Melee Weapons!

Post » Fri May 27, 2011 10:10 pm

OK imagine melee weapons in this game. running around vaulting and stabbing people from behind. I HOPE U DESIGNERS ARE LISTENING BECAUSE WE ALL PROBABLY WANT THIS :) melee weapons or at least a knife for operative would give brink another great aspect of combat. Like in the cinematic where the resistance guy has two knives. diving around with that kind of weapons would be a whole lot of fun. Although it would be rather difficult to make melee combat balanced it would make the game better than it is already is. maybe look at games like Halo reach where if u get behind them you do a sick assassination move. or maybe like if you get close enough to the enemy and you have your melee weapon out you press the s.m.a.r.t. button and lunge toward them with your knife or what ever to perform a cool kill. If you do put in melee weapons make sure that the knife itself is a weapon so you cant have your gun and then really quickly pull out you melee weapon. Basically don't make it like modern warfare where you are holding a gun and then quickly pull out your knife... make it like team fortress 2 where the knife is considered a weapon. Now that i think about it only operative should have a knife because it fits the best. I think this would add a good new way to have combat in brink.
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Craig Martin
 
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Post » Sat May 28, 2011 9:05 am

The only dedicated melee weapon is a knife that you can use along with a pistol, and possibly a bayonet attachment for larger weapons. There will be melee attacks though, but SD hasn't released much info about them, that i know of. You can slide tackle to knock people over, kill downed opponents via melee, and operatives can backstab.

Also, its a bit later to suggest anything to devs, as the game is already into beta and all that's left is balancing and polish. Even if they could add something, this is the publisher forums, not the developer forums. You need to go to Splash Damage's site if you want to make sure the devs see what you say.
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Floor Punch
 
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Post » Fri May 27, 2011 11:24 pm

Imagine melee weapons in Brink, where you could run or jump and stab somebody right in the back. I believe this would be a very good idea. :). Melee weapons or at least a combat knife would give Brink another aspect of combat. Like where that Anger has two blades in the cinematic trailer, it would be fun to do that ingame. It might be difficult to balance melee combat it could make the game even better than it will be. Maybe an animation for assassination like Halo Reach, or using SMART with a knife for a good cinematic kill. If you include it try not to make it like CoD, where you just quickly swing your knife, make it an actually weapon. Or perhaps only an Operative has a knife, because it would fit the class best. I think melee combat would be a good addition to Brink.


I hope you don't mind but I cleaned your post a little.

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I still have to say no. It's been confirmed the cinematic will not be a good representation of the game exactly. I just don't think it's that great of any idea.
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Jessica Thomson
 
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Post » Fri May 27, 2011 9:45 pm

AVP had a fair balance of melee mechanics. didn't fair well against bullets, but wasn't bad.
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Camden Unglesbee
 
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Post » Sat May 28, 2011 7:48 am

OHK melee is kind of bad. Switch-to melee is worse. Curse you Gordon Freeman and your [censored] crowbar! And you too Mr Soap!
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Lisa
 
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Post » Sat May 28, 2011 8:10 am

I don't know why people always want to play First person Melee instead of first person SHOOTER.

I think SD pretty much nailed the melee system. Sliding tackle, gunbutt or knife if you have a pistol. Add no OHKO melee to that and I'm happy.
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Rachel Hall
 
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Post » Sat May 28, 2011 2:31 am

"Although it would be rather difficult to make melee combat balanced it would make the game better than it is already is."
they're having a hard enough time balancing already.

you know the david vs goliath story? the twist is, don't bring a knife to a gunfight. you'll lose. ever seen a guy with a knife run at a guy wuth a pistol? and i mean in real life? if you did, it was probably because he was protecting someone, or was as mad as a brick, because you need to be desperate to do that, it's not something that gives, or at least, should give you a long life. and it's bloody annoying to see someone run straight at you with his knives, while he succeeds because he has just enough hp to survive a hale of bullets...

not to mention, as has been said before, that it's a fps, not fpm.

