I understand why the tech was created. Five/six years ago. It's a lot more efficient for streaming data/textures from a harddrive or disc rather than from RAM/VRAM. But the flaw in this should be obvious. Consoles are always playing catch-up with PCs. The next generation of consoles was inevitably going to include at least six times the RAM of the current gen. So what you've done is invest too heavily in the present rather than the future. You've invested far too much time and effort into the 360/PS3 specifically, when their time is nearly over. Crytek knew this, and so did EA. The cues were pretty hard to miss.
This is going to be a very hard lesson learned for id. In this day and age which millions are spent on developing AAA titles, one game, and certainly one engine, can make or break you.
