I just want to see if what i'm thinking for a build is doable, what you guys would do instead, or if i'm on the right track as well as what perks I should take...
So, SPECIAL...
S = 8
p = 6
E = 6 (Raise with implant)
C = 1
I = 7 (Raise with implant)
A = 5 (raise with implant)
L = 6 (Raise with implant)
And for skills...
Barter = base
Energy Weapons = base
Guns = base
Melee = Max
unarmed = Max (maybe not, maybe just 90 if I run out of points)
Speech = 80 (for most quest related options)
Repair = 90 (for repairing things to sell for caps, and to get Jury Rigging to repair things like balistic fist, super sledge, etc...)
Science = 65 (boost with magazine for quest related stuff and terminals... to get to 75)
Lockpick = 75 (to open most locks, only a handful of VH locks if i'm not mistaken, most of whitch can be open with a key found)
Sneak = 60 (maybe, maybe not... might want silent running yet, but we'll see if I have room for perks)
Survival = base
Explosives = base
Medicine = 75 (for quest stuff, and just to get better healing from stim/radx/radaway)
I think that's all the skills... the important ones anyways, might use some advice as to what to raise first (I always raise lockpick to 75 first then decide on what ever else needs to be raised)
Perks
Finesse (more crits)
Better Criticals (obvious)
Strong Back (carry more crap)
Super Slam (obvious)
Peircing Strike (obvious)
Jury Rigging
Adamantium Skeleton
Slayer
Paralyzing Palm
Unstoppable Force
There are a couple others... I forget, I counted off like 13 of the 15 you can get before and I only have 9 here so I might be missing some melee/UA perks, I included some unarmed ones because well, to get some great melee perks you need UA so meh, might as well utilize perks for both.
Any suggestions/Shoulds/Should not's ?
Dumb build? Great Build?
DISCUSS