@ninjat, switch to melee is something wich can be done fast, and is a whole lot more realistic than *drop gun**pulloutknife**swipe*(kill)*knife dissapears**pick up gun without even reaching to the ground*
oh, and how easy do those devs think it is to kill someone with a swipe? must be aimed at the throat, and even then they could still kill you before they bleed out. and before anyone corrects me on that by saying it was aimed at the heart.
you can't hit the heart while swiping, there's this thing in the way, called a ribcage. and stabbing in the heart through the gaps of the ribcage is hard aswell. not something done in a flash on a moving target, or even a still target
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Laura Ellaby
 
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Post » Sat May 28, 2011 2:49 am

I don't know why people always want to play First person Melee instead of first person SHOOTER.

BECAUSH DARK MESSIAH WAS AWSHUM!!!!

;)


Personally, I don't see a good future for melee weapons in BRINK. This is a shooter, not Devil May Cry. Melee-attacks are there, you can smack your gun into people's faces. But they do not kill with one hit, but are more of a "out-of-ammo-finishing-move".
Operatives do have backstabs, which, I guess, are OHKs, but you have to be disguised and behind an enemy to pull one of, so they are not daily routine.
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Gemma Flanagan
 
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Post » Fri May 27, 2011 8:04 pm

Brink is a game where one-hit-kills are clearly shunned, and it could easily take half a clip or more to take down an opponent. If they actually made a "main weapon" knife under those circumstances, it would either be useless, or overpowered. It is either going to take far too many hits to kill, or be unfair if you ever find your self behind your opponent, intentional or not. And someone who hates melee is going to be calling the knife overpowered far sooner than players who like melee will be calling it useful. Its not "hard" to balance in a game like this, it would be nearly impossible.

SD has appealed to those who really want to melee by allowing you to carry a knife with your pistol. Make a light player, it would be best for getting behind people anyway, and just whip out your sidearm to knife people if that's what you really enjoy. You could still do it with the larger body types, but I have to imagine that an SMG for medium, or a shotgun for heavy would be far superior as a CQC secondary weapon.
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A Lo RIkIton'ton
 
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Post » Sat May 28, 2011 10:54 am

i'd make it my vendetta to maul people that continuously used melee weapons in Brink.

The Grav hammer and sword in Halo upset me enough, i'm trying to get AWAY from those things.
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SUck MYdIck
 
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Post » Sat May 28, 2011 12:57 am

Ahh you shoulda mmade this a poll, to get the point across
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Amiee Kent
 
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Post » Fri May 27, 2011 6:52 pm

"Although it would be rather difficult to make melee combat balanced it would make the game better than it is already is."
they're having a hard enough time balancing already.

you know the david vs goliath story? the twist is, don't bring a knife to a gunfight. you'll lose. ever seen a guy with a knife run at a guy wuth a pistol? and i mean in real life? if you did, it was probably because he was protecting someone, or was as mad as a brick, because you need to be desperate to do that, it's not something that gives, or at least, should give you a long life. and it's bloody annoying to see someone run straight at you with his knives, while he succeeds because he has just enough hp to survive a hale of bullets...

not to mention, as has been said before, that it's a fps, not fpm.

@ninjat, switch to melee is something wich can be done fast, and is a whole lot more realistic than *drop gun**pulloutknife**swipe*(kill)*knife dissapears**pick up gun without even reaching to the ground*
oh, and how easy do those devs think it is to kill someone with a swipe? must be aimed at the throat, and even then they could still kill you before they bleed out. and before anyone corrects me on that by saying it was aimed at the heart.
you can't hit the heart while swiping, there's this thing in the way, called a ribcage. and stabbing in the heart through the gaps of the ribcage is hard aswell. not something done in a flash on a moving target, or even a still target


Well firs of all brink is not really made to be too realistic in my opinion. I mean does our military do flips and [censored] to kill each other? no they don't, besides REALISTIC IS BORING, its already been done by too many games and brink needs to be way different to truly succeed at becoming a new form of game play.
besides quickly pulling out a knife like in games such as modern warfare is not very realistic either
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Veronica Martinez
 
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Post » Fri May 27, 2011 8:19 pm

BECAUSH DARK MESSIAH WAS AWSHUM!!!!

;)


Personally, I don't see a good future for melee weapons in BRINK. This is a shooter, not Devil May Cry. Melee-attacks are there, you can smack your gun into people's faces. But they do not kill with one hit, but are more of a "out-of-ammo-finishing-move".
Operatives do have backstabs, which, I guess, are OHKs, but you have to be disguised and behind an enemy to pull one of, so they are not daily routine.


