Yep, I wrote a massive menu plugin system involving objects to substitute for text replacement for modder made plugins so they could extend my follower menus, only to find the menu labels were blank when I finished... Guess they will have to have Generic menu names for now, the plugin system still works, you just won't know which one you pressed until you press it.
I guess I could make the text show a legend using the aliases instead and have them numbered
(1)
(2)
(3)
(1) (2) (3) Back Next Exit
Also had some issues using Globals for text replacement, I did infact call "UpdateCurrentInstanceGlobal" when the global changed but the messagebox just refused to replace the text, the Global was also included in the owning quests global data.