Meltdown Medley- http://www.newvegasnexus.com/downloads/file.php?id=41585 http://www.youtube.com/watch?v=1VtN57IuGrg
Meltdown Medley was originally made for Future Weapons Today, an energy weapons rebalance by Madcat2221, Your Evil Twin and me that kind of fell down when Obsidian patched them to be good. It diversifies the Meltdown effects- so the explosions and death effects you see are affected by the weapons you're using. No more flamethrowers causing people to melt into pools of green goo.
Playing With Firepower- http://www.newvegasnexus.com/downloads/file.php?id=41584 http://www.youtube.com/watch?v=WgfgZvTzlJY
Playing With Firepower - New Vegas is a semi-port of PwF from Fallout 3, but uses the alternate ammo features of NV to streamline it, and includes a few new things. It adds a bunch of different weapons, ammo and perks with exotic or unusual scripted effects. All the weapons and ammo are craftable. There's no particular theme, it's just stuff I had fun making and you might enjoy playing about with.
1. Reflective Weapons: These fire shots that bounce off of walls and people.
- Reflective Laser Ammo (SEC and MFC, both reflect up to 5 times)
- Overclocked Laser Pistol (Reflects infinitely...ish)
- Pinball Plasma Pistol (75% chance of reflecting)
2. Smart Missile Launcher and Smart Ammo.
- Homing Missile (Locks onto enemies)
- Guided Missile (Flies towards wherever the player aims)
- Cluster Missile (Explode midair, showering bomblets)
- Airburst Missile, Airburst Missile HE (Explode midair)
3. Alternative Remote Detonators
- Single detonator (Detonates a single remote explosive you are looking at)
- Type detonator (Detonates all remote explosives of one type, e.g. Frag Mines)
- Chain detonator (Allows you to string together automatic chains of type detonations, 5 seconds apart)
4. New Remote Explosives/Traps: Frag mines, plasma mines, pulse mines, bottlecap mines, powder charges and mininukes can all be converted to remote detonation, and there's new ones.
- Fission Batteries
- Flamer Tanks
- Flashbang (cripples perception & knockdowns)
- Glue Bomb (sticks people in place)
- Gore Bomb (nauseates/terrifies people)
- Vortex Mine (svcks people towards it)
5. Smoke Grenades
Create a smoke cloud that hangs around for 30 seconds. Any NPC firing through it suffers large penalties to their accuracy and damage. You're penalised by not being able to see through the pitch-black smoke.
6. Fancy Perks
- Burst of Enthusiasm:
Adds an inventory item you can use to toggle on/off Burst Fire mode on semi-auto, non-bolt-action Guns with a moderate rate of fire (e.g. Service Rifle, Marksman Carbine). Burst Fire halves the ROF, but makes each shot fire 3 bullets.
- Forearmed:
Forewarned is forearmed. Allows you to tag NPCs with binoculars, giving you bonuses to attack them, and the ability to see them through walls. Plus, if you've made friends with the Boomers, this perk lets you use binoculars to call in an artillery strike once per day.
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I don't know quite how balanced or useful a lot of these are... so I welcome feedback.