Well whats wrong with FPS and a few melee weapons to mix up the game play I mean seriously the resistance is supposed to be dirt poor so they would be using whatever hey can get there hands on
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A Dardzz
 
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Post » Sat May 28, 2011 12:36 am

I don't know why people always want to play First person Melee instead of first person SHOOTER.

I think SD pretty much nailed the melee system. Sliding tackle, gunbutt or knife if you have a pistol. Add no OHKO melee to that and I'm happy.


Sorry for my lack of knowledge everyone i was not aware there was a pistol knife melee
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Vera Maslar
 
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Post » Fri May 27, 2011 6:41 pm

Well whats wrong with FPS and a few melee weapons to mix up the game play I mean seriously the resistance is supposed to be dirt poor so they would be using whatever hey can get there hands on

There is absolutely nothing wrong about it at all. I was serious about Dark Messiah, I like that game very much.

But it proved that melee-combat doesn't work too well in a fast-paced FPS on the one hand.
And on the other, BRINK is not the game to bring on melee-combat as one of the core combat-features.

Perhaps someone will come up with a medieval-mod like http://www.age-of-chivalry.com/ for HL2. But BRINK itself is gunplay, not a brawl.
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Ice Fire
 
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Post » Sat May 28, 2011 7:14 am

Well firs of all brink is not really made to be too realistic in my opinion. I mean does our military do flips and [censored] to kill each other? no they don't, besides REALISTIC IS BORING, its already been done by too many games and brink needs to be way different to truly succeed at becoming a new form of game play.
besides quickly pulling out a knife like in games such as modern warfare is not very realistic either

no, but they don't do parkour. whereas in the future in wich the ark exists, parkour may have become something that everyone practices.

wow, you mean that? pulling out a knife that fast isn't realistic? i bet i can do it, if my hands are empty, but you missed the whole point where i said that pulling out a knife that fast while handling a gun is unrealistic.

and it's not because a game shouldn't be too realistic, that it shouldn't be realistic at all.
would you like to see people run at you while your emptying your whole mag in their head, and then, in the end, your the one who needs to respawn? would you?
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D IV
 
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Post » Sat May 28, 2011 8:33 am

Well firs of all brink is not really made to be too realistic in my opinion. I mean does our military do flips and [censored] to kill each other? no they don't, besides REALISTIC IS BORING, its already been done by too many games and brink needs to be way different to truly succeed at becoming a new form of game play.
besides quickly pulling out a knife like in games such as modern warfare is not very realistic either

Parkour isn't in Brink "to kill each other" is a form of movement. Parkour was developed by the french military, and the troops took it home, which eventually evolved into the sport known as freerunning, which is more creative and less practical. Other militaries are also looking into applying parkour to urban environments, and the Ark would be perfect for it. So it isn't as unrealistic as you seem to think.

Everything in Brink is rooted in reality. From the artstyle dubbed "Hyper-Realism", to the weapons, to the technology, to the way parkour is being applied. The game may be exaggerated and not quite realistic at times, but there doesn't seem to be anything in the game that is totally fictional. So saying "realistic is boring" isn't an end-all argument for defending things you want to see in Brink. (or more accurately, the sequel, because there isn't anything new being put into the game at this point)

And finally, using a knife either way is fairly realistic. If a well trained soldier needs to remove someone silently, they will shoulder or holster their weapon, so they can use one hand to cover the victims mouth and use the knife in the other. On the other hand, in a dire situation, it wouldn't be hard to hold your rifle or pistol in your off-hand and quickly pull out your knife and go for a stab or slash.
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katie TWAVA
 
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Post » Sat May 28, 2011 10:37 am

no, but they don't do parkour. whereas in the future in wich the ark exists, parkour may have become something that everyone practices.

wow, you mean that? pulling out a knife that fast isn't realistic? i bet i can do it, if my hands are empty, but you missed the whole point where i said that pulling out a knife that fast while handling a gun is unrealistic.

and it's not because a game shouldn't be too realistic, that it shouldn't be realistic at all.
would you like to see people run at you while your emptying your whole mag in their head, and then, in the end, your the one who needs to respawn? would you?


