Megatexture technology...

Post » Wed Oct 05, 2011 5:28 pm

Okay, so a lot of people have managed to fix their technical issues with this game on PC. Myself included. None the less, I don't understand why id thought it would be worthwhile to invest so heavily into megatexture with idTech 5. The game looks good on consoles. At least, as good as any game I've seen on consoles. But by PC standards, that's still two generations outdated. And we've all heard the news that Microsoft is gearing up to release their next console in a year or two, which will be using DirectX 11. Surely Sony won't be far behind. And at that point, this engine and this technology won't have any place. I highly doubt a couple years is enough time to completely change direction for them. What are they going to do, develop exclusively for the WiiU?

I understand why the tech was created. Five/six years ago. It's a lot more efficient for streaming data/textures from a harddrive or disc rather than from RAM/VRAM. But the flaw in this should be obvious. Consoles are always playing catch-up with PCs. The next generation of consoles was inevitably going to include at least six times the RAM of the current gen. So what you've done is invest too heavily in the present rather than the future. You've invested far too much time and effort into the 360/PS3 specifically, when their time is nearly over. Crytek knew this, and so did EA. The cues were pretty hard to miss.

This is going to be a very hard lesson learned for id. In this day and age which millions are spent on developing AAA titles, one game, and certainly one engine, can make or break you.
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LijLuva
 
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Post » Wed Oct 05, 2011 5:39 pm

News Flash: The game is fine. It runs perfectly on consoles and now runs even better on PC's with driver updates. iD owes you no apology.
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Anna Kyselova
 
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Post » Wed Oct 05, 2011 5:32 pm

News Flash: The game is fine. It runs perfectly on consoles and now runs even better on PC's with driver updates. iD owes you no apology.

You apparently didn't read anything I wrote. I'm not asking for an apology. I'm just wondering why on earth they invested so much time and money into a technology that was outdated the second they released it.
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chloe hampson
 
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Post » Wed Oct 05, 2011 10:15 am

Calling idtech5 outdated is a bit of a stretch. I'm sure the engine can be tweaked in many ways to meet developers needs. But, iD hasn't had much sucess in the licensing field lately and I don't think they really care.
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Lance Vannortwick
 
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Post » Wed Oct 05, 2011 3:32 pm

Calling idtech5 outdated is a bit of a stretch. I'm sure the engine can be tweaked in many ways to meet developers needs. But, iD hasn't had much sucess in the licensing field lately and I don't think they really care.

If megatexture tech is inherent to the engine, then there's not a lot that can be done to it, unfortunately. I think their previous engines will prove to have been much more successful.
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Susan Elizabeth
 
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Post » Wed Oct 05, 2011 8:58 pm

Well, I've read that Carmack is already working on idTech 6 for the new consoles. We'll see a couple games with idTech5 technology this current generation. It's not meant to last 5-10 years like say the Unreal engine was.
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Soph
 
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