name "Alduin" on a frickin' loading screen text....that's just wrong.

In Morrowind, the lore builds upon itself, and you learn all the important things as you go. Everyone talks about the prophecies to the point of "yeah, we get it." But in Skyrim, greatness is just thrown at you at level 5. You kill a dragon and everyone bows down. There's no epic lore or great feeling about being Dovakiin. (aside from the fact that it's super fun!)

I guess my complaint is that in Morrowind you had to work to achieve greatness, and in Skyrim you're just born with it. Feels really flat and shallow.

All that being said, I LOVE Skyrim. Amazing game, and super fun to play. When it doesn't crash or bug my quests that is...
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BEl J
 
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Post » Sat Jun 02, 2012 5:38 am

Nostalgia or not, I replayed Call of Duty a few weeks ago and it's truly a piece of [censored]. Everyone saying it was so much better than MW2 should go back and try it. The only reason why people think so high of it was because it was the first of its kind.

I still play Morrowind, and it's still a great game, where CoD is not. My main gripe with Skyrim is the short quest lines, other than that the game is way better than Oblivion in terms of combat, magic and skills. Getting rid of the attributes and classes turned out to be a great move.
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Strawberry
 
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Post » Fri Jun 01, 2012 11:09 pm

First off, completely disregard the above statement... as it is horse [censored]. and you should know that everything was better when you were a kid. the cartoons were better, the food was better. the video games were better. its called nostalgic value. There are people who have made careers talking about past entertainment, like the angry Nintendo nerd, or the nostalgia critic. we revel in our past, and change frightens us. skyrim is not better. its just new. but its just as entertaining.

I miss being 8....Being 17 svcks.

OT: I like Skyrim better, Oblivion was really good for me, I remember trying it out in Virtual Ambush Saying: I think I'll try a fantasy magic game. Then when I played it...let's just say my pants had to be washed for 3 days. But Skyrim...I'm afraid my pants will NEVER come clean...
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Stat Wrecker
 
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Post » Sat Jun 02, 2012 6:30 am

I love when SPL ( Skyrim Protection League ) members are using the nostalgia factor.

1. Yes I feel nostalgic when I remind myself MW.
2. It doesn't change the fact that it was more challenging and gave more sense of accomplishment then Skyrim.
3. I HATE QUEST MARKERS - this doesn't have anything to do with nostalgia.
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Kayleigh Williams
 
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Post » Fri Jun 01, 2012 3:34 pm

I just have one thing to point out that I've never really seen anybody around here glance at. It really seems like kind of a hard thing to overlook, too. Has anyone ever thought to consider that Morrowind came out almost a decade ago, and that you in turn were ten years younger when you first played Morrowind?

I mean, unless you were already an advlt when Morrowind came out (which I know a lot of you on this board were), how can you be completely sure that your perspective on video games hasn't changed as you matured? I'm 19 years old right now, when I first played Morrowind I was 12. A game like Morrowind seems like it would be a lot more overwhelming and amazing to a 12 year old me then the 19 year old me.

Honestly, I am content with Skyrim. Sure Bethesda could have done a better job with it if they tried or put more money into it, but I am having a great time with the game. I haven't talked to any 12 year old kids playing Skyrim, so I can't speak for them. How can you be sure that a 12 year old playing Skyrim isn't having as much fun playing it as you were playing RPG's when you were that age?

Just my two cents. If this point of view seems ignorant, far fetched, or otherwise not right, I can take the flame and criticism. I just thought you guys might like to consider this.
Well, everybody is different. I started playing Daggerfall in 1996 when I was in 6th grade. And it was amazing! I played it for 12 years and then bought Morrowind finally in 2008 when I was 26. I hated it for the first couple weeks and then fell in love with it after I had adjusted to it, and it is now my favorite. Perhaps as you get older, you can understand games a little better. I don't think I would have liked Morrowind when I was 12 as I did when I was in my late twenties. The game takes more thinking and lots of reading to do than Daggerfall or the other TES games. And that's something a lot of kids don't really want to do.... is read. They want action/adventure.... like TESV.





