Memory Alloc Crash

Post » Fri May 27, 2011 9:07 pm

Getting this guy lately:

FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed

pretty odd. anyone have any ideas? I'm thinking leak. Chances of occurrence seem to increase if I alt+tab...

x64 6gig triple channel btw with brink taking ~1.2gig



=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
241040: 'aqsint_csc' StopCutscene...
OnIntroCutsceneEnd
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 6
SetPreMapRankLevelXP: 640
--------------------------------------
1: Freeing unused ccf with id 2 for team 1
Spent 5ms waiting
Spent 301ms total
Finished compositing contextId -2 team security (0) cinematic: true
HEAP: 2
Max system bytes: 290521088 (277.06MB)
Current system bytes: 290521088 (277.06MB)
Current in use bytes: 190186440 (181.38MB)
********************
FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
********************
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Return to Othor Games