Briefly, I have an activator that, when player activated, I need it to display a menu. I've added a message object with 3 options (0, 1 and 2) and checked MessageBox. My activator script is as follows:
Scriptname AASanctTeleSCR extends ObjectReference Message Property WBTeleportMSG autoFunction teleportMenuShow() int cSelect = WBTeleportMSG.Show() if cSelect == 0 debug.notification("You chose Whiterun") elseif cSelect == 1 debug.notification("You chose Windhelm") elseif cSelect == 2 debug.notification("You chose Solitude") else debug.messagebox("You need to select one of the cities") endifEndFunctionEvent OnActivate(ObjectReference ActionRef) Utility.WaitMenuMode(2.0) teleportMenuShow(true)debug.notification("Activated")EndEventThe problem is that when I activate the object, the "Activated" notification appears after 2 seconds, but the message menu doesn't... at all... I've even tried it with stock messages already existing on the system, and nothing...Any clues as to what I'm doing stupidly wrong?? TIA.

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