Getting rid of the attributes and classes turned out to be a great move.
And for you, it is. And there's nothing wrong with that at all. I think people like me are a slowly but surely dying breed of a generation of gamers. People like me prefer the old traditional crpgs. The newer generation of people prefer what TESV is like. And that's perfectly fine. It's neither bad nor good. Just wanted to address that you think it's a great move and it probably is for Bethesda. But I do not like it, personally. But I'm in the minority of gamers.
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Amelia Pritchard
 
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Post » Fri Jun 01, 2012 6:51 pm

Just feels to me like Oblivion and Skyrim have taken away that "true open world" feel of freedom that Morrowind had.
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teeny
 
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Post » Fri Jun 01, 2012 7:33 pm

These peoples complaining about quest markers are bigots. Which they actually did was using CS or even simply coc'ing to destination.

And come on, tell me that you never used Recall, Intervention, teleports, ships or siltstriders.

Bigots and idiots.
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sw1ss
 
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Post » Fri Jun 01, 2012 6:59 pm

Morrowind is just the Elder Scrolls version of Asia. The Ashlander culture strongly resembles Mongolia, the East Empire Trading Company needs no explanation, paper lanterns are everywhere, the secret societies are tongs, etc. Morrowind is awesome, but it takes as much from historical cultures as the other games. Maybe it does so even more. It also has the Roman-inspire Imperials and they reminded me more of Romans than the ones in Oblivion ever did.
No, It's not, maybe Akavir is more so. Morrowind, just as Black Marsh and Summerset Isles, is a province less heavily based on IRL cultures than the rest.
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naomi
 
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Post » Fri Jun 01, 2012 6:33 pm

I was 5 when Morrowind came out, and 9 when Oblivion did. At this time I was into Super Mario and OOT on the N64.
And I still think those are the best games in their series.
I started playing TES with Oblivion 3 years ago, and absolutely loved it.
But lasr year I bought Morrowind GOTY, and I must say. It is on my top 5 games list.
It is amazing. And with some mods to fix graphics and things like the combat and magicka regen, it is incredible.
So at 13 I played an old game from before my time, and loved it. It is equal to Oblivion, but Skyrim still beats them both.
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Horror- Puppe
 
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Post » Fri Jun 01, 2012 11:51 pm

These peoples complaining about quest markers are bigots.


Yes, all evil bigots! Hating those poor innocent quest makers for no reason! :rolleyes:
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Marina Leigh
 
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Post » Fri Jun 01, 2012 3:27 pm

I first time played Morrowind one year ago and it blows Skyrim out of the picture completely.Skyrim is hiking simulator.
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Maya Maya
 
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Post » Sat Jun 02, 2012 3:32 am

I played Daggerfall in 1996 when it was released and I still think it blows Morrowind out of the picture :tongue:


I learned to accept there will never be another Daggerfall remake and moved on. Shame others just can`t get that with the whole groundhog day thing going on with MW :rolleyes:
It was a good game but not the holy freakin` Grail...
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hannaH
 
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Post » Sat Jun 02, 2012 1:00 am

Yes, but Im really really old.
Already way an advlt when Morrowind came out.
Still the best game of the series.
Skyrim is.. lackluster.
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liz barnes
 
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Post » Sat Jun 02, 2012 4:26 am

I just have one thing to point out that I've never really seen anybody around here glance at. It really seems like kind of a hard thing to overlook, too. Has anyone ever thought to consider that Morrowind came out almost a decade ago, and that you in turn were ten years younger when you first played Morrowind?

I mean, unless you were already an advlt when Morrowind came out (which I know a lot of you on this board were), how can you be completely sure that your perspective on video games hasn't changed as you matured? I'm 19 years old right now, when I first played Morrowind I was 12. A game like Morrowind seems like it would be a lot more overwhelming and amazing to a 12 year old me then the 19 year old me.