I agree with that but thats why it would hard to be balanced. If SD could balance melee weapons right with the community's help it would be more easily balanced so those ridiculous things wouldn't happen.
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Lexy Corpsey
 
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Post » Sat May 28, 2011 12:25 am

I agree with that but thats why it would hard to be balanced. If SD could balance melee weapons right with the community's help it would be more easily balanced so those ridiculous things wouldn't happen.

but, the melee attacks are already balanced, why put in different melee weapons wich would also need to be balanced?

not to mention, what'd be the point? you have the pistol, you have the gunbutt, you have the backstab. that's 3things, isn't that enough for a shooter? you want to make a first person melee out of it?(good name that is, whoever thought of it, kudos :icecream: )
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Yonah
 
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Post » Sat May 28, 2011 6:35 am

Parkour isn't in Brink "to kill each other" is a form of movement. Parkour was developed by the french military, and the troops took it home, which eventually evolved into the sport known as freerunning, which is more creative and less practical. Other militaries are also looking into applying parkour to urban environments, and the Ark would be perfect for it. So it isn't as unrealistic as you seem to think.

Everything in Brink is rooted in reality. From the artstyle dubbed "Hyper-Realism", to the weapons, to the technology, to the way parkour is being applied. The game may be exaggerated and not quite realistic at times, but there doesn't seem to be anything in the game that is totally fictional. So saying "realistic is boring" isn't an end-all argument for defending things you want to see in Brink. (or more accurately, the sequel, because there isn't anything new being put into the game at this point)

And finally, using a knife either way is fairly realistic. If a well trained soldier needs to remove someone silently, they will shoulder or holster their weapon, so they can use one hand to cover the victims mouth and use the knife in the other. On the other hand, in a dire situation, it wouldn't be hard to hold your rifle or pistol in your off-hand and quickly pull out your knife and go for a stab or slash.


Yea the main problem with this thread is that at the time i though melee combat was just hitting people with your rifle because thats what they do in container city but now i am aware that there is slide tackling, and knifes which is exactly what wanted when i made this thread so i thank all u guys for letting me know this.
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Claire Mclaughlin
 
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Post » Fri May 27, 2011 11:26 pm

but, the melee attacks are already balanced, why put in different melee weapons wich would also need to be balanced?

not to mention, what'd be the point? you have the pistol, you have the gunbutt, you have the backstab. that's 3things, isn't that enough for a shooter? you want to make a first person melee out of it?(good name that is, whoever thought of it, kudos :icecream: )


Yea the main problem with this thread is that at the time i though melee combat was just hitting people with your rifle because thats what they do in container city but now i am aware that there is slide tackling, and knifes which is exactly what wanted when i made this thread so i thank all u guys for letting me know this.
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Len swann
 
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Post » Sat May 28, 2011 7:37 am

And finally, using a knife either way is fairly realistic. If a well trained soldier needs to remove someone silently, they will shoulder or holster their weapon, so they can use one hand to cover the victims mouth and use the knife in the other. On the other hand, in a dire situation, it wouldn't be hard to hold your rifle or pistol in your off-hand and quickly pull out your knife and go for a stab or slash.

stab or slash isn't ohk though. sometimes it's no more than a mere scratch, and he could quickly bring up his weapon and shoot you after you scratched him like that

and isn't that scenario implemented in that backstab ability? it is after all for the sneaky class;)
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Lizzie
 
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Post » Sat May 28, 2011 1:27 am

stab or slash isn't ohk though. sometimes it's no more than a mere scratch, and he could quickly bring up his weapon and shoot you after you scratched him like that

and isn't that scenario implemented in that backstab ability? it is after all for the sneaky class;)

Yea, but irl, a dire situation would be something like running out of ammo, or a gun jam in CQC. Most soldiers carry a knife, its very useful for survival situations, and of little use anywhere else on the battlefield anymore.

And I would be thrilled if operatives actually did an accurate takedown, covering the mouth and lowering the body silently.
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Nienna garcia
 
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Post » Sat May 28, 2011 9:34 am

Hey curate and xShadowcat what systems will you be playing brink on?
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REVLUTIN
 
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Post » Sat May 28, 2011 2:17 am

Hey curate and xShadowcat what systems will you be playing brink on?

curate? who's he?
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BlackaneseB
 
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