Honestly, I am content with Skyrim. Sure Bethesda could have done a better job with it if they tried or put more money into it, but I am having a great time with the game. I haven't talked to any 12 year old kids playing Skyrim, so I can't speak for them. How can you be sure that a 12 year old playing Skyrim isn't having as much fun playing it as you were playing RPG's when you were that age?

Just my two cents. If this point of view seems ignorant, far fetched, or otherwise not right, I can take the flame and criticism. I just thought you guys might like to consider this.

I can understand is hard to accept but however Skyrim could be a good game , bethesda cut too much thing (armor, weapon,magic, vampiric quest/clan) , and do some error on magic, and add some feature but only partially (like not possibility to create arrow with forge and more in general all the crafting action are so trivial and create a thing is nothing more of pressing a button), all this thing together make skyrim a little inferior to morrowind.

If bethesda add all the cut thing and make better the new feature with dlc , skyrim have all the potentialy to become the best Elder's Scroll, but now is too much incomplete.

Sorry for terrible english
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Vahpie
 
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Post » Fri Jun 01, 2012 2:08 pm

Daggerfall was the best RPG of all time, followed by Morrowind, obviously not for graphics or mechanics but pure options and immersion. oblivion and skyrim are shadows of their predecessors. -imo

But that's not why i think people here complain, its because both skyrim and oblivion are such nice places, if only the game play was as deep as the older games. or even if the world didn't feel like it was changing to pander to the player. of if your decisions seemed to matter in the world.. it could have been SO much better.
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megan gleeson
 
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Post » Fri Jun 01, 2012 10:41 pm

I was 40 when I started playing MW. Don't think my tastes have changed much in the last 7 years although Fallout 3 did lead to me appreciaiting fully automatic weapons.
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Dawn Porter
 
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Post » Fri Jun 01, 2012 9:28 pm

I played Daggerfall in 1996 when it was released and I still think it blows Morrowind out of the picture :tongue:

I played Pong in 1972 when it was released and I still think it blows Daggerfall out of the picture :tongue:
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Sarah MacLeod
 
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Post » Fri Jun 01, 2012 11:22 pm

This is true. Your perception of things changes the more you age. New ideas, more experience, demanding more satisfaction, harder to find something completely unique, etc. Games are like six, the more you do it, the more it'll take to satisfy you. I remember being like :D :D :D :D :D while playing Super Mario World on SNES, when I was a kid lol.
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SaVino GοΜ
 
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Post » Fri Jun 01, 2012 4:31 pm

Neither is Skyrim, if you want to get technical. It's got a 17-18+ rating.
That's the funny part. With Oblivion, both had 18+ or something, but the gameplay is designed for kids. With that amount of hand holding, even an illiterate kid can play them through. Follow the marker and kill it or pick it up when you reach it.

In past TES games you needed to understand what was said to you, solve riddles, find things, and use your wits. It's not just TES games that are degenerating though.
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sw1ss
 
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Post » Fri Jun 01, 2012 5:24 pm

Yes it does. If a child spent his young life playing catch with his family it's safe to assume that when he is an advlt and is playing catch he will enjoy it only because of the old memories it brings.


Only because of the memory it brings? It's not possible that he just happens to STILL enjoy playing catch? So the only reason I enjoy ice cream now is because I ate it as a child? It has nothing to do with actually liking ice cream? Doesn't matter that it's delicious, nope, only that I had it as a child. Not meant as a personal attack, but good Lord, that's some strange logic.


It's been said over and over, but I'll say it again. Folks like Morrowind for the same reasons they like bacon, or six or chocolate, they enjoy them. Simple as that. No rose colored nostalgia glasses required.
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celebrity
 
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Post » Fri Jun 01, 2012 7:06 pm

That's the funny part. With Oblivion, both had 18+ or something, but the gameplay is designed for kids. With that amount of hand holding, even an illiterate kid can play them through. Follow the marker and kill it or pick it up when you reach it.

In past TES games you needed to understand what was said to you, solve riddles, find things, and use your wits. It's not just TES games that are degenerating though.

Yes, that's how an RPG is supposed to be. Planescape Torment is one mighty fine example. Unparalleled.
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adame
 
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